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Manny

P3Dv3 - Prepar3D.cfg settings?

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What are the tweeks that we can use for this file?\

 

1) to reduce blurries

2) to reduce stutters

 

anything else?

 

I did not add any config entries of my own..until I had blurries so I had to add Affinity mask=15 and it improved a lot (blurries I mean)

 

Not sure if these are required

 

[bUFFERPOOLS]
UsePools=1
PoolSize=5000000
 

FIBER_FRAME_TIME_FRACTION=0.33


Manny

Beta tester for SIMStarter 

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I had horrendous stutters that made my flights a nightmare without an AffinityMask option.

 

However, put in AffinityMask = 84 for my Intel I7-2600K and it runs smooth now.

 

Also, I increased Texture_Bandwidth_Mult from 30 to 45 to account for my frame lock increasing to 30 FPS instead of the default 20.

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Bufferpools has no effect at all and FFTF mostly has, imho, a placebo effect because most people use LOWER numbers to fight blurries while in fact lower numbers should give more blurries...

 

I myself do NOT TWEAK the cfg at all, at least not for performance!

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An add on put Affinity mask in my cfg , and the blurries were horrible. I deleted it, and everything back to normal. 


 

BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

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Affinity mask always creates blurries for me to the point where autogen doesn't even load. Through lots of testing on my system I found Hyperthreading = off and no affinity mask = best fps and texture loading.

 

However I have put the fiber frame fraction 0.01 in the cfg as this does increase frames but texture loading takes a slight hit as its a bit slower.

 

With it set up like this I get 30fps @ aerosoft EGLL, orbx global, vector, England, MT6 @ 15%, in the airbus, 777 and NGX. I do not have all my scenery sliders to the right though.

 

I'm running a 4790k @ 4.7GHZ with a GTX 970.

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AffinityMask is going to be system dependent. I wouldn't recommend experimenting with it unless the default .cfg settings result in unbearable performance (like mine).

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I always had to run FFTF=0.1 or lower in v2.5 to get rid of noticeable stuttering, even with default scenery and textures.

 

With v3, for me the sim runs absolutely smooth right of the "box" - no tweaks to the cfg required.  This is with many sliders maxed, ASN running with mac cloud coverage and 5 layers, etc.

 

It may be prudent to look at video drivers and other such causes before messing with the cfg file.


- Kevin

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It may be prudent to look at video drivers and other such causes before messing with the cfg file.

Now THAT is a wise statement!

 

:smile:

 

Vic


 

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What are the tweeks...AffinityMask...

AffinityMasks can't be discussed without knowing the required CPU details. What is your CPU and do you have HyperThreading enabled?


Steve Waite: Engineer at codelegend.com

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AffinityMasks can't be discussed without knowing the required CPU details. What is your CPU and do you have HyperThreading enabled?

 

True

 

I have 4 cores and not HT


Manny

Beta tester for SIMStarter 

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I have 4 cores and not HT

In that case, AM=15 is equivalent to AM=0 is equivalent to no [JOBSCHEDULER] section, which is recommended for your CPU with HT disabled - so far so good!


Steve Waite: Engineer at codelegend.com

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What tweeks do I need to do to increase texture load? I get black buildings for a while and it slowly loads the skin ..how do I speed that up? 

 

Any ideas? 


Manny

Beta tester for SIMStarter 

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I knew I would meet Steve here! :smile:


Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

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What tweeks do I need to do to increase texture load? I get black buildings for a while and it slowly loads the skin ..how do I speed that up? 

 

Any ideas?

Can you enable HT? If so try that with an AM=254. Texture res at medium, 4 samples AA, aniso 4x. Turn down scenery objects, detail radius, water effects, tessellation, mesh and texture, turn down shadows, and clouds, turn down cloud draw distance and traffic.


Steve Waite: Engineer at codelegend.com

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Doesn't v3 take care of AM itself...? I forgot if I have HT on or off but if I have one or the other, do I really have to edit the cfg? I thought the last version of P3D took care of this.

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