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Installing Tongass Fjords X Prepar3D v3 & v4

20 posts in this topic

Update 28\05\17
 
You can use the below Tutorial to Install this Scenery for Prepar3D v3 & v4 
 
 
Introduction
 
This is a super simple Tutorial with Big pictures to Install Tongass Fjords X for Prepar3D v3 & v4 
 
===============
 
I have split this into 2 Parts.
 
Part 1: To Install for Prepar3D,  with only Prepar3D on your Computer.  
 
Part 2: To Install for Prepar3D,  With Prepar3D and FSX Installed on your Computer, This is relevant because when you run the Tongass Installer it will Locate and Install certain files into FSX  (More on this later)
 
---------------------------
 
Tongass Fjords X is Developed by Holger Sandmann and Bill Womack. It really is a wonderful Scenery package, Covering a staggering 80,000 km in area and stuffed with goodies and destinations including,  7 listed Airfields,  6 unlisted Airfields, 28 listed Seaplane bases, 16 unlisted floatplane\boat docks, 31 US forest service cabins, 11 Helipads and 6 structures and areas of interest.   
 
Plenty of AI traffic as well, small and big boats, GA traffic, Helicopters all moving to there own little Time tables.
 
Please read the very detailed Manual.  
 
27543512743_cc5088f97f_o.png
 
 
 
 
 
 
----------
INDEX
----------
 
Part 1:  To Install for Prepar3D V3\V4,  with only Prepar3D V3\V4 on your Computer
 
(1)  Running the Installer, (Extracting the folders)  3 different scenarios
 
        A:  Pointing the Installer to your Prepar3D folder 
   
        B:  Installing to the Default Install Location  Program Files (x86) ► Microsoft Games  Microsoft Flight Simulator X  
 
        C:  Have you previously had FSX Installed But have now Uninstalled It ?? 
 
 
(2)  Adding the 40 Tongass Entries to your Terrain.cfg and Re-Numbering them.
 
        A:  Copy and Pasting the 40 Tongass Entries 
 
        B:  Re-Numbering the Entries
 
        C:  Adjusting the Total DefaultTexturecount= 
 
 
(3)  The elevation_adjustment files,  Copy and Pasting to Prepar3D\Scenery\World\Scenery
 
         A:  After and Before you add the elevation_adjustment files 
 
         B:  Copy and Pasting the elevation_adjustment files 
 
 
(4)   Moving the Simobjects, effects, effects\textures and sounds to the relevant folders 
 
         A:  The Simobjects folders, Boats, Airplanes and Rotorcraft 
 
         B:  Effects and Effects\Textures
 
         C:  Sounds 
 
         D:  Scenery \ World \ texture 
 
 
(5)   Adding the Higher and Lower Scenery's to your Prepar3D Scenery Library 
 
         A:  Adding the Tongass Higher and Lower Scenery Libraries
 
         B:  The correct Scenery order position 
 
 
(6)  Prepar3D Settings.  Traffic and Scenery Object settings 
 
 
(7)  AI Timetables,  Boats and Planes Big and Small, all moving to there own Routes 
 
 
====================================
                                                                                                   Click the Pictures to make BIG
                                                                                                 
Before you Run the Tongass Installer please do your Pre-Checks.  
 
You need to Disable your uac User Account Control from disrupting the Install Process.  1  Type uac into your Windows search bar, Drag down to Never notify and Click Ok.   
 
2  You also need to to add the Tongass Installer to your Exclusions or Trusted Zone of your Anti virus Software,  Its also highly recommended to add your Entire Prepar3D folder to your Exclusions Zone.  
 
27563432403_887280b323_o.png
 
 
===================
 
 
(1)  Running the Installer, (Extracting the folders)  3 different scenarios  Please Note:  Each of these 3 different Scenarios will result in a Perfect extraction (All 5 folders) 
 
     A:  Pointing the Installer to your Prepar3D folder 
 
If you point the Installer to your Prepar3D folder,  It will Install the FSAdon folder there,  inside this folder you will have the Higher and Lower Scenery folders,  (you will be adding these Scenery's at a later stage) 
 
The Installer will also Automatically create a folder in your C Drive and Install the remaining 4 folders there, Effects, Scenery, Simobjects and Sound,  this exact location is........  
 
© ► Program Files (x86)  ► Microsoft Games  Microsoft Flight Simulator X    If the Installer can Not see FSX it will Always create this folder in this location and Install the 4 folders listed above here.  You can move these folders to a different location if you like. 
 
Please Note:  Always Run the Installer as administrator. 
 
28179171455_b3ccfd436c_o.png
 
 
 
 
B: Installing to the Default Install Location  Program Files (x86) ► Microsoft Games  Microsoft Flight Simulator X
 
This is the Default Install Location,  as you can see from the Image if you choose to Install here it will Install all 5 folders here, Perfect!  all your folders in one place,  you can also move these folders to a different location if you like
 
27897899690_a21009b582_o.png
 
 
 
C: Have you previously had FSX Installed But have now Uninstalled It ?? 
 
This is relevant because if you had FSX Installed previously But have now Uninstalled it you might still have the FSX keys in your Registry Editor,  If this is the case when you Run the Tongass Installer and no matter where you point the Installer to, it will detect the FSX keys in your Registry Editor and Install the 4 folders to your OLD FSX Install Location.  Again you can move these folders around to a place of your choosing
 
27897895260_5e7bb296bf_o.png
 
 
 
Please Note:  When the Install has completed you will most likely see this message, This message is Normal as you don't have FSX Installed.
 
27587308433_48ccb622ac_o.png
 
 
 
=============================
 
 
(2) Adding the 40 Tongass Entries to your Terrain.cfg and Re-Numbering them.  Please make a Back Up of your terrain.cfg before you start
 
     A:  Copying and Pasting the 40 Tongass terrain Entries.
 
Please Note: I have Included the 40 Tongass Terrain Entries needed for this next bit at the end of Part 1:  Please read this section first and i will show you exactly what to do with these Terrain Entries. 
 
You will know if you have completed this bit correctly by picking any of the Airports in the above map (first picture)  Go outside your vehicle,  Click 12 and scroll back (aerial photo) 
 
Before you add your Tongass Terrain Entries you will notice that most of the lakes and rivers is covered in green land.  After you add the Entries you will now see a nice structure of lakes and rivers 
 
27563933754_c4d56c5fbd_o.png
 
 
 
 
Go to the End of Part 1:   1 Highlight the complete 40 Tongass Entries just like the Image shows,  Right Click and Click Copy.  Your going to paste these to the Bottom of your Terrain.cfg. 
 
Go to  Local Disk (C:) ►ProgramData ► Lockheed Martin ► Prepar3D   2 Paste the 40 Tongass Entries to the Bottom of your Terrain.cfg.   3 Click File at the Top left and Save it.  
 
27898687000_9233c678d4_o.png
 
 
 
 
 
B:  Re-Numbering the Entries
 
1  Before you start, Note the number at the top of your terrain.cfg Defaultexturecount=  My Number is 383, This number is to indicate the Total number of Textures in your terrain.cfg,    My last Texture Entry is 382 but the Texture Numbers Start at 0 and 0 is included as a Plus +1,  So 382 + 0 = 383 
 
2  Scroll up or down and find the first Tongass Entry 1 of 40,  Change the [TextureXX] to Your Total Number,   My number is 383 so i will input 383,  I will then move down and change each one of the [TextureXXX] adding a Plus 1 all the way down through all 40 of the Tongass Entries,  384, 385, 386 and so on and so forth 
 
27565692253_c7629fb38c_o.png
 
 
 
 
 
 
 C: Adjusting the Total DefaultTexturecount= 
 
When you have completed your last Texture Entry adding Plus 1 all the way,  Please Note Your last number, my number is 422,  I will now have to adjust the DefaultTexturecount= at the top to correspond with the amount of Texture entries I have.  
 
Like i said the Texture Numbers start at 0 and 0 counts as a Plus + 1,   My last number is 422 so my Total number will now read as DefaultTexturecount=423.
 
 
27898687430_86149b2879_o.png
 
 
 
=====================================
 
 
(3)  The elevation_adjustment files,  Copy and Pasting to Prepar3D\Scenery\World\Scenery
 
         A:  After and Before you add the elevation_adjustment files
 
1 After you add your elevation_adjustment files you will have a nice perfect looking Scenery.   2  Before you add the files,  sure its a bit mad looking alright  
 
28092183702_276be7ff04_o.png
 
 
 
 
B:  Copy and Pasting the elevation_adjustment files
 
 Your elevation_adjustment files are going to be located here  Program Files (x86) ► Microsoft Games  Microsoft Flight Simulator X
 
1 Go to this location and click into Scenery ► World ► Scenery.   2 Highlight the 8 elevation files, Right Click and Copy.  3 Go to  Prepar3D ► Scenery ► World ► Scenery Right Click and Paste these files to this location 
 
28092186922_532d1cd663_o.png
 
 
 
==================================
 
 
(4)   Moving the Simobjects, effects, effects\textures and sounds to the relevant folders 
 
        A:  The Simobjects folders, Boats, Airplanes and Rotorcraft 
 
Next we are going to move all the Simobjects "Vehicles" into the relevant folders.  
 
1  Go to  Program Files (x86) ► Microsoft Games  Microsoft Flight Simulator X  Click in Simobjects,  2 Pick a folder either Airplanes, Boats or Rotorcraft,  Highlight the folders,  Right Click and Copy
 
3 Go to  Prepar3D ►Simobjects  Right Click and Paste the Vehicles into the relevant folders,  Repeat this until you have Pasted 3 sets of folders across to  Prepar3D ►Simobjects
 
28196266125_43d29b5583_o.png
 
 
 
 
 
B:  Effects and Effects\Textures
 
Go to your Microsoft Flight Simulator X  in the same location,  Highlight the effects  Copy them and Paste them into Prepar3D ► Effects.   The exact same for Effects\Textures Copy and Paste them into Prepar3D ► Effects\Texture  
 
28196838805_df7f904c7b_o.png
 
 
 
 
C:  Sounds 
 
Same process as above.  Copy the Sound files from Microsoft Flight Simulator X  Copy them to Prepar3D ► Sounds 
 
28196840745_bef721f91b_o.png
 
 
 
 
D:   Scenery \ World \ texture
 
Last one,   Copy the Scenery \ World \ texture files from Microsoft Flight Simulator X.   Paste to  Prepar3D ► Scenery ► World ► Texture 
 
27581534114_599204eb2f_o.png
 
 
 
=================================
 
 
(5)   Adding the Higher and Lower Scenery's to your Prepar3D Scenery Librar
 
      A:  Adding the Tongass Higher and Lower Scenery Libraries
 
      B:  The correct Scenery order position
 
A: I will now add the Tongass Scenery library's to Prepar3D.  Please Note, You need to add the Tongass_Fjords_Lower_Priority First,  then add the Higher Priority.
 
Follow the Numbers in the Image, 1,2,3,4,  Click add area,  Click Browse, Navigate through your Hard Drive and locate your FSAdon folder,  add the Tongass_Lower first then the Tongass_Higher second.
 
B:  5  Move the 2 Tongass Scenery's down, The correct Scenery order position is Below all 3rd Party Airports, Ftx Orbx Airports and Regions.   Above Orbx Open LC, Orbx Vector and Global base    
 
27581749574_145d64078c_o.png
 
 
 
===============================================
 
 
(6)  Prepar3D Settings.  Traffic and Scenery Object settings
 
1  You Need to set your Traffic to at least 20% to see AI traffic,  Including Boats !!.   2  You can experiment with the Scenery Objects settings,  Find a nice balance of visuals and smoothness for your system.  
 
28096503162_6f9ed2bed5_o.png
 
 
 
======================================
 
 
(7)   AI Timetables,  Boats and Planes Big and Small, all moving to there own little Routes  (OPTIONAL) 
 
There are several AI Vehicles that populate the waters and land of Tongass_Fjords,  They Include DHC Beaver and DHC Otter floatplanes,  GA planes, Helicopters, Dash 7 freighter,  Cruise Ships and the Anacapa.
 
You can check out there timetables for the Routes by Downloading and running AI Flight Planner "AIFP3"  Its very simple just follow the Image below. 
 
I took the Dash 7 as an example,  I can now see the Timetable for the Dash 7 and go Plane spotting.  
 
28168724386_a8923468de_o.png
 
=============================
 
Below is the 40 Tongass Entries.   Please make a Back Up of your terrain.cfg before you start
// Tongass Fjords FSX custom textures 1 of 40
[Texture.XXX]
Name=Tongass_Utility_Corridor_Vectors
Color=FFC0C0C0
guid={2D393C42-36BB-46bd-A44D-DCAEF8C2F49D}
Textures=HS_FSX_utilities_wi.bmp,HS_FSX_utilities_hw.bmp,HS_FSX_utilities_su.bmp,HS_FSX_utilities_su.bmp,HS_FSX_utilities_su.bmp
Layout=3_PLUS_1
StripWidthMeters=1
LandClassRemapType=none
VectorAutogen={12F31285-6183-284D-AE9E-E0D27715E792}
ExcludeAutogen=Yes
RenderToTexture=No
RenderPriority=41000
Water=No

// Tongass Fjords FSX custom textures 2 of 40
[Texture.XXX]
Name=Tongass_Custom_Stream_Vectors
Color=FF01A2FF
guid={FCA4CA38-C54C-413d-B716-BB0BF09A8519}
Textures=HS_FSX_streams_AK_wi.bmp,HS_FSX_streams_AK_hw.bmp,HS_FSX_streams_AK_su.bmp,HS_FSX_streams_AK_su.bmp,HS_FSX_streams_AK_su.bmp
Layout=3_PLUS_1
StripWidthMeters=14
FlattenMode=none
FlattenOffsetMeters=-1
FlattenPriority=11000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=93500
Water=No

// Tongass Fjords FSX custom textures 3 of 40
[Texture.XXX]
Name=Tongass_Whitewater_Stream_Vectors
Color=FF01A2FF
guid={9A92F094-6149-482e-A911-D44CEA741218}
Textures=HS_FSX_whitewater_AK_hw.bmp,HS_FSX_whitewater_AK_hw.bmp,HS_FSX_whitewater_AK_su.bmp,HS_FSX_whitewater_AK_su.bmp,HS_FSX_whitewater_AK_su.bmp
Layout=3_PLUS_1
StripWidthMeters=12
FlattenMode=none
FlattenOffsetMeters=-1
FlattenPriority=11000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=93500
Water=No

// Tongass Fjords FSX custom textures 4 of 40
[Texture.XXX]
Name=Tongass_Effect-only_Shoreline_Vectors
Color=FFC0C000
guid={BD61D6A6-5CCB-4a75-99AC-F93EB8409E30}
Textures=HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_hw.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp
Layout=3_PLUS_4
StripWidthMeters=1
Effect=wavecontroller
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=No
RenderPriority=70000
Water=No

// Tongass Fjords FSX custom textures 5 of 40
[Texture.XXX]
Name=Tongass_Ocean_Shoreline_Vectors
Color=FFC0C000
guid={AEF4E4E3-167C-4853-A97E-A8975584187F}
Textures=HS_FSX_shore_ocean_AK_wi.bmp,HS_FSX_shore_ocean_AK_hw.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp,HS_FSX_shore_ocean_AK_su.bmp
Layout=3_PLUS_4
StripWidthMeters=17
Effect=fx_HS_FSX_oceanwavecontroller
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=92000
Water=No

// Tongass Fjords FSX custom textures 6 of 40
[Texture.XXX]
Name=Tongass_Lake_Shoreline_Vectors
Color=FFC0C000
guid={FD74842C-82F7-424f-818E-30BDADDF0FB6}
Textures=HS_FSX_shore_lake_AK_wi.bmp,HS_FSX_shore_lake_AK_hw.bmp,HS_FSX_shore_lake_AK_su.bmp,HS_FSX_shore_lake_AK_su.bmp,HS_FSX_shore_lake_AK_su.bmp
Layout=3_PLUS_4
StripWidthMeters=15
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=92000
Water=No

// Tongass Fjords FSX custom textures 7 of 40
[Texture.XXX]
Name=Tongass_River_Shoreline_Vectors
Color=FFC0C000
guid={6D2A1EF9-4D58-426f-8F06-A64955234200}
Textures=HS_FSX_shore_river_AK_wi.bmp,HS_FSX_shore_river_AK_hw.bmp,HS_FSX_shore_river_AK_su.bmp,HS_FSX_shore_river_AK_su.bmp,HS_FSX_shore_river_AK_su.bmp
Layout=3_PLUS_4
StripWidthMeters=10
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=92000
Water=No

// Tongass Fjords FSX custom textures 8 of 40
[Texture.XXX]
Name=Tongass_Glacier_Edge_Vectors
Color=FFC0C000
guid={94215586-8522-4400-B3AB-23ACFBFF3963}
Textures=HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp,HS_FSX_glacier_edge_ns.bmp
Layout=3_PLUS_4
StripWidthMeters=40
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=95000
Water=No

// Tongass Fjords FSX custom textures 9 of 40
[Texture.XXX]
Name=Tongass_Pier_Edge_Vectors
Color=FFC0C000
guid={E4107987-FEC4-45f0-AC70-4036F77D94F4}
Textures=HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_ns.bmp,HS_FSX_piers_lm.bmp
Layout=3_PLUS_4
StripWidthMeters=8
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=92500
Water=No

// Tongass Fjords FSX custom textures 10 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Runway_Grass_Vectors
Color=FFC00000
guid={B67BB454-E638-4da6-ACCA-D01E482F326D}
Textures=HS_FSX_airstriprunway_grass_wi.bmp,HS_FSX_airstriprunway_grass_hw.bmp,HS_FSX_airstriprunway_grass_sp.bmp,HS_FSX_airstriprunway_grass_su.bmp,HS_FSX_airstriprunway_grass_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=25
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39000
Water=No

// Tongass Fjords FSX custom textures 11 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Runway_Dirt_Vectors
Color=FFC00000
guid={014FFD42-ED80-4b88-BB8B-9128ACD3EC29}
Textures=HS_FSX_airstriprunway_dirt_wi.bmp,HS_FSX_airstriprunway_dirt_hw.bmp,HS_FSX_airstriprunway_dirt_sp.bmp,HS_FSX_airstriprunway_dirt_su.bmp,HS_FSX_airstriprunway_dirt_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=25
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39010
Water=No

// Tongass Fjords FSX custom textures 12 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Runway_Gravel_Vectors
Color=FFC00000
guid={0AA77D62-316F-472d-8198-92871CF59A8F}
Textures=HS_FSX_airstriprunway_gravel_wi.bmp,HS_FSX_airstriprunway_gravel_hw.bmp,HS_FSX_airstriprunway_gravel_sp.bmp,HS_FSX_airstriprunway_gravel_su.bmp,HS_FSX_airstriprunway_gravel_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=25
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39020
Water=No

// Tongass Fjords FSX custom textures 13 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Centerline_Grass_Vectors
Color=FFC00000
guid={C7FF4A70-438C-4b77-A669-2A96D8BAD566}
Textures=HS_FSX_airstripcenterline_grass_wi.bmp,HS_FSX_airstripcenterline_grass_hw.bmp,HS_FSX_airstripcenterline_grass_sp.bmp,HS_FSX_airstripcenterline_grass_su.bmp,HS_FSX_airstripcenterline_grass_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=25
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39500
Water=No

// Tongass Fjords FSX custom textures 14 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Centerline_Dirt_Vectors
Color=FFC00000
guid={D15ABB49-F539-4d59-B2C2-5659E8858023}
Textures=HS_FSX_airstripcenterline_dirt_wi.bmp,HS_FSX_airstripcenterline_dirt_hw.bmp,HS_FSX_airstripcenterline_dirt_sp.bmp,HS_FSX_airstripcenterline_dirt_su.bmp,HS_FSX_airstripcenterline_dirt_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=25
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39510
Water=No

// Tongass Fjords FSX custom textures 15 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Centerline_Gravel_Vectors
Color=FFC00000
guid={010E1C08-9E6C-4d4a-8DD3-B266CB0C4B85}
Textures=HS_FSX_airstripcenterline_gravel_wi.bmp,HS_FSX_airstripcenterline_gravel_hw.bmp,HS_FSX_airstripcenterline_gravel_sp.bmp,HS_FSX_airstripcenterline_gravel_su.bmp,HS_FSX_airstripcenterline_gravel_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=25
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39520
Water=No

// Tongass Fjords FSX custom textures 16 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Blending_Grass_Vectors
Color=FFC00000
guid={3E0A3C41-4E01-47ff-9AE8-6EB6C75D40F6}
Textures=HS_FSX_airstripblending_grass_wi.bmp,HS_FSX_airstripblending_grass_hw.bmp,HS_FSX_airstripblending_grass_sp.bmp,HS_FSX_airstripblending_grass_su.bmp,HS_FSX_airstripblending_grass_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=15
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39500
Water=No

// Tongass Fjords FSX custom textures 17 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Blending_Dirt_Vectors
Color=FFC00000
guid={D0BFF35F-EFC8-4fd5-94D4-46BE66CBB9FD}
Textures=HS_FSX_airstripblending_dirt_wi.bmp,HS_FSX_airstripblending_dirt_hw.bmp,HS_FSX_airstripblending_dirt_sp.bmp,HS_FSX_airstripblending_dirt_su.bmp,HS_FSX_airstripblending_dirt_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=15
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39510
Water=No

// Tongass Fjords FSX custom textures 18 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Blending_Gravel_Vectors
Color=FFC00000
guid={3EBFD204-C526-4580-94C2-C8F96AC4B269}
Textures=HS_FSX_airstripblending_gravel_wi.bmp,HS_FSX_airstripblending_gravel_hw.bmp,HS_FSX_airstripblending_gravel_sp.bmp,HS_FSX_airstripblending_gravel_su.bmp,HS_FSX_airstripblending_gravel_fa.bmp
Layout=3_PLUS_4
StripWidthMeters=15
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=39520
Water=No

// Tongass Fjords FSX custom textures 19 of 40
[Texture.XXX]
Name=Tongass_Foot_Trail_Vectors
Color=FFC00000
guid={72885ECD-0044-4f0c-8810-D54943776930}
Textures=HS_FSX_trails_AK_hw.bmp,HS_FSX_trails_AK_hw.bmp,HS_FSX_trails_AK_su.bmp,HS_FSX_trails_AK_su.bmp,HS_FSX_trails_AK_su.bmp
Layout=3_PLUS_4
StripWidthMeters=8
LandClassRemapType=none
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=100000
Water=No

// Tongass Fjords FSX custom textures 20 of 40
[Texture.XXX]
Name=Tongass_Gravel_Road_Vectors
Color=FFC00000
guid={4B2C8A99-3DCE-4d9e-B830-659471F794D5}
Textures=HS_FSX_road_gravel_AK_wi.bmp,HS_FSX_road_gravel_AK_hw.bmp,HS_FSX_road_gravel_AK_su.bmp,HS_FSX_road_gravel_AK_su.bmp,HS_FSX_road_gravel_AK_su.bmp
Layout=3_PLUS_4
StripWidthMeters=10
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=101000
Water=No

// Tongass Fjords FSX custom textures 21 of 40
[Texture.XXX]
Name=Tongass_Asphalt_Road_Wide_Vectors
Color=FFC00000
guid={52A91333-6129-434c-926C-7063D8710F53}
Textures=HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_hw.bmp,HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_su.bmp,HS_FSX_road_asphalt_w_AK_lm.bmp
Layout=3_PLUS_4
StripWidthMeters=14
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=103000
Water=No

// Tongass Fjords FSX custom textures 22 of 40
[Texture.XXX]
Name=Tongass_Asphalt_Road_Narrow_Vectors
Color=FFC00000
guid={A777884F-BB4B-466d-9D26-058CF647B87E}
Textures=HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_hw.bmp,HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_su.bmp,HS_FSX_road_asphalt_AK_lm.bmp
Layout=3_PLUS_4
StripWidthMeters=10
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=102000
Water=No

// Tongass Fjords FSX custom textures 23 of 40
[Texture.XXX]
Name=Tongass_Town_Polygons
Color=FF00C000
guid={08620396-86AF-4ce2-AB24-4DFC2483088B}
Textures=LARGE_CITY_SUBURBAN_NON_GRID_WET
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=35500
Water=No

// Tongass Fjords FSX custom textures 24 of 40
[Texture.XXX]
Name=Tongass_Residential_Polygons
Color=FF00C000
guid={A4D6102C-1BC8-437a-BB09-C50D39B904EC}
Textures=SMALL_CITY_SUBURBAN_NON_GRID_WET
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=35500
Water=No

// Tongass Fjords FSX custom textures 25 of 40
[Texture.XXX]
Name=Tongass_Cutblocks_NoRegen_Polygons
Color=FF00C000
guid={0FBDB4FA-5066-46aa-9895-024F83C1CA23}
Textures=HOT_AND_MILD_GRASSES_AND_SHRUBS
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=35500
Water=No

// Tongass Fjords FSX custom textures 26 of 40
[Texture.XXX]
Name=Tongass_Cutblocks_Regen_Polygons
Color=FF00C000
guid={2ED98988-4FA9-49c4-93EF-12D196BC3141}
Textures=COLD_GRASSLAND
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=35500
Water=No

// Tongass Fjords FSX custom textures 27 of 40
[Texture.XXX]
Name=Tongass_Parking_Lot_Polygons
Color=FF00C000
guid={572E186F-2AFE-40ed-A0E0-471E092B3B81}
Textures=HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_ns.bmp,HS_FSX_parkinglot_lm.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=36000
Water=No

// Tongass Fjords FSX custom textures 28 of 40
[Texture.XXX]
Name=Tongass_Concrete_Polygons
Color=FF00C000
guid={D752B3EA-4080-4529-9833-256CB3EBBD51}
Textures=HS_FSX_concrete_ns.bmp,HS_FSX_concrete_hw.bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_ns.bmp,HS_FSX_concrete_lm.bmp
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=36000
Water=No

// Tongass Fjords FSX custom textures 29 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Skirting_Grass_Polygons
Color=FF00C000
guid={CD941FD5-DD39-48ef-B709-F9FA70D92A07}
Textures=GRASS
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=36000
Water=No

// Tongass Fjords FSX custom textures 30 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Skirting_Dirt_Polygons
Color=FF00C000
guid={4EDB697F-46C1-457d-BD89-2F8E8CFCC9C2}
Textures=AIRFIELD1
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=37000
Water=No

// Tongass Fjords FSX custom textures 31 of 40
[Texture.XXX]
Name=Tongass_Airstrip_Skirting_Gravel_Polygons
Color=FF00C000
guid={882EDEED-D1C1-4e8d-80F3-1CE3F0B51F7F}
Textures=AIRFIELD2
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=38000
Water=No

// Tongass Fjords FSX custom textures 32 of 40
[Texture.XXX]
Name=Tongass_Forest_Polygons
Color=FF00C000
guid={77B0E345-1A9E-434c-95ED-4BF3BD6ED50D}
Textures=COOL_CONIFER_FOREST
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=35000
Water=No

// Tongass Fjords FSX custom textures 33 of 40
[Texture.XXX]
Name=Tongass_Gravelbar_Polygons
Color=FF00C000
guid={0D2DF352-247C-4444-A250-E874D00210AD}
Textures=GRASS_CROPS
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35500
Water=No

// Tongass Fjords FSX custom textures 34 of 40
[Texture.XXX]
Name=Tongass_Mudflats_Polygons
Color=FF00C000
guid={1C9965F3-D6E1-4fc2-9104-D22232492831}
Textures=CORN_AND_BEANS_CROPLAND
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=35500
Water=No

// Tongass Fjords FSX custom textures 35 of 40
[Texture.XXX]
Name=Tongass_Muskegs_Polygons
Color=FF00C000
guid={C94E5D68-E0D9-4464-BBA5-56DD3000A080}
Textures=CROPS_AND_TOWN
ExcludeAutogen=No
RenderToTexture=Yes
RenderPriority=35500
Water=No

// Tongass Fjords FSX custom textures 36 of 40
[Texture.XXX]
Name=Tongass_LandWaterMask_Water_Ocean
Color=FF416BAB
guid={F1A114C7-200B-426c-BD15-D5FFD01BA30E}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=90000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=82000
Water=Yes

// Tongass Fjords FSX custom textures 37 of 40
[Texture.XXX]
Name=Tongass_Lake_and_River_Ice_Polygons
Color=FF00C000
guid={8FB3E60D-9E24-4c68-9895-90938E777341}
Textures=HS_FSX_ice_water_wi.bmp,HS_FSX_ice_water_hw.bmp,HS_FSX_ice_water_su.bmp,HS_FSX_ice_water_su.bmp,HS_FSX_ice_water_su.bmp,HS_FSX_ice_water_lm.bmp
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=84000
Water=No

// Tongass Fjords FSX custom textures 38 of 40
[Texture.XXX]
Name=Tongass_LandWaterMask_Water_Lake
Color=FF416BAB
guid={14FFF999-3827-436c-913E-161557730B67}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=70000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=82000
Water=Yes

// Tongass Fjords FSX custom textures 39 of 40
[Texture.XXX]
Name=Tongass_LandWaterMask_Water_River
Color=FF416BAB
guid={D415FC5A-C2AF-4a59-BDAF-2AFBD9873A68}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=80000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=83000
Water=Yes

// Tongass Fjords FSX custom textures 40 of 40
[Texture.XXX]
Name=Tongass_AutoGen_Exclude
Color=FFFFFF00
guid={2D373F20-DC64-4758-B920-731FB2A360CD}
FlattenMode=none
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=No
RenderPriority=200000
Water=No


 
 
The End of Part 1,  To Install for Prepar3D only 
 
 
=================================================================================================
=================================================================================================
 
 
 
Part 2: To Install for Prepar3D,  With Prepar3D and FSX Installed on your Computer.  
 
If you have FSX Installed as well as Prepar3D,  The Tongass Installer will want to Install to FSX,  Change this to a Different Location.
 
The Installer will then Install the FSAdon to the place of your choosing.
 
It will also Install the 4 Tongass folders to FSX, EffectsSoundsSimobjects and Scenery.  This is easy to sort out, Follow the next Image
 
28203496605_e3c192197f_o.png
 
 
 
Go to your FSX Install Location,  The Tongass Installer will Install files into the following locations  FSX Scenery\World\Scenery,  Scenery\World\Texture,  Simobjects, Effects, Effects\textures and Sound
 
Click into the Image,  the files i have boxed in Red are the exact files you need to Highlight, Copy and Paste them into the relevant Prepar3D folders. There are 50 effects in total,  you will know them by Name all starting with Fx_HS
 
For everything else Part 1 applies just follow the above Instructions  
 
 
28126288201_d414d7bde3_o.png
 
 
 
 Scenery\World\Texture
 
28100309082_d42b5e80c2_o.jpg
 

 

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Well done Elaine!

 

Vic

 

Thank you Vic and Thank you for all the Tips you gave me :hi:  

 

 

I have the migration tool, can I just use that? I have both FSX and P3D.

 

Donald

 

Yes you can Donald,  In saying that though the above method shouldn't take you any longer then 5 minutes.    

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Thanks a lot, Elaine. A few weeks ago I had contacted Holger Sandmann, who is one of the main developers of Tongass (and Misty Fjords for FS9). I asked him, whether there is a chance to develop an upgrade for P3D. His answer is here:

 

"when FSAddon and myself parted company some six years ago the distribution rights to Tongass Fjords and Misty Fjords remained with FSAddon. Nothing unusual about that but it does mean that the products become static in terms of updates or porting to other platforms. Technically, Francois from FSAddon could have hired people to take over further development but I'm not aware of any efforts of his in that regard. Last year I reached out to him regarding selling the Tongass Fjords distribution rights to Orbx but, thus far, he's declined to consider it, and ask is all we can do.

 

 

Cheers, Holger"

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Hello bernd.   Yes that's a pity alright.  Fortunately though it is a pretty straight forward Install,  But it would be nice to get a native Prepar3D Installer.  

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Thank you for taking the time to write such excellent easy to follow guide. I used the migration tool to install Tongass in P3D V3 but used your guide to make sure all the files where in the right place.

 

I am enjoying the wonderful scenery once again.

 

Many Many thanks for the guide. :smile: :smile:

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A timely thread for me Elaine, as I am about to re-install Tongass Fjords in P3D. I installed it in P3Dv2 using the EMT, but I think I might follow this guide of yours to install it in P3Dv3. Thanks very much. :smile:

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Yes this Scenery Ad On only caught my eye when Jack Sawer was trying to Install it,  I couldn't over the quality of it and the Bang-For-Buck you get with this Scenery, It was released years ago but still stands tall among the best of them,  Fantastic stuff  

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By chance is there anywhere a similar tutorial for the Misty Moorings ensemble?

 

In FSX I had both Tongass Fjords & Misty Moorings running & they complemented each other well.

 

I would like to have that in P3Dv3.5 too, if possible.

Thanks

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Thanks for this Elaine.  I has always been one of my favourite addons so will install this weekend.

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I tried a simpler approach - works the same even if you have only P3D or FSX and P3D installed.

Create a text file inside the P3D root folder and rename it fsx.exe.

Then used the free Flight 1 registry fix tool and set Prepar3D = FSX.

 

Install as normal.

Then copy the terrain.cfg from the "Program Data/P3D" folder to the P3D root folder (save you from manually doing all the renumbering of the textures). After installation I cut and pasted it back.

Seem the only thing I had to do manually then was to copy the traffic files from the "cache" folder to scenery/world/scenery folder. You probably have to move some of the other "chache" files as well, depending on the options you would like to actiavte.

 

And of course, add the scenery manually into the scenery library after launching P3D. 


Works for Vancouver V3+ as well.

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Wow!

This post should be a sticky!

A warm thanks to you Elaine.

Back to the old days!

:--))

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