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NOAA (XPGFS) plugin v2.0 (rc) released

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The developer of NOAA plugin is also promising an update to mitigate the cloud redraw problem, good news.

Alexander Colka

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Looking at the thread in the org , as I understood this plugin has the ability to give SMP the data that Xplane can't give it (for example for clouds in the far horizon).

I really hope that SkyMaxxPro developers is watching this!

Very good NOAA v2 so far. Seems to ease in pressure and wind direction updates nicely so no nasty surprises. I must be in the minority that prefers the default clouds to SMP (sorry folks).

I'm with you on the default clouds.

Wow this is working very nicely for me. Currently flying a B748 cargo night flight Singapore-Bangkok and am getting nice turbulence effects fading in and out at FL380. Combined with the fantastic X-Camera and Headshake plugins, boy when the bumpiness hits, you can feel it!

 

I will stick my neck out and say this is the best WX plugin I have seen so far in XP. Thank you so much Joan for your efforts, well done!  :wub:

 

Edit: I guess this is "joan" small step for man, "joan" giant leap for X-Plane. (groan...)

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The developer of NOAA plugin is also promising an update to mitigate the cloud redraw problem, good news.

 

The update (2.0rc1) is already available, but you have to install it either using the developer's plugin update script or with his "Net install" (Windows only).

Mario Donick .:. vFlyteAir

The update (2.0rc1) is already available, but you have to install it either using the developer's plugin update script or with his "Net install" (Windows only).

 

Thanks for the HU, I'll check that.

Alexander Colka

I use only the default clouds. But cant go Cumulus Overcast  / broken as I loose around 10 fps. With "few cumulus" get better fps.

 

Now some places even with heavy clouds I get decent flyable frames.

 

It is the mountains that are killing the CPU. 

 

I will do some flights tonight with NOAA .

 

damn i need to move to Intel CPUs from now Hmm ok with Nvidia.

 

 FSrealWX and NOAA gives similar outputs at least the clouds and the rain. Not sure about the wind.

 

BTW the clouds are really good in XPX now minus the performance.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

A quick question about this plugin, since I've never used a weather injector, just the stock "download real weather" option in X-Plane.

 

Are the weather results you get from the plugin user-modifiable for wind speed? 

 

With the stock "download real weather" function, I usually accept the clouds, precip, etc., but I often go back to "global weather" and adjust the winds downward if they're too strong for light GA flying. That happens frequently in the Pacific Northwest where fall and winter storms can have gale force winds. If the weather is 100% accurate and can't be modified, there are days where I couldn't fly the sim at all!

 

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

I used "Grab from the Internet" or whatever - third option from the left - and it corresponds with my local weather when I walked outside.  10 kts on the runway and 11.25 at 3900 feet.. I'm GA so don't know about higher elevations.

 

John

John Wingold

So what/where are the links needed to run this program?

 

Alright... I have no patience hehe...

 

I went here:

http://x-plane.joanpc.com/plugins/xpgfs-noaa-weather

 

Click and download the two little orange boxes at the right side of the page

 

Run the python thingy first

 

Place the main NOAA folder in your XP/resources/plugins folder

 

Now my questions are.... do I have to select the plugin each time from XP menu to get the right weather?  Because I changed locations to an different airport and the new weather didn't load until I went into the NOAA plugin app from the XP menu.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Shouldn't the NOAA stuff go in to the "plugins/python scripts" area?

IIRC it loads up automatically.

I have no idea... didn't see a readme

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

I have no idea... didn't see a readme

 

Ok this is what I did:

 

1. Download and run the Python Windows x64 installer.

https://www.python.org/ftp/python/2.7.9/python-2.7.9.amd64.msi

 

2. Download Sandy Barbour's XP Python interface and unzip that into your plugins folder.

http://www.xpluginsdk.org/downloads/latest/Python27/PythonInterface.zip

 

3. In your plugins folder, create a subfolder called "PythonScripts".

 

4. Download NOAA RC1, and put the "PI_noaaWeather.py" file and the "noaweather" folder into the "PythonScripts" folder.

https://github.com/joanpc/XplaneNoaaWeather/archive/master.zip

 

That's it!

You may or may not have done some of these already, I have no idea. :wink:

Sadly getting 3-5 second lock ups when its updating the weather with rc1 and SMP 2.1.1

From EGFF to YSSY

Sadly getting 3-5 second lock ups when its updating the weather with rc1 and SMP 2.1.1

I don't experience this, as a test why don't you try without SMP?

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