Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Clouds kill FPS in 2.3

Featured Replies

It's interesting Alan,

 

Over at the P3d forum the developments are very quite, never seem to answer anything..no doubt they are busy but interaction does seems sparse...

 

Agree with you re parking P3D I am on my 60 day time limit so have some time to evaluate but in all honesty although I like a lot with P3D FSX just runs so well I might as well use the money if I decide to get a refund for some extra scenery or aircraft.

 

We shall see how things pan out!

 

All the best

  • Replies 450
  • Views 104.5k
  • Created
  • Last Reply

Top Posters In This Topic

I would love to patch back to 2.2 personally. I ran 2.2 in weather with sgss and had decent frames and smooth performance, not the case with .3. I cant even get decent performance with sgss off in weather.

The water in P3D is still bothering me. I need to set it to Ultra to get the wave effects, but that is only apparent at very low altitudes. Higher up, the water textures look very static and, well......a bit rubbish. Am I missing something? :huh:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

The water in P3D is still bothering me. I need to set it to Ultra to get the wave effects, but that is only apparent at very low altitudes. Higher up, the water textures look very static and, well......a bit rubbish. Am I missing something? :huh:

Texture mesh set to 1m?

Spirit

LM never answer to bugs and normally not even fix any reported bugs. I reported around 3 bugs since release from Prepar3D v2 and they doesn't care about...

Edited by n4gix
Removed vulgar and gratuitous insult. Do NOT ever do that again!

Over at the P3d forum the developments are very quite, never seem to answer anything..no doubt they are busy but interaction does seems sparse...

 

One of the P3D developers has now chimed in.  I don't think there's a way to link to specific posts on the P3D forum, but it's on this page.  The developer is Zach Heylmun.  Scroll down.

 

What he says is this: 

 

 

 

We are aware that heavy cloud cover can have a significant impact on framerates. We do not believe that there were any issues with clouds introduced in 2.3. The reason that the performance drop happens is because all graphics cards are fairly limited in how many times they can cover the whole display, and heavy cloud cover tends to result in the screen being covered dozens of times by cloud sprites, which is also why GPU utilization tends to skyrocket. In order to render properly the clouds also have to render back to front, so we can't just stop drawing them once we've filled the screen a few times. That being said, we are working on a solution that we are hoping will improve performance in dense cloud cover for 2.4.

 

 

 

In other words, the issue is one of raw video processing power - or of managing settings and expectations accordingly.

 

With that knowledge in hand, I'm going to try adjusting some settings.  I'll also experiment with FS Global Real Weather, which in 2.2 was a better performer for me than ASE, I think because it doesn't use cumulus to render stratus.

 

I may yet decide, at the end of all this, that FSX is an easier solution, but at least now there's a basis for some kind of interim solution.

 

 

LM never answer to bugs and normally not even fix any reported bugs. I reported around 3 bugs since release from Prepar3D v2 and they doesn't care about.

 

@Nytro - you're 1) behind the times (see my post and link), 2) off-target in attacking LM, and 3) engaged in a form of speech that's offensive for multiple reasons (and for obvious reasons I won't repeat your epithet here).  Your post has been reported.  


Alan Ampolsk

"Ah, Paula, they are firing at me!"
-- Saint-Exupery

 

Texture mesh set to 1m?

 

Yes.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

.a bit rubbish. Am I missing something? :huh:

 

No, I don't think so.... Oceans can look very good in P3D - especially the way sunlight plays off the surface, but they always seem rather static once you're high enough to lose the 3D surface. This is an area LM can, and hopefully will, improve.

Animated white caps would make a huge difference, even with light winds.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

For those having cloud FPS issues, what weather addon are you running?

 

I'm not getting this with OpusFSI, at least not at a glance. I haven't flown through much clouds, but it doesn't seem to tank or anything.

 

I would expect a storm to though.

Nathan Allen Pinard

Virtual Pilot in Training

Composer/Sound Designer

www.nathanallenpinard.com

For those having cloud FPS issues, what weather addon are you running?

 

I'm not getting this with OpusFSI, at least not at a glance. I haven't flown through much clouds, but it doesn't seem to tank or anything.

 

I would expect a storm to though.

I'm using asn with only 2 layers and 60 mile draw distance

I use ASN (3 layers, distance 80 - 110). Yesterday I did a flight that took some 40 minutes and 30 of them were through very low clouds: I could hardly see the scenery. Performance was great nonetheless...Today the view was better but there was a heavy overcast all the way. Density slider for clouds in P3D  is at max btw.

 

Maybe we shouldn't look at the weather engine but the cloud graphics: default - REX - HDE v2? I use HDE v2 512x512 DTX5 right now. Maybe it's also important to note the driver that's in use? Afaik I use 337.88 (can't check it right now, I am not behind my sim PC). And of course (!) I don't use Inspector with SGAA because that's killing on any PC.

I use HDE v2 512x512 DTX5 right now.

 

Same.

 

I use OpusFSI which doesn't have layers, just certain options. In this case "Auto Cirrus Clouds" which makes pretty brilliant looking blankets of overcast. I wish I had taken screenshots from the test last night.

 

Using default weather in P3D with the special weather situations you can select doesn't seem to look as good, or run as good for whatever reason.

 

I'm not using NI at all, my drivers are 337.88, my shadows are something like 60,000km, high quality shadows, full view distance, full scenery. "selective" texture/mesh settings (not full, but close to full)

 

Titan GTX running at 16x, with PCIe 2.0. CPU is 2600k with 4.7 OC, Memory is GSkill 32gb

 

I'd be curious to know if any OpusFSI (beta) users have this issue?

 

Also what EXACTLY causes the issue, as I may not have even done it right.

Nathan Allen Pinard

Virtual Pilot in Training

Composer/Sound Designer

www.nathanallenpinard.com

Here are my specs.

Intel 4770k 4.4ghz

16gb RAM

AMD R9 290 5760x1080

Windows 8.1

ASN (5 layers)

REX 4

 

I have been testing lately as I too have had a FPS drop in heavy clouds. I can confirm with my rig that it is the maxing out of the graphics card that causes the FPS drop. When in heavy clouds or thunderstorms my FPS can drop as low as 11fps at 5760x1080. But to alleviate this problem if I am on approach I minimize the screen to 1980x1080 (1 monitor) and my FPS goes up to around 25-30 FPS. The graphics card is maxed out at 100% GPU.

 

On a side note I have found the two things that hit the CPU the most and GPU the most for my rig. Heavy clouds hit the GPU the hardest and LOD hits the CPU the hardest. So in large cities I lower my LOD to achieve the frame rates I need to take off or on approach. Once I am away from the city I boost the LOD to max. I have no FPS problems away from major cities unless there are heavy clouds or thunderstorms.

Tim Curtis

MSFS2020, i7-9900k 5.0Ghz, 32GB Ram, Nvidia 3080, 48" LG OLED CX

As I stated in the other FPS thread: Try turning off ALL water reflections. I'm curious if that helps at all. Mine were initially all off.

Nathan Allen Pinard

Virtual Pilot in Training

Composer/Sound Designer

www.nathanallenpinard.com

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.