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fritzisbro

The new flight simulator 2016

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Does any body know if current scenery and aircraft will work with the new flight simulator when it is released. will it facilitate my emuteq garmin 530 and NC165 navcom radio

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If you mean the Dovetail Games simulator, in a word: no.

 

It's a 64-bit simulator, every single piece of code written for the current simulators simply won't work.

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well it looks like im gonna have start my collection all again...thanks for telling me

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As it Becomes Available from Vendors !! - Johnman B)

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well it looks like im gonna have start my collection all again...thanks for telling me.....

 

...unless you decide to stick with FSX : SE. None of us have actually seen the new DTG Flight Simulator yet. It might end up being a pile of rubbish.

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It might end up being a pile of rubbish.

 

Don't mince those words Christopher.   :smile:

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Well, I just hope that they have something considerably better looking than Flight School up their sleeves for DTG Flight Simulator itself. If they don't, then they are in trouble. Nobody is going to upgrade from P3D for "FSX FTX Global", even if it is 64bit.

 

Let's hope that they surprise me :wink:

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Nobody is going to upgrade from P3D for "FSX FTX Global", even if it is 64bit.

 

 

I will. There's your prophecy down the drain  :wink:

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Probably most addons will get compiled on 64bit for free. Simply redownload. Unless the new sim looks better than x-plane, I won't bother. They should drop the sick FSX graphics flickering and go with Vulkan for VR on crossplatform.

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I'm pretty sure the stock platform of the full sim will look pretty much the same as it does now - with some added features and of course 3rd party capability. I would be highly unlikely to buy it for at least two years - by which time there should be some decent add-on content available. That's the same reason I bought and shelved FSX in 2006. It looked horrible and performed even worse with little/no 3PD content. With that being said, Prepar3dV4 might be available by then (presumably 64 bit too). It'll be an interesting time.

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Probably most addons will get compiled on 64bit for free. Simply redownload. 

 

I dunno... I can't see that happening for payware. We got free upgrades for most payware aircraft that needed plugins in the move to 64-bit X-Plane, because that happened in the middle of the v10 product cycle. Most add-on developers had a policy of only charging for updates with each major version change (v9 to v10 etc.), so they were stuck and pretty much had to recompile their 32-bit plugins without charge.

 

With DTG Flight Sim being a new product with a different name, I don't know why any developers of add-ons would pass up the opportunity for additional revenue. Especially if they're distributing via Steam where both DTG and Steam will take a cut.

 

The silver lining might be that if DTG isn't changing how the sim loads scenery and aircraft models too much, then it might be easy for people making free add-ons to distribute conversions through the Steam Workshop or outside channels. I guess we'll see soon enough how that works out. DTG hasn't offered any specifics on their plans for free add-ons by third parties.

 

Unless the new sim looks better than x-plane, I won't bother. They should drop the sick FSX graphics flickering and go with Vulkan for VR on crossplatform.

 

Same here with regard to X-Plane, unless it truly offers something better in some area. If the weather modeling was significantly better I'd be tempted, but the new sim would have to include at least a few of the types of aircraft (including helicopters) I enjoy flying. And in at least the same modeling quality as I can get in X-Plane, which is pretty good these days. That will take a while. And meanwhile X-Plane isn't standing still. Neither is P3D.

 

I still hope DTG will amaze us with something truly next-generation, as their marketing implies. I have money ready to spend if they do. We flight sim enthusiasts are a tough crowd though, and we already have a couple of good sims to fly. It has to be better, not just different. I admit to some skepticism that this can be done using FSX base code, but we'll see. I'm trying to stay optimistic and ignore what Flight School looks like for now.

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Probably most addons will get compiled on 64bit for free. Simply redownload. Unless the new sim looks better than x-plane, I won't bother. They should drop the sick FSX graphics flickering and go with Vulkan for VR on crossplatform.

John Venema from ORBX already explicitly stated they will not and they will charge for it. That's 120+ sceneries I own and the larger part, actually.

 

To their defension I should admit they delivered free rounds of upgrades for Prepar3d 1, 2, and 3 for nearly all of their sceneries.

 

Kind regards, Michael

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To their defension I should admit they delivered free rounds of upgrades for Prepar3d 1, 2, and 3 for nearly all of their sceneries.

Until P3D builds their 64 bit Sim

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Until P3D builds their 64 bit Sim

You are right. It has been stated by JV before, that they will charge for further P3D main versions requiring major adaptations, too.

 

Given ORBX was quite generous in this respect so far, I doubt other vendors will provide free recompilations (and I am sure there will be be further rework required, besides just setting a compiler flag) either for DFS64 or P3D64.

 

Kind regards, Michael

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IMHO, DTG's future sim is neither an update or upgrade to anything existing, so it MUST be regarded as a completely new sim, & users should be prepared to pay for any add-ons for it.

 

Yes, the is a 64bit P3D somewhere in the future as well.

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Most scenery objects shouldn't require much if any work for "64bit" sim versions. The largest effect of this change will be to gauges and support dll files that will require recompiling to 64bit code.

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Most scenery objects shouldn't require much if any work for "64bit" sim versions. The largest effect of this change will be to gauges and support dll files that will require recompiling to 64bit code.

 

I don't even want to imagine the possible confusion at that point with multiple versions of every possible product floating out there. I'm sure that making installers will be hilarious.....

 

Steam installation will be a lifesaver, at that point.

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...unless you decide to stick with FSX : SE. None of us have actually seen the new DTG Flight Simulator yet. It might end up being a pile of rubbish.

I would like to take this moment to apologize to all the rubbish collectors in the world.  We respect your strength and bravery each day, getting up at the buttcrack of dawn to help rid the community of rubbish.  The statement made above was not intended in any way to offend, insult or otherwise demean the profession of rubbish collecting.  :LMAO:

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Wasn't sure what thread to put this in but here goes...

 

Amidst all the talk of SDK's and whether this will be similar to FSX or completely new, I want to broach something a bit different and where I would like to see DTG break the mold...

 

***I want my flights in the virtual world to serve a purpose***

 

One of the problems with current FSX and its predecessors is that you don't really feel part of the airline industry, it's all a bit abstract.

 

I want to be able to run a company timetable and be checked against it. Fly proper legs without popping up all over place.

 

I want my flight quality to be rated and scored as my career progresses.

 

I want to see passengers boarding and alighting from my plane and busy concourses at the terminals I fly into.

 

In some respects an amalgamation of what VAs (but with the ability to save en route and accelerate time) or add-ons like Airliner Pilot or FS Passengers bring to FS9 and FSX but more besides. In 2016 and on 64 bit it needs to be a living breathing world around our aircraft, in as much if you go back to MSTS in 2001 we had bare platforms with no passengers (other than static) to TS2016 with people everywhere.

 

Obviously optional for those who prefer the traditional lonely sky and airport but IMHO certainly if this is going to appeal to a wider audience not necessarily awed by the technical aspects, then some pzazz other than an, "Oh is that it", as you pull up at the gate will be needed to keep them going.

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Ermmm... with all due respect, it's only a game... (DTG IS a games company & their products are delivered via the largest games distributor)

 

 

So ALL I want is....

Fun, Fact & Fiction (appologies to Garry L Smith)

Also, something that just works without spending more time tweaking & fiddling than flying..

A career in simming? Maybe join a real flying school & start your career there?

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Wasn't sure what thread to put this in but here goes...

 

Amidst all the talk of SDK's and whether this will be similar to FSX or completely new, I want to broach something a bit different and where I would like to see DTG break the mold...

 

***I want my flights in the virtual world to serve a purpose***

 

One of the problems with current FSX and its predecessors is that you don't really feel part of the airline industry, it's all a bit abstract.

 

I want to be able to run a company timetable and be checked against it. Fly proper legs without popping up all over place.

 

I want my flight quality to be rated and scored as my career progresses.

 

I want to see passengers boarding and alighting from my plane and busy concourses at the terminals I fly into.

 

In some respects an amalgamation of what VAs (but with the ability to save en route and accelerate time) or add-ons like Airliner Pilot or FS Passengers bring to FS9 and FSX but more besides. In 2016 and on 64 bit it needs to be a living breathing world around our aircraft, in as much if you go back to MSTS in 2001 we had bare platforms with no passengers (other than static) to TS2016 with people everywhere.

 

Obviously optional for those who prefer the traditional lonely sky and airport but IMHO certainly if this is going to appeal to a wider audience not necessarily awed by the technical aspects, then some pzazz other than an, "Oh is that it", as you pull up at the gate will be needed to keep them going.

I don't think a more visually integrated flightsim world is that far off. I think the future is bright for flightsimming. We are still limited by hardware capability though

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Ermmm... with all due respect, it's only a game...

Exactly my point! MSFS for all we enjoy it can, at times, seems more like a chore than entertaining. That add-ons like FS Passengers exist at all prove there is sometimes a need for something more. 

 

And I want my environments to be populated same as in GTA V (maybe minus the guns).

 

And I want to pretend 9/11 never happened so I can prop the flight deck open so I can look back in the cabin, have a button to make humorous announcements at inappropriate times and deal with requests from the cabin crew.

 

Age, eyesight and lack of qualifications prevents me going and working for a real airline but let's have a bit of fun with it on the PC (while not ignoring the serious side).

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Ermmm... with all due respect, it's only a game... (DTG IS a games company & their products are delivered via the largest games distributor)

 

That doesn't preclude us from demanding the most realistic simulated environment possible.  (I believe you  also support that)

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Quite arrogant to demand..

Maybe get better results in  requesting? Yes, I do support realistic sims, that's what upgrades are all about.

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Quite arrogant to demand..

 

I'd say collectively here,  we do demand - and set the bar quite high.  What we ultimately get is another story

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