December 26, 20169 yr I can't guess if there is any interest at PMDG in Aerofly FS 2, but the platform covers at least one of their requireents - Worldwide coverage - and does it in a rather promising way looking at what is slowy but remarkably being made available. The flight dynamics of even the default aircraft are very interesting, and oppening their configyration files reveals a lot of room for detailled modeling of aero and systems. Actually everything can be done externaly and plugged into tge sim as the just released SDK may well reveal. Yes, there's also X-Plane, but that's a different story... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 26, 20169 yr I was gonna say this too.. Just bought it yesterday and man it's so smooth in VR 😃 Thanks,Pankaj Dekate
December 27, 20169 yr I was gonna say this too.. Just bought it yesterday and man it's so smooth in VR Curious? What VR system are you using for VR? Using Oculus Flyinside, it's Beta but lots of fun to work with, I have it very working pretty well now. BaldyB Denis Bolduc
December 27, 20169 yr what Aerofly needs is a killer airliner (or even something like a big twin) with realistic systems, some AI traffic and some basic ATC, so that your hardcore simmers would give it a serious look. If it had all three of those and those customers, there'd be a market for a shedload of add-ons, which would make companies want to develop for it. I presume that is their plan. As it stands, it cheap enough for the curious to buy it anyway, but they need to nail their colours to the mast and show they are seriously aiming at making it something with longevity and scope for third party support. Alan Bradbury Check out my youtube flight sim videos: Here
December 27, 20169 yr Seems a bit early I believe, the Aeorfly 2 is still under developement, and barely just released an SDK for creating content, for which documentation seems quite small. But I don't think developing on an early access product is good anyway, as things can change drastically before release. I don't feel that their graphics are the best either, especially without PBR rendering which is coming with X-Plane 11 and really does a great job on making the aircraft looks so much better for the reflection properties of the metal. Aurelien Vandoorine
December 27, 20169 yr Perhaps there's a reason Lockheed and Dovetail decided to build on existing platforms rather than build from the ground up. Regards, Graham Derreck CYMM
December 27, 20169 yr True! I just wish, that Lockheed-Martin would re-develop the lighting system in Prepar3D from scratch (or actually make a lighting system in Prepar3D). A similar system like in X-Plane would be fantastic! Sorry for going off-topic! Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
December 27, 20169 yr It is exciting to see several flight simulators chasing our $$$s. 2017 is going to be very entertaining, and I am sure that LM P3D will take a clear lead. Cheers, Richard Intel Core i7-7700K @ 4.2 GHz, 16 GB memory, 1 TB SSD, GTX 1080 Ti, 28" 4K display Win10-64, P3Dv5, PMDG 748 & 777, Milviz KA350i, ASP3D, vPilot, Navigraph, PFPX, ChasePlane, Orbx
December 27, 20169 yr I still remember there was a time when Microsoft stopped development on FSX. while people were worried and debating as to whats going to happen to their hobby. Lockheed came along with their initial version of P3D. People were still skeptical about it since they were going to cater to a different audience. And in a few years, here we are..Golden age for Flight simulators....hopefully... Thanks,Pankaj Dekate
December 28, 20169 yr Aerofly seems promising. 2017 P3D 64 bit version DTG Flight Simulator Aerofly FS2 with updates,service packs etc Xplane 11 If you search the net about aerofly fs2 you will notice that ORBX will make sceneries for that platform and aerosoft airbus x is already implemented in the platoform too.(at least the cockpit textures are exactly the same) Mihalis Vele A3xx series Boeing 737/747-400/757/767/777
January 4, 20179 yr Well, IMO, Xplane looks very very challenging for LM right now. I wonder if LM will finally go for 64 bits, and if its going to be the same cartoon thing but 64 bits or sometthing more advanced to reach Xplane taste around... Raphael Chacón FLYSIMWARE-SM#1378797 RXP750-#1533812 RXP530-#1526291 RXP430-#1543520 FS2C #43560 #52175 #68068 #68152 #69299 #71201 #72243 #105040 SM#1325481 PMDG #60260 #73469 #144746 #194702 #196953 #230831 #236231 #251801 #266742 #336381 #397556
January 4, 20179 yr Author After the bits, will come the need for a better flight dynamics engine - they shouldn't continue to bare on good-old MSFS... which was good long ago in the time of our grandchildren.... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
January 4, 20179 yr Well, IMO, Xplane looks very very challenging for LM right now. I wonder if LM will finally go for 64 bits, and if its going to be the same cartoon thing but 64 bits or sometthing more advanced to reach Xplane taste around... 64 bits has nothing to do with graphics, it's changing things on how much memory you can address and can also allow more accurate calculation in some case with 64 bits precisions instead of 32 bits. But on the graphical side it has zero impact on the visual themselves Aurelien Vandoorine
January 10, 20179 yr 64 bits has nothing to do with graphics, ... Well now, that is not strictly correct. In fact, it is not correct in any way what so ever since nobody has made a 32bit graphics card for a PC in a very very long time indeed. Paul Smith.
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