May 7, 201610 yr Does this seem really short to you? It seems like in the past, I've remembered autogen drawing further out.
May 7, 201610 yr Unfortunately, it's a new normal. Cannot be fixed in the meantime. 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
May 7, 201610 yr Seems about right to me. Looked at my screenshots and that's the exact drawing distance I seem to get myself.
May 7, 201610 yr IMO its correct, unfortunately. The point is not so much it's short but the strict line beween on and off. This would be less of an issue if it would fade in more continually. I may be wrong, but I feel one of the first 2.x versions, maybe 2.0, got this better. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
May 7, 201610 yr but I feel one of the first 2.x versions, maybe 2.0, got this better. Michael is correct
May 8, 201610 yr IMO its correct, unfortunately. The point is not so much it's short but the strict line beween on and off. This would be less of an issue if it would fade in more continually. I may be wrong, but I feel one of the first 2.x versions, maybe 2.0, got this better. Kind regards, Michael I think P3D used to fade in/out autogen in the distance instead of "popping" it in like FSX? -
May 11, 201610 yr I think P3D used to fade in/out autogen in the distance instead of "popping" it in like FSX? It still does. The drawing distance was reduced however. I guess to gain VAS and performance.
May 12, 201610 yr Commercial Member Tesselation memory requirements. Ed Wilson Mindstar AviationMy Playland - I69
May 12, 201610 yr In Prepar3d.cfg, section [sCENERY] you can increase easily the tree draw distance with AUTOGEN_TREE_MAX_DRAW_DISTANCE Coupled with the NO_POPUP option, it gives very good result as expected. On my system I'm using now 13000.000000 and it suits my need (default is 9500). Trees now appear far, more or less at the same distance than autogen buildings. Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
May 12, 201610 yr I might be wrong but it seems that this issue popped up in the forums with the release of 3.2. Thats why I am wary to leave 3.1. where I do not see an obvious demarcation line between autogen-carrying and autogen-free textures and autogen popup à la FSX. Except the lights at night, of course where they have always been here. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
May 12, 201610 yr Author Yeah, it must be new. Now that I think about it, I remember someone doing comparison shots a few months back. Hopefully they rectify this in 3.3 or make it an option. I understand the OOM stuff, but some of us don't have to fly a 777 into Heathtrow to have fun and I'd rather have extended autogen.
May 12, 201610 yr In Prepar3d.cfg, section [sCENERY] you can increase easily the tree draw distance with AUTOGEN_TREE_MAX_DRAW_DISTANCE Coupled with the NO_POPUP option, it gives very good result as expected. On my system I'm using now 13000.000000 and it suits my need (default is 9500). Trees now appear far, more or less at the same distance than autogen buildings. Forgot to mention it works on v3.2.3 Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
May 12, 201610 yr In Prepar3d.cfg, section [sCENERY] you can increase easily the tree draw distance with AUTOGEN_TREE_MAX_DRAW_DISTANCE Coupled with the NO_POPUP option, it gives very good result as expected. On my system I'm using now 13000.000000 and it suits my need (default is 9500). Trees now appear far, more or less at the same distance than autogen buildings. What is NO_POPUP option? 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
May 12, 201610 yr What is NO_POPUP option? It's: [SCENERY] ... POP_FREE_AUTOGEN=1 which is the default. Setting AUTOGEN_TREE_MAX_DRAW_DISTANCE=13000.0 (which is the maximum value) may result in a very obvious "tree line" off in the distance. Some systems have this problem and other don't exhibit it.
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