July 10, 20169 yr Updated 23 \ 01 \ 18 ---------------------------------------- Prepar3D v4 user's Please Note: The guys form the Return to Misty Moorings Team RTMM has identified four TFX AI Airplanes and one Rotorcraft AI that are not completely compatible with Prepar3D v4 now that Lockheed Martin has removed the SimObjects backwards compatibility for AI models constructed under the FS8 and FS9 SDKs After installing Tongass Fjords X into Prepar3D v4, in order to avoid random CTDs (Crash to Desktop) with Incompatible AI Simobjects you should immediately update these by following the Instructions in the link below Special Thanks to Rod Jackson (stiletto2), Dexter Thomas (Dexthom) and Gavin Cole from RTMM for putting this fantastic Guide together Click the link to download, Read the PDF file and follow the Instructions http://return.mistymoorings.com/getting_started/ziips/TFX SimObjects AI Update for P3Dv4 V1.1 8-7-17.zip ---------------------------------------- Introduction This is a super simple Tutorial with Big pictures to Install Tongass Fjords X for Prepar3D v3 & v4 =============== I have split this into 2 Parts. Part 1: To Install for Prepar3D, with only Prepar3D on your Computer. Part 2: To Install for Prepar3D, With Prepar3D and FSX Installed on your Computer, This is relevant because when you run the Tongass Installer it will Locate and Install certain files into FSX (More on this later) --------------------------- Tongass Fjords X is Developed by Holger Sandmann and Bill Womack. It really is a wonderful Scenery package, Covering a staggering 80,000 km in area and stuffed with goodies and destinations including, 7 listed Airfields, 6 unlisted Airfields, 28 listed Seaplane bases, 16 unlisted floatplane\boat docks, 31 US forest service cabins, 11 Helipads and 6 structures and areas of interest. Plenty of AI traffic as well, small and big boats, GA traffic, Helicopters all moving to there own little Time tables. Please read the very detailed Manual. ---------- INDEX ---------- Part 1: To Install for Prepar3D V3\V4, with only Prepar3D V3\V4 on your Computer (1) Running the Installer, (Extracting the folders) 3 different scenarios A: Pointing the Installer to your Prepar3D folder B: Installing to the Default Install Location Program Files (x86) ► Microsoft Games ► Microsoft Flight Simulator X C Have you previously had FSX Installed But have now Uninstalled It ?? (2) Adding the 40 Tongass Entries to your Terrain.cfg and Re-Numbering them. A: Copy and Pasting the 40 Tongass Entries B: Re-Numbering the Entries C Adjusting the Total DefaultTexturecount= (3) The elevation_adjustment files, Copy and Pasting to Prepar3D\Scenery\World\Scenery A: After and Before you add the elevation_adjustment files B: Copy and Pasting the elevation_adjustment files (4) Moving the Simobjects, effects, effects\textures and sounds to the relevant folders A: The Simobjects folders, Boats, Airplanes and Rotorcraft B: Effects and Effects\Textures C Sounds D Scenery \ World \ texture (5) Adding the Higher and Lower Scenery's to your Prepar3D Scenery Library A: Adding the Tongass Higher and Lower Scenery Libraries B: The correct Scenery order position (6) Prepar3D Settings. Traffic and Scenery Object settings (7) AI Timetables, Boats and Planes Big and Small, all moving to there own Routes Before you Run the Tongass Installer please do the following * Disable your UAC User Account Control from possibly disrupting the Install Process. Type UAC in your windows search bar. Click Never notify and Click Ok * Temporarily disable your Antivirus software and Firewall as the Tongass Installer may be seen as a False positive and disrupt the Install process ---------------------------------------------------------------- (1) Running the Installer, (Extracting the folders) 3 different scenarios Please Note: Each of these 3 different Scenarios will result in a Perfect extraction (All 5 folders) A: Pointing the Installer to your Prepar3D folder If you point the Installer to your Prepar3D folder, It will Install the FSAdon folder there, inside this folder you will have the Higher and Lower Scenery folders, (you will be adding these Scenery's at a later stage) The Installer will also Automatically create a folder in your C Drive and Install the remaining 4 folders there, Effects, Scenery, Simobjects and Sound, this exact location is........ Local Disk (C) ► Program Files (x86) ► Microsoft Games ► Microsoft Flight Simulator X If the Installer can Not see FSX it will Always create this folder in this location and Install the 4 folders listed above here. You can move these folders to a different location if you like. Please Note: Always Run the Installer as administrator. B: Installing to the Default Install Location Program Files (x86) ► Microsoft Games ► Microsoft Flight Simulator X This is the Default Install Location, as you can see from the Image if you choose to Install here it will Install all 5 folders here, Perfect! all your folders in one place, you can also move these folders to a different location if you like C Have you previously had FSX Installed But have now Uninstalled It ?? This is relevant because if you had FSX Installed previously But have now Uninstalled it you might still have the FSX keys in your Registry Editor, If this is the case when you Run the Tongass Installer and no matter where you point the Installer to, it will detect the FSX keys in your Registry Editor and Install the 4 folders to your OLD FSX Install Location. Again you can move these folders around to a place of your choosing Please Note: When the Install has completed you will most likely see this message, This message is Normal as you don't have FSX Installed. ============================= (2) Adding the 40 Tongass Entries to your Terrain.cfg and Re-Numbering them. The terrain.cfg file is located below Local Disk (C:) ► ProgramData ► Lockheed Martin ► Prepar3D - terrain.cfg To locate this file Tick the Box for Show Hidden Files, folders and drives in File Explorer Options, Click here for Image https://goo.gl/Cn95oZ Also, A quick way of locating this file is to Copy the TEX below and Paste it into your Windows Search bar and click on the result, this will bring you directly to the location %PROGRAMDATA%\Lockheed Martin\Prepar3D For an Image of the terrain.cfg file click here https://goo.gl/VDiVmx A: Copying and Pasting the 40 Tongass terrain Entries. Please Note: I have Included the 40 Tongass Terrain Entries needed for this next bit at the end of Part 1: Please read this section first and i will show you exactly what to do with these Terrain Entries. You will know if you have completed this bit correctly by picking any of the Airports in the above map (first picture) Go outside your vehicle, Click 12 and scroll back (aerial photo) Before you add your Tongass Terrain Entries you will notice that most of the lakes and rivers is covered in green land. After you add the Entries you will now see a nice structure of lakes and rivers Go to the End of Part 1: 1 Highlight the complete 40 Tongass Entries just like the Image shows, Right Click and Click Copy. Your going to paste these to the Bottom of your Terrain.cfg. Go to Local Disk (C:) ►ProgramData ► Lockheed Martin ► Prepar3D - terrain.cfg 2 Paste the 40 Tongass Entries to the Bottom of your Terrain.cfg. 3 Click File at the Top left and Save it. B: Re-Numbering the Entries 1 Before you start, Note the number at the top of your terrain.cfg Defaultexturecount= My Number is 383, This number is to indicate the Total number of Textures in your terrain.cfg, My last Texture Entry is 382 but the Texture Numbers Start at 0 and 0 is included as a Plus +1, So 382 + 0 = 383 2 Scroll up or down and find the first Tongass Entry 1 of 40, Change the [TextureXX] to Your Total Number, My number is 383 so i will input 383, I will then move down and change each one of the [TextureXXX] adding a Plus 1 all the way down through all 40 of the Tongass Entries, 384, 385, 386 and so on and so forth C Adjusting the Total DefaultTexturecount= When you have completed your last Texture Entry adding Plus 1 all the way, Please Note Your last number, my number is 422, I will now have to adjust the DefaultTexturecount= at the top to correspond with the amount of Texture entries I have. Like i said the Texture Numbers start at 0 and 0 counts as a Plus + 1, My last number is 422 so my Total number will now read as DefaultTexturecount=423. Here is a short Video showing you how to add the 40 Tongass entries into your terrain.cfg file. Note: The first minute of the video I explain to you how the [Texture] numbers are finally counted at the Top of the terrain.cfg file (DefaultTextureCount) Then I show you how to add the 40 Tongass entries and configure the final Texture number (DefautlTextureCount) ===================================== (3) The elevation_adjustment files, Copy and Pasting to Prepar3D\Scenery\World\Scenery A: After and Before you add the elevation_adjustment files 1 After you add your elevation_adjustment files you will have a nice perfect looking Scenery. 2 Before you add the files, sure its a bit mad looking alright B: Copy and Pasting the elevation_adjustment files Your elevation_adjustment files are going to be located here Program Files (x86) ► Microsoft Games ► Microsoft Flight Simulator X 1 Go to this location and click into Scenery ► World ► Scenery. 2 Highlight the 8 elevation files, Right Click and Copy. 3 Go to Prepar3D ► Scenery ► World ► Scenery Right Click and Paste these files to this location ================================== (4) Moving the Simobjects, effects, effects\textures and sounds to the relevant folders A: The Simobjects folders, Boats, Airplanes and Rotorcraft Next we are going to move all the Simobjects "Vehicles" into the relevant folders. 1 Go to Program Files (x86) ► Microsoft Games ► Microsoft Flight Simulator X Click in Simobjects, 2 Pick a folder either Airplanes, Boats or Rotorcraft, Highlight the folders, Right Click and Copy. 3 Go to Prepar3D ►Simobjects Right Click and Paste the Vehicles into the relevant folders, Repeat this until you have Pasted 3 sets of folders across to Prepar3D ►Simobjects B: Effects and Effects\Textures Go to your Microsoft Flight Simulator X in the same location, Highlight the effects Copy them and Paste them into Prepar3D ► Effects. The exact same for Effects\Textures Copy and Paste them into Prepar3D ► Effects\Texture C Sounds Same process as above. Copy the Sound files from Microsoft Flight Simulator X Copy them to Prepar3D ► Sounds D Scenery \ World \ texture Last one, Copy the Scenery \ World \ texture files from Microsoft Flight Simulator X. Paste to Prepar3D ► Scenery ► World ► Texture ================================= (5) Adding the Higher and Lower Scenery's to your Prepar3D Scenery Library A: Adding the Tongass Higher and Lower Scenery Libraries B: The correct Scenery order position A: I will now add the Tongass Scenery library's to Prepar3D. Please Note, You need to add the Tongass_Fjords_Lower_Priority First, then add the Higher Priority. Follow the Numbers in the Image, 1,2,3,4, Click add area, Click Browse, Navigate through your Hard Drive and locate your FSAdon folder, add the Tongass_Lower first then the Tongass_Higher second. B: 5 Move the 2 Tongass Scenery's down, The correct Scenery order position is Below all 3rd Party Airports, Ftx Orbx Airports and Regions. Above Orbx Open LC, Orbx Vector and Global base Here is a short Video showing showing you how to add the Tongass Fjords scenery to your Prepar3D Scenery library =============================================== (6) Prepar3D Settings. Traffic and Scenery Object settings 1 You Need to set your Traffic to at least 20% to see AI traffic, Including Boats !!. 2 You can experiment with the Scenery Objects settings, Find a nice balance of visuals and smoothness for your system. ====================================== (7) AI Timetables, Boats and Planes Big and Small, all moving to there own little Routes (OPTIONAL) There are several AI Vehicles that populate the waters and land of Tongass_Fjords, They Include DHC Beaver and DHC Otter floatplanes, GA planes, Helicopters, Dash 7 freighter, Cruise Ships and the Anacapa. You can check out there timetables for the Routes by Downloading and running AI Flight Planner "AIFP3" Its very simple just follow the Image below. I took the Dash 7 as an example, I can now see the Timetable for the Dash 7 and go Plane spotting. ============================= Below is the 40 Tongass Entries. // Tongass Fjords FSX custom textures 1 of 40 [Texture.XXX] Name=Tongass_Utility_Corridor_Vectors Color=FFC0C0C0 guid={2D393C42-36BB-46bd-A44D-DCAEF8C2F49D} Textures=HS_FSX_utilities_wi.bmp,HS_FSX_utilities_hw.bmp,HS_FSX_utilities_su.bmp,HS_FSX_utilities_su.bmp,HS_FSX_utilities_su.bmp Layout=3_PLUS_1 StripWidthMeters=1 LandClassRemapType=none VectorAutogen={12F31285-6183-284D-AE9E-E0D27715E792} ExcludeAutogen=Yes RenderToTexture=No RenderPriority=41000 Water=No // Tongass Fjords FSX custom textures 2 of 40 [Texture.XXX] Name=Tongass_Custom_Stream_Vectors Color=FF01A2FF guid={FCA4CA38-C54C-413d-B716-BB0BF09A8519} Textures=HS_FSX_streams_AK_wi.bmp,HS_FSX_streams_AK_hw.bmp,HS_FSX_streams_AK_su.bmp,HS_FSX_streams_AK_su.bmp,HS_FSX_streams_AK_su.bmp Layout=3_PLUS_1 StripWidthMeters=14 FlattenMode=none FlattenOffsetMeters=-1 FlattenPriority=11000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=93500 Water=No // Tongass Fjords FSX custom textures 3 of 40 [Texture.XXX] Name=Tongass_Whitewater_Stream_Vectors Color=FF01A2FF guid={9A92F094-6149-482e-A911-D44CEA741218} Textures=HS_FSX_whitewater_AK_hw.bmp,HS_FSX_whitewater_AK_hw.bmp,HS_FSX_whitewater_AK_su.bmp,HS_FSX_whitewater_AK_su.bmp,HS_FSX_whitewater_AK_su.bmp Layout=3_PLUS_1 StripWidthMeters=12 FlattenMode=none FlattenOffsetMeters=-1 FlattenPriority=11000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=93500 Water=No // Tongass Fjords FSX custom textures 4 of 40 [Texture.XXX] Name=Tongass_Effect-only_Shoreline_Vectors Color=FFC0C000 guid={BD61D6A6-5CCB-4a75-99AC-F93EB8409E30} Textures=HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_hw.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp Layout=3_PLUS_4 StripWidthMeters=1 Effect=wavecontroller LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=No RenderPriority=70000 Water=No // Tongass Fjords FSX custom textures 5 of 40 [Texture.XXX] Name=Tongass_Ocean_Shoreline_Vectors Color=FFC0C000 guid={AEF4E4E3-167C-4853-A97E-A8975584187F} Textures=HS_FSX_shore_ocean_AK_wi.bmp,HS_FSX_shore_ocean_AK_hw.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp Layout=3_PLUS_4 StripWidthMeters=17 Effect=fx_HS_FSX_oceanwavecontroller LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=92000 Water=No // Tongass Fjords FSX custom textures 6 of 40 [Texture.XXX] Name=Tongass_Lake_Shoreline_Vectors Color=FFC0C000 guid={FD74842C-82F7-424f-818E-30BDADDF0FB6} Textures=HS_FSX_shore_lake_AK_wi.bmp,HS_FSX_shore_lake_AK_hw.bmp,HS_FSX_shore_lake_AK_su.bmp,HS_FSX_shore_lake_AK_su.bmp,HS_FSX_shore_lake_AK_su.bmp Layout=3_PLUS_4 StripWidthMeters=15 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=92000 Water=No // Tongass Fjords FSX custom textures 7 of 40 [Texture.XXX] Name=Tongass_River_Shoreline_Vectors Color=FFC0C000 guid={6D2A1EF9-4D58-426f-8F06-A64955234200} Textures=HS_FSX_shore_river_AK_wi.bmp,HS_FSX_shore_river_AK_hw.bmp,HS_FSX_shore_river_AK_su.bmp,HS_FSX_shore_river_AK_su.bmp,HS_FSX_shore_river_AK_su.bmp Layout=3_PLUS_4 StripWidthMeters=10 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=92000 Water=No // Tongass Fjords FSX custom textures 8 of 40 [Texture.XXX] Name=Tongass_Glacier_Edge_Vectors Color=FFC0C000 guid={94215586-8522-4400-B3AB-23ACFBFF3963} Textures=HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp Layout=3_PLUS_4 StripWidthMeters=40 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=95000 Water=No // Tongass Fjords FSX custom textures 9 of 40 [Texture.XXX] Name=Tongass_Pier_Edge_Vectors Color=FFC0C000 guid={E4107987-FEC4-45f0-AC70-4036F77D94F4} Textures=HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_lm.bmp Layout=3_PLUS_4 StripWidthMeters=8 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=92500 Water=No // Tongass Fjords FSX custom textures 10 of 40 [Texture.XXX] Name=Tongass_Airstrip_Runway_Grass_Vectors Color=FFC00000 guid={B67BB454-E638-4da6-ACCA-D01E482F326D} Textures=HS_FSX_airstriprunway_grass_wi.bmp,HS_FSX_airstriprunway_grass_hw.bmp,HS_FSX_airstriprunway_grass_sp.bmp,HS_FSX_airstriprunway_grass_su.bmp,HS_FSX_airstriprunway_grass_fa.bmp Layout=3_PLUS_4 StripWidthMeters=25 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39000 Water=No // Tongass Fjords FSX custom textures 11 of 40 [Texture.XXX] Name=Tongass_Airstrip_Runway_Dirt_Vectors Color=FFC00000 guid={014FFD42-ED80-4b88-BB8B-9128ACD3EC29} Textures=HS_FSX_airstriprunway_dirt_wi.bmp,HS_FSX_airstriprunway_dirt_hw.bmp,HS_FSX_airstriprunway_dirt_sp.bmp,HS_FSX_airstriprunway_dirt_su.bmp,HS_FSX_airstriprunway_dirt_fa.bmp Layout=3_PLUS_4 StripWidthMeters=25 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39010 Water=No // Tongass Fjords FSX custom textures 12 of 40 [Texture.XXX] Name=Tongass_Airstrip_Runway_Gravel_Vectors Color=FFC00000 guid={0AA77D62-316F-472d-8198-92871CF59A8F} Textures=HS_FSX_airstriprunway_gravel_wi.bmp,HS_FSX_airstriprunway_gravel_hw.bmp,HS_FSX_airstriprunway_gravel_sp.bmp,HS_FSX_airstriprunway_gravel_su.bmp,HS_FSX_airstriprunway_gravel_fa.bmp Layout=3_PLUS_4 StripWidthMeters=25 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39020 Water=No // Tongass Fjords FSX custom textures 13 of 40 [Texture.XXX] Name=Tongass_Airstrip_Centerline_Grass_Vectors Color=FFC00000 guid={C7FF4A70-438C-4b77-A669-2A96D8BAD566} Textures=HS_FSX_airstripcenterline_grass_wi.bmp,HS_FSX_airstripcenterline_grass_hw.bmp,HS_FSX_airstripcenterline_grass_sp.bmp,HS_FSX_airstripcenterline_grass_su.bmp,HS_FSX_airstripcenterline_grass_fa.bmp Layout=3_PLUS_4 StripWidthMeters=25 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39500 Water=No // Tongass Fjords FSX custom textures 14 of 40 [Texture.XXX] Name=Tongass_Airstrip_Centerline_Dirt_Vectors Color=FFC00000 guid={D15ABB49-F539-4d59-B2C2-5659E8858023} Textures=HS_FSX_airstripcenterline_dirt_wi.bmp,HS_FSX_airstripcenterline_dirt_hw.bmp,HS_FSX_airstripcenterline_dirt_sp.bmp,HS_FSX_airstripcenterline_dirt_su.bmp,HS_FSX_airstripcenterline_dirt_fa.bmp Layout=3_PLUS_4 StripWidthMeters=25 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39510 Water=No // Tongass Fjords FSX custom textures 15 of 40 [Texture.XXX] Name=Tongass_Airstrip_Centerline_Gravel_Vectors Color=FFC00000 guid={010E1C08-9E6C-4d4a-8DD3-B266CB0C4B85} Textures=HS_FSX_airstripcenterline_gravel_wi.bmp,HS_FSX_airstripcenterline_gravel_hw.bmp,HS_FSX_airstripcenterline_gravel_sp.bmp,HS_FSX_airstripcenterline_gravel_su.bmp,HS_FSX_airstripcenterline_gravel_fa.bmp Layout=3_PLUS_4 StripWidthMeters=25 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39520 Water=No // Tongass Fjords FSX custom textures 16 of 40 [Texture.XXX] Name=Tongass_Airstrip_Blending_Grass_Vectors Color=FFC00000 guid={3E0A3C41-4E01-47ff-9AE8-6EB6C75D40F6} Textures=HS_FSX_airstripblending_grass_wi.bmp,HS_FSX_airstripblending_grass_hw.bmp,HS_FSX_airstripblending_grass_sp.bmp,HS_FSX_airstripblending_grass_su.bmp,HS_FSX_airstripblending_grass_fa.bmp Layout=3_PLUS_4 StripWidthMeters=15 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39500 Water=No // Tongass Fjords FSX custom textures 17 of 40 [Texture.XXX] Name=Tongass_Airstrip_Blending_Dirt_Vectors Color=FFC00000 guid={D0BFF35F-EFC8-4fd5-94D4-46BE66CBB9FD} Textures=HS_FSX_airstripblending_dirt_wi.bmp,HS_FSX_airstripblending_dirt_hw.bmp,HS_FSX_airstripblending_dirt_sp.bmp,HS_FSX_airstripblending_dirt_su.bmp,HS_FSX_airstripblending_dirt_fa.bmp Layout=3_PLUS_4 StripWidthMeters=15 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39510 Water=No // Tongass Fjords FSX custom textures 18 of 40 [Texture.XXX] Name=Tongass_Airstrip_Blending_Gravel_Vectors Color=FFC00000 guid={3EBFD204-C526-4580-94C2-C8F96AC4B269} Textures=HS_FSX_airstripblending_gravel_wi.bmp,HS_FSX_airstripblending_gravel_hw.bmp,HS_FSX_airstripblending_gravel_sp.bmp,HS_FSX_airstripblending_gravel_su.bmp,HS_FSX_airstripblending_gravel_fa.bmp Layout=3_PLUS_4 StripWidthMeters=15 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=39520 Water=No // Tongass Fjords FSX custom textures 19 of 40 [Texture.XXX] Name=Tongass_Foot_Trail_Vectors Color=FFC00000 guid={72885ECD-0044-4f0c-8810-D54943776930} Textures=HS_FSX_trails_AK_hw.bmp,HS_FSX_trails_AK_hw.bmp,HS_FSX_trails_AK_su.bmp,HS_FSX_trails_AK_su.bmp,HS_FSX_trails_AK_su.bmp Layout=3_PLUS_4 StripWidthMeters=8 LandClassRemapType=none ExcludeAutogen=No RenderToTexture=Yes RenderPriority=100000 Water=No // Tongass Fjords FSX custom textures 20 of 40 [Texture.XXX] Name=Tongass_Gravel_Road_Vectors Color=FFC00000 guid={4B2C8A99-3DCE-4d9e-B830-659471F794D5} Textures=HS_FSX_road_gravel_AK_wi.bmp,HS_FSX_road_gravel_AK_hw.bmp,HS_FSX_road_gravel_AK_su.bmp,HS_FSX_road_gravel_AK_su.bmp,HS_FSX_road_gravel_AK_su.bmp Layout=3_PLUS_4 StripWidthMeters=10 FlattenMode=flat FlattenPriority=21000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=101000 Water=No // Tongass Fjords FSX custom textures 21 of 40 [Texture.XXX] Name=Tongass_Asphalt_Road_Wide_Vectors Color=FFC00000 guid={52A91333-6129-434c-926C-7063D8710F53} Textures=HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_hw.bmp,HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_lm.bmp Layout=3_PLUS_4 StripWidthMeters=14 FlattenMode=flat FlattenPriority=21000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=103000 Water=No // Tongass Fjords FSX custom textures 22 of 40 [Texture.XXX] Name=Tongass_Asphalt_Road_Narrow_Vectors Color=FFC00000 guid={A777884F-BB4B-466d-9D26-058CF647B87E} Textures=HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_hw.bmp,HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_lm.bmp Layout=3_PLUS_4 StripWidthMeters=10 FlattenMode=flat FlattenPriority=21000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=102000 Water=No // Tongass Fjords FSX custom textures 23 of 40 [Texture.XXX] Name=Tongass_Town_Polygons Color=FF00C000 guid={08620396-86AF-4ce2-AB24-4DFC2483088B} Textures=LARGE_CITY_SUBURBAN_NON_GRID_WET ExcludeAutogen=No RenderToTexture=Yes RenderPriority=35500 Water=No // Tongass Fjords FSX custom textures 24 of 40 [Texture.XXX] Name=Tongass_Residential_Polygons Color=FF00C000 guid={A4D6102C-1BC8-437a-BB09-C50D39B904EC} Textures=SMALL_CITY_SUBURBAN_NON_GRID_WET ExcludeAutogen=No RenderToTexture=Yes RenderPriority=35500 Water=No // Tongass Fjords FSX custom textures 25 of 40 [Texture.XXX] Name=Tongass_Cutblocks_NoRegen_Polygons Color=FF00C000 guid={0FBDB4FA-5066-46aa-9895-024F83C1CA23} Textures=HOT_AND_MILD_GRASSES_AND_SHRUBS ExcludeAutogen=No RenderToTexture=Yes RenderPriority=35500 Water=No // Tongass Fjords FSX custom textures 26 of 40 [Texture.XXX] Name=Tongass_Cutblocks_Regen_Polygons Color=FF00C000 guid={2ED98988-4FA9-49c4-93EF-12D196BC3141} Textures=COLD_GRASSLAND ExcludeAutogen=No RenderToTexture=Yes RenderPriority=35500 Water=No // Tongass Fjords FSX custom textures 27 of 40 [Texture.XXX] Name=Tongass_Parking_Lot_Polygons Color=FF00C000 guid={572E186F-2AFE-40ed-A0E0-471E092B3B81} Textures=HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_lm.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=36000 Water=No // Tongass Fjords FSX custom textures 28 of 40 [Texture.XXX] Name=Tongass_Concrete_Polygons Color=FF00C000 guid={D752B3EA-4080-4529-9833-256CB3EBBD51} Textures=HS_FSX_concrete_ns.bmp,HS_FSX_concrete_hw.bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_lm.bmp ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=36000 Water=No // Tongass Fjords FSX custom textures 29 of 40 [Texture.XXX] Name=Tongass_Airstrip_Skirting_Grass_Polygons Color=FF00C000 guid={CD941FD5-DD39-48ef-B709-F9FA70D92A07} Textures=GRASS ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=36000 Water=No // Tongass Fjords FSX custom textures 30 of 40 [Texture.XXX] Name=Tongass_Airstrip_Skirting_Dirt_Polygons Color=FF00C000 guid={4EDB697F-46C1-457d-BD89-2F8E8CFCC9C2} Textures=AIRFIELD1 ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=37000 Water=No // Tongass Fjords FSX custom textures 31 of 40 [Texture.XXX] Name=Tongass_Airstrip_Skirting_Gravel_Polygons Color=FF00C000 guid={882EDEED-D1C1-4e8d-80F3-1CE3F0B51F7F} Textures=AIRFIELD2 ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=38000 Water=No // Tongass Fjords FSX custom textures 32 of 40 [Texture.XXX] Name=Tongass_Forest_Polygons Color=FF00C000 guid={77B0E345-1A9E-434c-95ED-4BF3BD6ED50D} Textures=COOL_CONIFER_FOREST ExcludeAutogen=No RenderToTexture=Yes RenderPriority=35000 Water=No // Tongass Fjords FSX custom textures 33 of 40 [Texture.XXX] Name=Tongass_Gravelbar_Polygons Color=FF00C000 guid={0D2DF352-247C-4444-A250-E874D00210AD} Textures=GRASS_CROPS ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35500 Water=No // Tongass Fjords FSX custom textures 34 of 40 [Texture.XXX] Name=Tongass_Mudflats_Polygons Color=FF00C000 guid={1C9965F3-D6E1-4fc2-9104-D22232492831} Textures=CORN_AND_BEANS_CROPLAND ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=35500 Water=No // Tongass Fjords FSX custom textures 35 of 40 [Texture.XXX] Name=Tongass_Muskegs_Polygons Color=FF00C000 guid={C94E5D68-E0D9-4464-BBA5-56DD3000A080} Textures=CROPS_AND_TOWN ExcludeAutogen=No RenderToTexture=Yes RenderPriority=35500 Water=No // Tongass Fjords FSX custom textures 36 of 40 [Texture.XXX] Name=Tongass_LandWaterMask_Water_Ocean Color=FF416BAB guid={F1A114C7-200B-426c-BD15-D5FFD01BA30E} Textures=OCEAN_SEA_LARGE_LAKE_0 FlattenMode=slope FlattenPriority=90000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=82000 Water=Yes // Tongass Fjords FSX custom textures 37 of 40 [Texture.XXX] Name=Tongass_Lake_and_River_Ice_Polygons Color=FF00C000 guid={8FB3E60D-9E24-4c68-9895-90938E777341} Textures=HS_FSX_ice_water_wi.bmp,HS_FSX_ice_water_hw.bmp,HS_FSX_ice_water_su.bmp,HS_FSX_ice_water_su.bmp,HS_FSX_ice_water_su.bmp,HS_FSX_ice_water_lm.bmp LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=84000 Water=No // Tongass Fjords FSX custom textures 38 of 40 [Texture.XXX] Name=Tongass_LandWaterMask_Water_Lake Color=FF416BAB guid={14FFF999-3827-436c-913E-161557730B67} Textures=OCEAN_SEA_LARGE_LAKE_0 FlattenMode=slope FlattenPriority=70000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=82000 Water=Yes // Tongass Fjords FSX custom textures 39 of 40 [Texture.XXX] Name=Tongass_LandWaterMask_Water_River Color=FF416BAB guid={D415FC5A-C2AF-4a59-BDAF-2AFBD9873A68} Textures=OCEAN_SEA_LARGE_LAKE_0 FlattenMode=slope FlattenPriority=80000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=83000 Water=Yes // Tongass Fjords FSX custom textures 40 of 40 [Texture.XXX] Name=Tongass_AutoGen_Exclude Color=FFFFFF00 guid={2D373F20-DC64-4758-B920-731FB2A360CD} FlattenMode=none LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=No RenderPriority=200000 Water=No The End of Part 1, To Install for Prepar3D only ================================================================================================= ================================================================================================= Part 2: To Install for Prepar3D, With Prepar3D and FSX Installed on your Computer. If you have FSX Installed as well as Prepar3D, The Tongass Installer will want to Install to FSX, Change this to a Different Location. The Installer will then Install the FSAdon to the place of your choosing. It will also Install the 4 Tongass folders to FSX, Effects, Sounds, Simobjects and Scenery. This is easy to sort out, Follow the next Image Go to your FSX Install Location, The Tongass Installer will Install files into the following locations FSX Scenery\World\Scenery, Scenery\World\Texture, Simobjects, Effects, Effects\textures and Sound Click into the Image, the files i have boxed in Red are the exact files you need to Highlight, Copy and Paste them into the relevant Prepar3D folders. There are 50 effects in total, you will know them by Name all starting with Fx_HS For everything else Part 1 applies just follow the above Instructions Scenery\World\Texture
July 10, 20169 yr Moderator Well done Elaine! Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
July 10, 20169 yr Author Well done Elaine! Vic Thank you Vic and Thank you for all the Tips you gave me I have the migration tool, can I just use that? I have both FSX and P3D. Donald Yes you can Donald, In saying that though the above method shouldn't take you any longer then 5 minutes.
July 11, 20169 yr Thanks a lot, Elaine. A few weeks ago I had contacted Holger Sandmann, who is one of the main developers of Tongass (and Misty Fjords for FS9). I asked him, whether there is a chance to develop an upgrade for P3D. His answer is here: "when FSAddon and myself parted company some six years ago the distribution rights to Tongass Fjords and Misty Fjords remained with FSAddon. Nothing unusual about that but it does mean that the products become static in terms of updates or porting to other platforms. Technically, Francois from FSAddon could have hired people to take over further development but I'm not aware of any efforts of his in that regard. Last year I reached out to him regarding selling the Tongass Fjords distribution rights to Orbx but, thus far, he's declined to consider it, and ask is all we can do. Cheers, Holger" Any attempt to stretch fuel is guaranteed to increase headwinds My specs: AMD Radeon RX6700XT, AMD Ryzen 9 5900X, 32GB RAM, 34" monitor, screen resolution: 2560x1080
July 11, 20169 yr Author Hello bernd. Yes that's a pity alright. Fortunately though it is a pretty straight forward Install, But it would be nice to get a native Prepar3D Installer.
July 17, 20169 yr Thank you for taking the time to write such excellent easy to follow guide. I used the migration tool to install Tongass in P3D V3 but used your guide to make sure all the files where in the right place. I am enjoying the wonderful scenery once again. Many Many thanks for the guide. :smile: :smile: Sebastian Hernandez
August 16, 20169 yr A timely thread for me Elaine, as I am about to re-install Tongass Fjords in P3D. I installed it in P3Dv2 using the EMT, but I think I might follow this guide of yours to install it in P3Dv3. Thanks very much. :smile: Surely not everybody was kung fu fighting. https://rationalwiki.org
August 18, 20169 yr Author Yes this Scenery Ad On only caught my eye when Jack Sawer was trying to Install it, I couldn't over the quality of it and the Bang-For-Buck you get with this Scenery, It was released years ago but still stands tall among the best of them, Fantastic stuff
August 19, 20169 yr By chance is there anywhere a similar tutorial for the Misty Moorings ensemble? In FSX I had both Tongass Fjords & Misty Moorings running & they complemented each other well. I would like to have that in P3Dv3.5 too, if possible. Thanks
August 19, 20169 yr Thanks for this Elaine. I has always been one of my favourite addons so will install this weekend.
October 4, 20169 yr I tried a simpler approach - works the same even if you have only P3D or FSX and P3D installed.Create a text file inside the P3D root folder and rename it fsx.exe.Then used the free Flight 1 registry fix tool and set Prepar3D = FSX. Install as normal.Then copy the terrain.cfg from the "Program Data/P3D" folder to the P3D root folder (save you from manually doing all the renumbering of the textures). After installation I cut and pasted it back.Seem the only thing I had to do manually then was to copy the traffic files from the "cache" folder to scenery/world/scenery folder. You probably have to move some of the other "chache" files as well, depending on the options you would like to actiavte. And of course, add the scenery manually into the scenery library after launching P3D. Works for Vancouver V3+ as well. Simmerhead - Making the virtual skies unsafe since 1987!
October 11, 20169 yr Wow! This post should be a sticky! A warm thanks to you Elaine. Back to the old days! :--)) - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
Archived
This topic is now archived and is closed to further replies.