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Berike

P3D 2.5 crashed on landing! OOM!

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After long hours flying from EGLL to SBGR guess what...

 

Flying to the final approach, P3D crashed OOM!

 

Using a Asus GTX680 DirectCU II Top 2GB + 16gb Corsair Platinum 2600mhz....

 

My settings are exactly as Rob posted on his blog:

http://www.robainscough.com/Prepar3D_Settings_2.html

 

My scenery instead of 2048 is 4096, but I use only one monitor of 1080p.

 

It's very frustrating to get this stuff happening this days...

 

Got this message:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Runtime.InteropServices.COMException (0xC000014B): Exception from HRESULT: 0xC000014B
   at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
   at Microsoft.FlightSimulator.SimConnect.SimConnect.RequestDataOnSimObjectType(Enum RequestID, Enum DefineID, UInt32 dwRadiusMeters, SIMCONNECT_SIMOBJECT_TYPE type)
   at bm.x()
   at bw.h(Object A_0, EventArgs A_1)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
vPilot
    Assembly Version: 1.1.5514.37598
    Win32 Version: 1.1.5514.37598

----------------------------------------
Ninject
    Assembly Version: 3.2.0.0
    Win32 Version: 3.2.2.0

----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)

----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)

----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1

----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)

----------------------------------------
ivm2fkt9
    Assembly Version: 1.1.5514.37598
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)

----------------------------------------
System.Management
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)

----------------------------------------
Microsoft.DirectX.AudioVideoPlayback
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904

----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904

----------------------------------------
mxdd_xce
    Assembly Version: 1.1.5514.37598
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
Microsoft.FlightSimulator.SimConnect
    Assembly Version: 10.0.61259.0
    Win32 Version: 10.0.61637.0 (FSX-Xpack.20070926-1421)

----------------------------------------
SharpDX.DirectInput
    Assembly Version: 2.6.3.0
    Win32 Version: 2.6.3

----------------------------------------
SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 2.6.3

----------------------------------------
System.Web.Services
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)

----------------------------------------
b328qy3b
    Assembly Version: 1.1.5514.37598
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
msvcm80
    Assembly Version: 8.0.50727.6195
    Win32 Version: 8.00.50727.6195

----------------------------------------
denkcknk
    Assembly Version: 1.1.5514.37598
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)

----------------------------------------
Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.0.8.18111

----------------------------------------
System.Runtime.Serialization
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.4506.5463 (Win7SP1GDR.030729-5400)

----------------------------------------
System.Xml.Linq
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1

----------------------------------------
System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)

----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

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You received a simconnect error. As stated on page 12 of the AVSIM CTD Guide:

HRESULT: 0xc000014B error – Mostly occurs in networked computers. This is a Microsoft.net error. The 0xc000014B is a "broken pipe" exception. A pipe is a communication channel between two applications (such as FSX/P3D and an add-on program like ASN or OPUS, or network). SimConnect offers add-ons the possibility to use pipes to communication with FSX. A "broken pipe" is a situation where one of the pipes no longer exists, while the other tries to communicate using the pipe. A typical scenario would be fsx crashing and then ASN or OPUS tried to use the pipe (communications channel) and the “pipe” was broken. The 014B exception would then occur. Check your network setup or an application that uses SimConnect and troubleshoot.

 

In the debug, it shows Microsoft.FlightSimulator.SimConnect Assembly Version: 10.0.61259.0 being loaded.  Not sure if this is the version used by P3D (not my expertise).

 

Best regards,

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I was using FSGRW, this error came after P3D crashed

 

The SimConnect version is for the EzCa 1.185 they released couple months ago

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Take your textures back to 1024x1024. Seriously. Your video card isn't large enough to support anything larger with high end settings (and I'm willing to bet you have all the sliders to the right).

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I don't think it would be a problem, I have solid ~40fps exterior and ~30fps interior

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It's not about the FPS... has absolutely nothing to do with that. You're taking a deep sea ocean cruise ship that carries thousands of passengers and trying to drive it through a drainage ditch on a small country road and then complaining when it gets stuck.

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It's not about the FPS... has absolutely nothing to do with that. You're taking a deep sea ocean cruise ship that carries thousands of passengers and trying to drive it through a drainage ditch on a small country road and then complaining when it gets stuck.

Superb analogy. Could not have put it better. And more to the point, you are spot-on too.

 

More or less same time-frame flight, no OOM.

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You're taking a deep sea ocean cruise ship that carries thousands of passengers and trying to drive it through a drainage ditch on a small country road and then complaining when it gets stuck.

 

:LMAO:     Too funny!   But it really is like beating a dead horse.

 

  Jazz
 

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I got to be honest guys, these OOM's have me pretty well fed up myself.  I attempted a Q400 flight out of default EGLL to EGJJ the other night, running only Orbx England, and never made it to the runway before an OOM. Luckily I saved my flight and flightplan, managed to take off and made it over the channel, then OOM. Running only 1024 textures here. EGLL is impossible, even at default.

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Hi Marc, 

 

I also get OOMs when I am flying over Orbx England. I am suspecting this is not a coincidence and something wrong with Orbx England.

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Just happened again here

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Prepar3D.exe
  Application Version:    2.5.12942.0
  Application Timestamp:    54d283cc
  Fault Module Name:    MSVCR100.dll
  Fault Module Version:    10.0.40219.325
  Fault Module Timestamp:    4df2be1e
  Exception Code:    40000015
  Exception Offset:    0008d6fd
  OS Version:    6.1.7601.2.1.0.256.1
  Locale ID:    1046
  Additional Information 1:    fc6c
  Additional Information 2:    fc6cb936821fda002bbb2024199d0d8f
  Additional Information 3:    1560
  Additional Information 4:    15604ff71e579711736a3d38ef45f747

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
 

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It's not about the FPS... has absolutely nothing to do with that. You're taking a deep sea ocean cruise ship that carries thousands of passengers and trying to drive it through a drainage ditch on a small country road and then complaining when it gets stuck.

 

:LMAO:

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Hi Marc, 

 

I also get OOMs when I am flying over Orbx England. I am suspecting this is not a coincidence and something wrong with Orbx England.

 

Really? That's quite interesting, and you may be on to something, because I don't typically get OOM's except in England, particularly around EGLL. And I have many other Orbx regions, with no issues.

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Marc, I have removed Orbx England. OOM magnet. It is the only Orbx terrain product that i cannot use.

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If I remember correctly back a few months ago, some users were commenting that Orbx England was problematic in regards to OOM's. 

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At the moment I don't have any FTX products loaded in P3D2.5 as we wait for the fix.. I have textures at 4096 and all sliders to the right and | don't have any OOMS in England. Granted, I'm flying the Iris Battlefield Airlifter which, whilst not overly complex, is a lot of fun. I don't have any stutters and am enjoying flying for the first time in a long time.

 

Adrian

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You guys simply have to check your settings. Yesterday, I did a flight from Aerosoft's Heathrow Extended (which is a VAS nightmare) in the PMDG 777 to Taxi2Gate Istanbul. No OOM. Landed with 500 Mb of free VAS. In addition to the airports I used FTX Global, FTX Vector and openLC Europe. This is with reasonable settings. All sliders to the right definitely doesn't work.

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 Both of the OP's mentioned crashes here were not OOM's though. The thread has gone in 3 different directions, 2 of which aren't related to his issue.

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Fault Module Name: MSVCR100.dll
Fault Module Version: 10.0.40219.325

 

That's a Microsoft Visual C++2010 faulting module and anytime you get a Microsoft.net or Microsoft Visual C++ error, you should run the Microsoft.net Repair Tool to make sure your installation was done properly.  Microsoft Visuals are used by developers to make sure the application(s) are installed properly.  I had an error like yours once (for FSX) and ran the repair tool and the problem (CTD) went away.  I know P3D and PMDG uses Microsoft Visual C++2010.

 

Best regards,

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Thanks Jim, will give a try on this.

 

It's funny tough because I have Visual Studio and I should have all libraries and no issue, will run this Repair Tool and check.

 

About England ORBX, for me EGLL is insane! Any place else I get ~40fps just go to EGLL it drops to ~15fps! I don't know what ORBX did there, but feels like a black whole for memory haha

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Take your textures back to 1024x1024. Seriously.

 

This is exactly what I thought when I read that comment about 4096 textures. None of my textures are any larger than 1024, and I don't intend to change that.

 

 

I got to be honest guys, these OOM's have me pretty well fed up myself.  I attempted a Q400 flight out of default EGLL to EGJJ the other night, running only Orbx England, and never made it to the runway before an OOM. Luckily I saved my flight and flightplan, managed to take off and made it over the channel, then OOM. Running only 1024 textures here. EGLL is impossible, even at default.

 

That's ridiculous. I completed a test flight from FTX EGHI Southampton to EGLL London Heathrow the other night in the Quality Wings Avro RJ70 without suffering an OOM (well, it did finally run out of available memory when I switched to Top Down view after shutting down, and then  zoomed out). Nevertheless, this was with the following settings and addons.....

 

MSAA @ 8 samples

16x AF

2x SGSS in Nvidia Inspector

8xS AA in Nvidia Inspector

1024x1024 textures

LOD Radius and Tessellation Factor set to HIGH

Water set to ULTRA

All other settings (including Autogen and Scenery Complexity) FULL RIGHT

REX Essential Plus SP3 (clear skies)

PlayHorizon VFR GenX photoscenery Volumes 1 and 2

ORBx FTX EGHI Southampton

Aerosoft EGLL Heathrow Extended

UK2000 Xtreme Airports (all of them apart from Heathrow; Gatwick @ GoXtreme mode)

UK2000 VFR Airfields (all three volumes)

ES TreeScapes (Volumes 1 and 2)

Flight1 Ultimate Traffic 2 @ 100% (this generally results in at least 100 airliners at Heathrow

 

It's worth noting that I only have the VC and user aircraft shadows active, and I have HDR lighting disabled.

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I might add that I have version 10.0.40219.332 on my computer after installing P3DV2.5 and PMDG 777.  Your's 325.  Perhaps you need to run Windows Update too.

 

Best regards,

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Jim, it worked!

 

Kept all my settings like I posted, based on Robs, it's exactly the same but with 4096x4096.

 

Ran the Repair Tool, damn that found SO MANY errors!

 

Just did a flight, no problems at all :)

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Just a doubt, when you say 1024x1024, is it for REX 4 as well?

 

I have REX 4 + Soft Clouds

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Yes, I stick to 1024x1024 textures in REX Essential Plus SP3 for the water, clouds etc.

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