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Pe11e

V3 bonanza... with Bonanza

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It's amazing how Prepar3D v3 looks good in vanilla state! Even ground textures look pretty good and convincing. I've just added SweetFX to correct hue a bit, nothing else. FPS was ~70 while taking the screens, almost max settings. V3 is defo bonanza!

 

Enjoy the view!

 

Prepar3D%202015-10-02%2023-42-00-96_zps7

 

 

Prepar3D%202015-10-02%2023-56-04-45_zps7

 

 

Prepar3D%202015-10-03%2000-01-31-62_zpsl

 

 

Prepar3D%202015-10-02%2023-58-43-08_zpsg

 

 

Prepar3D%202015-10-03%2000-05-27-10_zps1

 

 

Prepar3D%202015-10-03%2000-03-08-94_zps1

 

 

Prepar3D%202015-10-02%2023-43-24-50_zps8

 

 

Prepar3D%202015-10-03%2000-05-02-65_zps8

 

 

Prepar3D%202015-10-03%2000-00-29-20_zpsd

 

 

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Great looking shots, especially considering the default ground textures.

 

I'd really like the give v3 a shot as I have never had v1 or v2, but im afraid my GTX670 2GB card will not be up to the task. I'd be happy to get it just for the cloud shadows and VC shadows, but even with other shadow settings turned off and autogen levels set to reasonable levels, I'm not sure my card would be able to cope.

 

Looks like v3 is a step in the right direction. Maybe I'll be ready to upgrade my system by v4.

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Great looking shots, especially considering the default ground textures.

 

I'd really like the give v3 a shot as I have never had v1 or v2, but im afraid my GTX670 2GB card will not be up to the task. I'd be happy to get it just for the cloud shadows and VC shadows, but even with other shadow settings turned off and autogen levels set to reasonable levels, I'm not sure my card would be able to cope.

 

Looks like v3 is a step in the right direction. Maybe I'll be ready to upgrade my system by v4.

Running with ancient i7-920 (@4.0) and a 660ti 2Gb card. So far I'm quite impressed by how good it still runs on my system. No doubt with a Skylake and a 980ti 4Gb it will be far better in both performance as wel as graphical beauty, but I can see this replacing my FSX-SE install on this machine as soon as some addons like FTX Global become compatible.

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Looks very convincing. I have 2.5 right now with my sliders not maxed out due to occasional oooms. As soon as ORBX has its installers for most of the regions I will definitely go for it too

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Good looking shots but I am curious as to why you still use Sweetfx when V3 has expanded their HDR settings to allow for enhanced environment?  I would have figured that the expanded HDR settings would eliminate the need of Sweetfx.

 

-Jim

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Good looking shots but I am curious as to why you still use Sweetfx when V3 has expanded their HDR settings to allow for enhanced environment?  I would have figured that the expanded HDR settings would eliminate the need of Sweetfx.

 

-Jim

 

Not for brightness, only to enhance contrast and some hue. You can't change than with HDR in P3D, sadly.

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Love the contrast on those shots. Would you mind sharing your Sweetfx settings?

 

Only DPX = 1, other stuff = 0.

 

   /*-----------------------------------------------------------.
  /                       Cineon DPX settings                   /
  '-----------------------------------------------------------*/
#define Red   10.0  //[1.0 to 15.0]
#define Green 6.0  //[1.0 to 15.0]
#define Blue    6     //[1.0 to 15.0]
 
#define ColorGamma    1.2 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 1.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
 
#define RedC   0.45  //[0.60 to 0.20]
#define GreenC 0.45 //[0.60 to 0.20]
#define BlueC  0.42 //[0.60 to 0.20]
 
#define Blend 0.4   //[0.00 to 1.00] How strong the effect should be.

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Only DPX = 1, other stuff = 0.

 

   /*-----------------------------------------------------------.
  /                       Cineon DPX settings                   /
  '-----------------------------------------------------------*/
#define Red   10.0  //[1.0 to 15.0]
#define Green 6.0  //[1.0 to 15.0]
#define Blue    6     //[1.0 to 15.0]
 
#define ColorGamma    1.2 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 1.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
 
#define RedC   0.45  //[0.60 to 0.20]
#define GreenC 0.45 //[0.60 to 0.20]
#define BlueC  0.42 //[0.60 to 0.20]
 
#define Blend 0.4   //[0.00 to 1.00] How strong the effect should be.

 

Thank you! I'll give these settings a try...

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