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Global AI Ship Traffic FSX and P3D News and Support

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Great thanks , Henrik

This list is big enough. Now I can visit some of them with my helicopter

Best regards

Alhard


regards, 

   Alhard,   FS-Pilot since 1980,

WIN7, FS9-FSX-P3Dv45, 3 PCs, 6 Monitors, IVAO, Helicopter, Airbus, VFR

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While the work on the update of the AI pack continues Vassilius Dimoulas is preparing a static package with some of the drill ships in their actual out of service storage in Greece. For helipilots it provides a couple of nice spots to land:

 

16091703083116112914497648.jpg

 

Vassilius is also author of the beautiful Greek Mesolonghi airport scenery:

 

16091703031216112914497635.jpg

 

available here:

 

http://library.avsim.net/download.php?DLID=194537

 

And here finally a shot of one of the newest models in the project, the Brazilian drillship Sertao

 

16091702344116112914497595.jpg

 

16091702344216112914497596.jpg

  • Upvote 4

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Wow! Quite a nice little flotilla you have there. :cool:


Mark Robinson

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Hi,

 

after installing P3D V3.4 and reinstalling AI Ship Traffic, some of my ships are now sunk half into the water. Here is an example of a container ship in Malaga (Spain) Harbour.

 

http://www.file-upload.net/download-11953403/2016-9-21_13-19-44-799.bmp.html

 

Any tips what I might have done wrong???

No picture appears... Is it a static ship inside the harbour? None of the ships in the package enter the harbour in Malaga, but there should be plenty passing by...

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No picture appears... Is it a static ship inside the harbour? None of the ships in the package enter the harbour in Malaga, but there should be plenty passing by...

Its a big container ship leaving the port of malaga. Can't see the name of the ship because its under water. There is also a ferry cruising along the coast of malaga. Other ships just act fine!

 

20169211319q32a09vh1s.jpg

 

201692210291lmtdypvgh.jpg

 

201692210309qre7p84x6.jpg

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Its a big container ship leaving the port of malaga. Can't see the name of the ship because its under water. There is also a ferry cruising along the coast of malaga. Other ships just act fine!

 

20169211319q32a09vh1s.jpg

 

201692210291lmtdypvgh.jpg

 

201692210309qre7p84x6.jpg

 

Found the error. Its AESlite-LEMG-Ship.bgl inside the Aerosoft\Malaga_Airport\scenery folder. Just rename or delete and all is fine now.

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Found the error. Its AESlite-LEMG-Ship.bgl inside the Aerosoft\Malaga_Airport\scenery folder. Just rename or delete and all is fine now.

Thanks for the update. I am glad to see it was not related to the AI ship package. I get paranoid everytime LM releases a new version with the risk of haveing to spend hours on damage control... Over time though they have improved the realism of water and ship movements tremendously.
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The newest additions to the collection being tested in P3D:

 

16092210162216112914509726.jpg

 

16092210162116112914509725.jpg

 

16092210162116112914509724.jpg

  • Upvote 3

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In case somebody should think project has stopped...

 

16102409562216112914580077.jpg

16102409441216112914580032.jpg

16102409441216112914580034.jpg

16102409441116112914580030.jpg

16102409441216112914580033.jpg

16102409441116112914580031.jpg

Adding to that we intend to have oil rigs around the globe... That will add a significant amount of helipads to the sim :D

  • Upvote 2

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Really love this amazing work you do! Make's flying over the oceans come to life! Thanks so much for continuation of this project!


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Found accidentally news about this project, searched for it, d'loaded and installed few days ago.

What to say......astonishing job: think I'll stop doing plane spotting and become an avid ship-spotter!

Jokes apart: you brought into FSX that touch of realism which was until now missing.

Keep on the great job, looking forward to see some more cruise ships, if you're btw planning to add more.....

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What amazes me is that with all of those ships I haven't seen my FPS taking any hits.


Ernest Pergrem

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What amazes me is that with all of those ships I haven't seen my FPS taking any hits.

Hi - the first factor in achieving good performance is that the ships are out on the ocean, so not a lot of other heavy stuff to destroy FPS... Now even in a big city like Rio de Janeiro with Paulo Ricardo's amazing scenery of the whole city installed performance remains good. Actually that comes down to an advise Paulo gave me when I started modelling - keep a minimal number of drawcalls. Everything is on one texture sheet. With the new models, detail level has gone up, but I have optimized the number of vertices and textured faces better, so all in all impact remains the same. That of course opens up for the possibility of optimizing and improving some of the older models, but that will happen another day... (if it is done later it is a relatively booring time consuming task...)

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