December 18, 20169 yr Still experimenting of course. "Society has become so fake that the truth actually bothers people".
December 18, 20169 yr The clouds themselves look okay to me but the drawing distance is absolutely way too close. Spoils the entire idea of being there.
December 18, 20169 yr Author What do you mean the "drawing distance"? How far away are they visible? "Society has become so fake that the truth actually bothers people".
December 18, 20169 yr Proper cloud draw distance is 90 mi Angus Rowlands: i7 8700 RTX Asus Strix 2080, 16 GB RAM
December 18, 20169 yr The clouds have a light tint of pink-purple color, which doesn't look right for that time of day. Also the sky is pretty dark in those last two shots. FWIW, I'm using a calibrated graphics production monitor, but you can just load the shots into an image editor and see the color cast in the RGB values. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
December 18, 20169 yr Author Regarding the drawing distance, here's a shot taken from 40.000 ft, I increased the cloud cover so it shows best: "Society has become so fake that the truth actually bothers people".
December 18, 20169 yr Looks Really good can i try them .... i7 4777k 4.6mhz, 32gddr3, GTX 760 4g sci ,Saitek x52,yoke and quadrant, 60 Led . SSD
December 18, 20169 yr To me they look better than in any of the commercial alternatives... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 18, 20169 yr What do you mean the "drawing distance"? How far away are they visible?Yes. That new screenshot is better! In the first shots I can see the empty sky and the horizon too clearly. I do see some obvious repetition (in that last short from your first post) but usually I don't notice that during flying anyway. (HDEv2 isn't perfect either!) What clouds are these? Charles's and jcomm's post seem to imply these are clouds of your own? If so, I am in!!!
December 18, 20169 yr Author What clouds are these? Charles's and jcomm's post seem to imply these are clouds of your own? If so, I am in!!! I do not own the cloud textures so I cannot share them, but the most difficult part is tuning the datarefs, rather than the cloud textures per se. If I succeed in making some good cloud textures by myself and having good results with the dataref, I will publish it. "Society has become so fake that the truth actually bothers people".
December 18, 20169 yr This is an example of why I love the X-Plane community. They generously give away fixes and all kinds of goodies for XP. I hope you can sort it out and share it. TKS! MSFS
December 18, 20169 yr I think they look really good. I was always under the impression that the default cloud engine could do much better if Laminar would give the textures, the skycolors and the art controls some love. Your experiments (and others) clearly show it. With more inside knowledge and maybe some tuning of the underlying engine it should be possible to make them look and behave really good. I'm still hoping we'll see a real upgrade early in the XP11 run. I'm just not willing to spend 70 bucks for an weather/clouds add-on that I will not be 100% satisfied with (as they all work around too many limitations and seem to compromise in one or the other way). Flo B.
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