August 29, 201411 yr I am a real world commercial pilot and flight instructor. One thing I have to point out (with the hopes and intentions of a fix/removal/etc) is the extremely unrealistic wet runway refraction. Is there a way to remove this effect/feature? Everytime the simulator weather has BR -RA RA +RA CB +CB TS or any other type of non frozen precip occurring, the runways and taxiways lose there immersion factor. From a pilots perspective in a heavy rain, most of the time we dont even use windshield wipers because of the speeds we travel at. Even still, a look out the front windscreen during a landing, like in this videohttps://www.youtube.com/watch?v=DDpuc6v6now, will show you what it SHOULD look like when the runway is wet. Prepar3d makes the runways look flooded and unusable due to hydroplaning. Anyways, is there a fix/trick/tip that I can apply to remove this feature? Respectfully,Caleb Elliott CPL (SEL, MEL, IFR)CFI, CFI-I, MEI-IERJ-145 Typed.www.Wx-pilot.com
August 29, 201411 yr Did you report this at the LM forum too? http://www.prepar3d.com/forum-5/?mingleforumaction=viewforum&f=20.0 Spirit
August 29, 201411 yr Commercial Member At present "water" is not P3D's strongest point. They have/are improving water in general but this may fall under the category of FX or "ground textures'. I would do a Google search on something like FSX ground water textures, FSX water fx, things like that. May get a hit on some little applet that improves the look and can be ported over to P3D. 3rd party payware add=-ns may have something... thinking of REX4? I have it but have not installed it yet on my P3D setup. Just some ideas Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
August 29, 201411 yr http://www.avsim.com/pages/1110/CieloSim/wetcomp.jpg for fsx but who knows... It's here. http://www.cielosim.com/ Spirit
August 29, 201411 yr To the original poster your video is real world thats great but we do not have rain modeled on the windshield so its hard to mimic real world so the over exaggerated wet runway textures may be some compensation if you remove the wet look it would still look dry with out rain effect on windsheild I guess Rich Sennett
August 29, 201411 yr Commercial Member It's here. http://www.cielosim.com/ Spirit This looks pretty good. Does anyone know if it works with P3D? REX AccuSeason Developer REX Simulations
August 29, 201411 yr Author Thanks for all the replies! I do like the look of the Cielosim feature. I am not really worried about rain on the windshield since it really goes un-noticed during approaches. (Tunnel vision..haha). Most runways have a grading on them that allow the water to drain off/run off failry quickly so you will hardly ever see standing water unless you are in a flat out downpour/microburst. That said, I am okay with the runway looking dry even when raining as that is more realistic to me rather than a "compensated" runway lake. LOL. I will give the Cielosims texture a try and report back. Thanks again, everyone!
August 31, 201411 yr Author I tried the Cielosim textures....I was not impressed. It was basically the same thing but a little more subtle. However, this was still not a desirable outcome as it STILL looked fake. I did happen to find the file in which it was located (runway_bump.bmp in the main p3d textures folder) but the results were...meh....hahaha.....Anyways, back to the drawing board I guess.
August 31, 201411 yr Commercial Member Anisotropic filtering enhanced by NI improves the look of wet surfaces. AF smooth's the look of water and can make it look closer than it is, and wet runways can look less wet. Maybe comes down to personal preference. Overall, NI enhanced AF improves distant reflective details to the horizon. Steve Waite: Engineer at codelegend.com
September 15, 201411 yr Author From numerous wet runway landings, the wet runways presented in FSX and/or Prepar3d are waaaaaay over the top. In most cases, rain only darkens the runways from the asphalt/concrete getting wet. From the pilots perspective, I have never noticed or seen the "lake effect" that P3d/FSX display and it kills the immersion factor for me. Same thing with the precipitation. At 140kts on approach, you don't even see the rain drops passing by nor do you see runways looking like bodies of water, either. You do, however, notice a landing light on when you go into clouds....but never the overly reflective runway surfaces of the simulators. Just some food for thought should anyone with more texture manipulating skillz than I have feel the need to copy some real world wet runways (runway_bump.bmp). I also tried disabling the file by renaming it to Runway_bump.bmp.off and ended up with some weird texture rendering issues on wet runways. Back to the drawing board....for now.
September 15, 201411 yr See if you can download a copy of DXTBmp so you can see the texture of interest and then pass it off to GIMP or Photoshop to edit and then save it back. You should be able to change it enough. PC=9700K@5Ghz+RTX2070 VR=HP Reverb| Software = Windows 10 | Flight SIms = P3D, CAP2, DCS World, IL-2, Aerofly FS2
September 23, 201411 yr I'm gonna guess this is in a ShadersHLSL somewhere ... but it maybe be shared with other effects. Cheers, Rob.
December 13, 201411 yr Author I found a solution that seems to work well enough for now. It was from either Flight Environment Extreme or Ground Environment Extreme. I used only the Runway_bump.bmp file out of it and it removed almost all of the unrealistic reflections. I can tolerate this effect. Figured I would give an update for those who might be willing to try it out.
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