January 12, 201511 yr Problems? With a RealAir plane?? Are you guys smoking something dodgy this week? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
January 12, 201511 yr One little issue I have noticed is that I have no cabin 'lighting' at night. When the cabin light switch is turned on, the cabin light texture is 'on' but there is no brighter cabin light effect. What texture or effect file controls the cabin light? The panel lighting works fine. I am using DX10 with Steve's DX10 Fixer. Cheers TJ I've noticed this occasionally in the piston Duke . A fresh install usually has it working but later it will stop working sometimes. I don't know why. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
January 12, 201511 yr I have all the dukes and the cabin light is worthless. You get a tiny lighting effect that lights nothing. I just turn on the instrument lights right away. Not a big deal just a minor bug. "Why, he just jumped into the air and kept right on going."
January 12, 201511 yr Yeah it has nothing to do with night flying really, just more of an immersion thing, looking back into a lighted cabin at night is a nice sight. I suppose since there are no passengers in the Duke it makes no difference lol. I compared with the P-Duke, the cabin lighting working fine with that one, Speaking of passengers, question for Rob, what kind of FPS impact would having an animated passenger have on the Duke? (external view only of course) I am sure you and Sean have already thought about that one and figured it wasn't worth it. lol, For such a plane that is built to look 'cool' in, having a 'trophy wife' modeled in the copilots seat would put the Duke over the top. Without a passenger, a six seat airplane looks a little empty, granted the T-Duke's full fuel payload is nothing spectacular, still there is a room for full fuel, a couple of passengers and a few fanny packs lol. Cheers TJ "The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams Tejon 'TJ' Stanley
January 12, 201511 yr Yeah it has nothing to do with night flying really, just more of an immersion thing, looking back into a lighted cabin at night is a nice sight. I suppose since there are no passengers in the Duke it makes no difference lol. I compared with the P-Duke, the cabin lighting working fine with that one, Speaking of passengers, question for Rob, what kind of FPS impact would having an animated passenger have on the Duke? (external view only of course) I am sure you and Sean have already thought about that one and figured it wasn't worth it. lol, For such a plane that is built to look 'cool' in, having a 'trophy wife' modeled in the copilots seat would put the Duke over the top. Without a passenger, a six seat airplane looks a little empty, granted the T-Duke's full fuel payload is nothing spectacular, still there is a room for full fuel, a couple of passengers and a few fanny packs lol. Cheers TJ Answering the above. The lighting is not a bug! It is a design choice by Sean. One reason behind it is not to spoil the atmosphere of what is in front - the panel, at night. This is inevitably a subjective thing. It is also very much influenced by levels of contrast and gamma on your monitor. Over the years we probably get nearly as many requests to stick with subtle lighting as we get to brighten things up. If you look at some aircraft you'll see a problem where lighting is good at night but with FSX's very contrasting light conditions especially near dusk, panels can look completely washed out with sunlight plus added light. I think Sean's methodology is probably to avoid that kind of wash out, but he might pop in and say what he thinks later. If one person could make a go at an animated internal pilot it would be Sean, but there is probably a very good reason why it hasn't happened, and you only need to look at some of the well-intentioned attempts in the past to see the problems it can kick up, including frame rate compromises and some people regarding it as really naff, while others thinking it's cool.I've yet to see a convincing one and I've seen many that are, not wishing to be tactless, awful! I think it is a low priority compared with everything else we try to achieve. Best Wishes, Rob Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
January 12, 201511 yr Answering the above. The lighting is not a bug! It is a design choice by Sean. One reason behind it is not to spoil the atmosphere of what is in front - the panel, at night. This is inevitably a subjective thing. It is also very much influenced by levels of contrast and gamma on your monitor. Over the years we probably get nearly as many requests to stick with subtle lighting as we get to brighten things up. If you look at some aircraft you'll see a problem where lighting is good at night but with FSX's very contrasting light conditions especially near dusk, panels can look completely washed out with sunlight plus added light. I think Sean's methodology is probably to avoid that kind of wash out, but he might pop in and say what he thinks later. If one person could make a go at an animated internal pilot it would be Sean, but there is probably a very good reason why it hasn't happened, and you only need to look at some of the well-intentioned attempts in the past to see the problems it can kick up, including frame rate compromises and some people regarding it as really naff, while others thinking it's cool.I've yet to see a convincing one and I've seen many that are, not wishing to be tactless, awful! I think it is a low priority compared with everything else we try to achieve. Best Wishes, Rob It's not a question of brightness. I am familiar with and happy with the internal lighting changes made from PDukev1 to v2. The main panel lighting works very well and is quite nice. It seems the actual the aft cabin 'lighted' effect present in P-Dukev2, that seems to be missing from TDukev2. I think the aft cabin lighting effect may either be missing or corrupted for TDukev2 Here are a couple of screenies taking at Dusk (battery and cabin light switch ON) so you can see the differnce. It isn't a big deal at all, I was just curious what effect file or texture controlled this. P-Dukev2 N1873K T-Dukev2 N157JT Re: passenger, I was referring to External views only passengers. I agree that internal crew/passengers usually don't look very good due to the modeling limitations, but there have been some very nice pilot/passengers done for 'external' view only, including the RealAir pilot. I think the RealAir pilots have always looked very good and lifelike. Cheers TJ "The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams Tejon 'TJ' Stanley
January 12, 201511 yr It's not a question of brightness. I am familiar with and happy with the internal lighting changes made from PDukev1 to v2. The main panel lighting works very well and is quite nice. It seems the actual the aft cabin 'lighted' effect present in P-Dukev2, that seems to be missing from TDukev2. I think the aft cabin lighting effect may either be missing or corrupted for TDukev2 Here are a couple of screenies taking at Dusk (battery and cabin light switch ON) so you can see the differnce. It isn't a big deal at all, I was just curious what effect file or texture controlled this. Ah I see. You mean the REAR cabin lights, or lack of. You can always drop Sean an email and make a case for that if you feel strongly about it. I think you can actually create an extra light if you wish, using standard FSX fx files and placements in the aircraft cfg. Our lights are mostly embedded in the model. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
January 12, 201511 yr Ah I see. You mean the REAR cabin lights, or lack of. You can always drop Sean an email and make a case for that if you feel strongly about it. I think you can actually create an extra light if you wish, using standard FSX fx files and placements in the aircraft cfg. Our lights are mostly embedded in the model. Thanks Rob, I'll send a note to Sean about it. I believe it worked when I first installed TDuke V2, then for some reason stopped working, I don't know if it was from applying Steve's DX10 fixer or not. I haven't installed any aircraft addons, but I did reinstall some FTX scenery. Again it works fine in PDukev2 tho. "The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams Tejon 'TJ' Stanley
January 12, 201511 yr VC pilot models get a huge thumbs down from me. I want a clear view in the cockpit on both sides without some naff (as Robert so aptly put it) pilot or copilot model getting in the way. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
January 12, 201511 yr VC pilot models get a huge thumbs down from me. I want a clear view in the cockpit on both sides without some naff (as Robert so aptly put it) pilot or copilot model getting in the way. Well, most 'pax' are only viewable from the outside. Would that affect frames? Dunno. Wouldn't hurt the view much. While I get why the pushback, I'll also say FSX as a fairly lonely bizness and, sometimes, a friendly face, even from the outside, is welcome. Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
January 12, 201511 yr Yeah, pilots/pax viewed from the external....outside views....do not affect your internal VC 'view'. I was just thinking given RealAir's exceptional pilot figure modeling, that a passenger of similar quality in the copilot seat, would make the Duke not seem quite so lonely...again this is as viewed from the outside only. However I imagine this is a pretty low priority. Cheers TJ "The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams Tejon 'TJ' Stanley
January 13, 201511 yr VC pilot models get a huge thumbs down from me. I want a clear view in the cockpit on both sides without some naff (as Robert so aptly put it) pilot or copilot model getting in the way. In The Name Of All The Gods, I Here By Grant You The Award Of Most Awesome Post. If a dev includes them (read Carenado), there should be a way to turn the awful things off, like the yoke. I cant stand people/animation in the plane from any point of view.
January 13, 201511 yr Will it work in V2? I want the plane but don't feel like waiting a year for the p3d version ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170
January 13, 201511 yr Will it work in V2? I want the plane but don't feel like waiting a year for the p3d version Will what work? Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
January 13, 201511 yr Will it work in V2? I want the plane but don't feel like waiting a year for the p3d version The plane itself will fly with P3D v2 but the config panel won't work. So you cannot setup the graphics options, the failure rate, the realism settings etc.
Create an account or sign in to comment