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Clouds kill FPS in 2.3

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Thanks Guys - appreciate it - only thing is the slider in ASN Rob suggested 3 but i will check that out doesnt hurt to try right  :)

Rich Sennett

               

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the slider in ASN Rob suggested 3

 

That's the cloud layers setting in ASN.  Five is default.  Three (or two) got me better performance but based on reports (especially Arwen's) I'm eager to try setting the layers back to five to see what happens.

 

Both the cloud coverage density setting (in P3D) and the cloud layers setting (in ASN) have the potential to affect performance - best to experiment with both of them to find what works for you.


Alan Ampolsk

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That's the cloud layers setting in ASN.  Five is default.  Three (or two) got me better performance but based on reports (especially Arwen's) I'm eager to try setting the layers back to five to see what happens.

 

Both the cloud coverage density setting (in P3D) and the cloud layers setting (in ASN) have the potential to affect performance - best to experiment with both of them to find what works for you.

 

Alan as stated I put it at 5 and not seeing any adverse effects - the one thing I am seeing is no benefit from LM latest tweak not sure why anyway thanks for the info

Rich Sennett

               

When you do the LM tweak you see the difference straight away, if you don't see the difference you have not done it right.

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Does anyone have the cloud.fx file from v2.2 they could upload? None of these "tweaks" are working. v2.3 is a stuttering POS right now with whatever they have done to the clouds.

Does anyone have the cloud.fx file from v2.2 they could upload? None of these "tweaks" are working. v2.3 is a stuttering POS right now with whatever they have done to the clouds.

Send me pm I have it

Rich Sennett

               

Darn.. thanks Richard, but it says you can't receive any new PM's... ;-)

When you do the LM tweak you see the difference straight away, if you don't see the difference you have not done it right.

Looks right to me ?

 

hrc2ub.jpg

 

 

Darn.. thanks Richard, but it says you can't receive any new PM's... ;-)

 

Robert let me see why please

Rich Sennett

               

This business with the clouds in P3D v2.3.......I have noticed the undersides of clouds reaching down close to the ground, even when the base layer is at 1500 metres. Is that the same problem?

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

This business with the clouds in P3D v2.3.......I have noticed the undersides of clouds reaching down close to the ground, even when the base layer is at 1500 metres. Is that the same problem?

 

Yes. According to Beau, "Some of the cloud math got tweaked during 2.3 development and the size of clouds got doubled." and "Scale the width and height down by half with this change".
 
So, if you're using v.2.3, and haven't made the edit to Cloud.fx, the clouds extend twice as far as they should in every direction (from the center of each cloud).

~ Arwen ~

 

Home Airfield: KHIE

Hello, two days of test with the last Beau tweak so far.

Positive impressions: performance has improved significantly. Never seen fps under 25, even with very challanging weather conditions.

Other impressions: this is not a negative consideration, but a neutral one and need to be investigated. I have noted a significant less cloud coverage. I have flown above overcast clouds (accordingly with ASN map) for many hundreds of miles but the weather rendering was absolutely not as supposed to be. On cruise altitude the sky looked like as a broken or scattered one, not as overcast. Very strange indeed. I would like to verify if it is due the new tweak or other.

 

Anyone had something like that?

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Other impressions: this is not a negative consideration, but a neutral one and need to be investigated. I have noted a significant less cloud coverage. I have flown above overcast clouds (accordingly with ASN map) for many hundreds of miles but the weather rendering was absolutely not as supposed to be. On cruise altitude the sky looked like as a broken or scattered one, not as overcast.

 

I 'm having what looks like pretty accurate cloud coverage with ASN.

 

Have you tried increasing the cloud density in P3D's weather setting as high as you can? For ASN, a 'maximum' setting, with 'Live weather' mode results in the cloud coverage that is the closest to real weather conditions, but you may have to back this off some, if your FPS drop too low. After applying the LM cloud size fix (I had restored the #define VOLUMIZE code), I've been leaving it at maximum (going from normal to maximum only resulted in a small drop in FPS).

 

In ASN, set maximum cloud layers to 5 (which is default). Also make sure that you have "P3D low cloud offset" set to 0, as this doesn't work correctly with the 2.3 fix (according to HiFi) . . . enabling this will cause the (now correct, with the fix) bottoms of the clouds to be cut off, resulting in less cloud coverage.

~ Arwen ~

 

Home Airfield: KHIE

Also make sure that you have "P3D low cloud offset" set to 0, as this doesn't work correctly with the 2.3 fix (according to HiFi) . .

 

Ah, interesting, didn't know this... I have it at the adviced 500!

My goodness, it's sometimes pretty hard to keep track of all those little things that don't work as advertised. ^_^

Is there a link to the cloud fix in this thread? I guess the "P3D low cloud offset" statement is in the Prepar3d.cfg file, or is that just an ASN thing?

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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