dutto88

4K bad blurries

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Hey guys,

 

So got my new 4K monitor as discussed in a new thread! I've found the loss of FPS is big but what I've learnt it's to be expected with the more pixels etc! My problem is even tho the FPS isn't the best it still seems smooth and not many stutters, but I'm having a problem with blurries?

I've turned down the settings to maybe medium ish.

 

Is there any tweaks I can use ? I've seen a lot of threads about 6700K affinity mask but not really sure ?

 

Any suggestions

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I run a 970 gtx on a 2700k OCED to 4.8. I have bad blurries too. It's terrible. I'm hoping a new gtx 1080 can help with it but I'm curious as to what other people are saying. I have not found an affinity mask that works.

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Is there any tweaks I can use ? I've seen a lot of threads about 6700K affinity mask but not really sure ?

Any suggestions

 

Are you using the 4K recommended 30Hz monitor refresh rate setting and VSync/Tripple Buffer on?

 

gb.

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If I use the often recommended affinity mask of 14 for four cores then I get a bad case of blurries.  Regardless of any other setting, but use no affinity mask and they are gone.

 

My normal settings are TML 6 TBM 120 Frame rate lock 20,  4K monitor 30Hz refresh.  Stunning clarity.

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I have this issue too but only on approach.  Once I get lower they sharpen up.  I also have a 4k and run it at 25hz unlimited FPS and vsync.  My system can maintain 25 much easier than 30 with certain addon airports/aircraft.  Climbing out everything is usually good until I get to around 10k.  After that it's pretty blurry until final approach.  If there aren't any clouds the textures are usually sharper (I'm guessing since there's less demand on my system).  I have a 6600k OC to 4.4ghz and a 1060 on a 4k monitor.  I also get slight stutters on approach as I get into closer distance to the airport it starts loading everything (especially at the heavier addon airports)  I'll be looking to upgrade the GPU at some point and hope that helps with not only blurries but being able to run 4x SGSS as well to help with those last bit of shimmers.

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I really would like to keep this topic alive...

Just upgraded to a new PC which is powerful enough to keep always 30 FPS, but still I have issues with blurries in certain areas, mainly mountainous regions and especially ORBX Lake Tahoe scenery, where textures stay blurred even during landing. I have no changes what so ever in the p3D.cfg file, and the PC is working clearly below 100% on all cores, but still the blurries...Maybe we have to live with that - which I would really regret, since P3D makes so much fun and great experience when you have a decent and modern computer system. 

 

Thomas

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Have a play around with your Nvidia inspector settings, there are some good tutorials on line that will help get your graphics card 4k ready.

 

Thanks, 

Will.

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Have a play around with your Nvidia inspector settings, there are some good tutorials on line that will help get your graphics card 4k ready.

 

Thanks, 

Will.

Sorry but i have a 4k monitor, 2x GTX 980 in SLI, an old 3770K OC to only 4.2, total clean P3D.cfg, no Nvidia Inspector and I have never blurries.

I have in P3D vsync on, triple buffering on, frames limited to 30.

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Sorry but i have a 4k monitor, 2x GTX 980 in SLI, an old 3770K OC to only 4.2, total clean P3D.cfg, no Nvidia Inspector and I have never blurries.

I have in P3D vsync on, triple buffering on, frames limited to 30.

 

 

So do I...except the internal frame limiter, which is set to limited (for performance reasons)

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Sorry but i have a 4k monitor, 2x GTX 980 in SLI, an old 3770K OC to only 4.2, total clean P3D.cfg, no Nvidia Inspector and I have never blurries.

I have in P3D vsync on, triple buffering on, frames limited to 30.

So do I...except the internal frame limiter, which is set to limited (for performance reasons)

usually every system is different when configuring flight sim, for instance I would watch videos how to get higher FPS and an overall better looking sim but copying values wouldn't make a difference I would have to self tweak for my system, in most cases nvidia inspector is extremely recommended, I am confused to why you havent used it, for most it has made a brilliant improvement. Again this could be different for your sim but its always about experimenting. It was just a suggestion anyway.

 

Thanks.

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So do I...except the internal frame limiter, which is set to limited (for performance reasons)

 

 

I meant "unlimited"....sorry

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I would have to self tweak for my system, in most cases nvidia inspector is extremely recommended, I am confused to why you havent used it,

 

Hi Will

 

I haven't used NI for some time now. Seems to be a bit of a lucky dip on opinion as to whether it is of any value, so I just stopped using it. Are you using NI settings other than FPS limiter? I don't have any performance issues - just curious to know what people are doing.

 

cheers

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I was skeptical at first, but I probably took a day out of my life to watch a few videos - the one that helped me most was Matt Davies FSX Settings 2015 which he shows you the best NVI settings. For me it was a massive success - I gained about 5-10 fps maybe a little more and all the horrible flashes and jaggedy edges all vanished. Ill send a link to a print screen of my settings, please understand im not saying it will help you, but its worth a try eh? Fiddle round with it see what you can do. If nothing improves then I cant suggest much else.

 

http://tinypic.com/r/314frdz/9

 

thanks,

 

Will 

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But wait - you'do realise that this is the P3D forum, right? Like many other P3D 4K 30hz users I do not need to use NVI, except for limiting the frames to 30.5.

 

FSX is a different ballgame, as far as I remember  :wink:

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The problem is 8xSGSS destroys performance.  I can't even maintain 4x on my 1060 in clouds without it becoming a slideshow.  I've settled for 4x MSAA in game and 4x SS and it does an ok job.  4x SGSS was enough to get rid of most of my flickering and such but my card can't handle it.  Hopefully once i upgrade it will give me more power for better AA settings and help with blurries.

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But wait - you'do realise that this is the P3D forum, right? Like many other P3D 4K 30hz users I do not need to use NVI, except for limiting the frames to 30.5.

 

FSX is a different ballgame, as far as I remember  :wink:

I am aware of that but NVI isnt just made for FSX, its a tweaker for your GPU. I never said it will definitely work, but i'm sure there's no harm in trying? It has been successful for some it may be successful for you or anybody else who gives it a shot. If doesn't work you wont be suprised;)

 

Cheers,

 

Will.

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The best way to reduce blurries according to my experience is to use internal frame rate limiter at 30 FPS in mountain area and unlimited frames in urban/flat regions. This helps at least in my case. Seems that texture loading is faster when frames are limited, however in heavy urban regions it hits on performance, so I leave them unlimited there.

 

Thomas

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I am aware of that but NVI isnt just made for FSX, its a tweaker for your GPU. I never said it will definitely work, but i'm sure there's no harm in trying? It has been successful for some it may be successful for you or anybody else who gives it a shot. If doesn't work you wont be suprised;)

 

Cheers,

 

Will.

 

I used NVI for 30.5 limited time until I discovered using the 30 refresh rate on the Dell ultra wide display I'm using.   There is not the slightest hint of a stutter, hesitation, etc since discovering this until...my 5y/o PC isn't up to the task when frames dip below 30, then I lose the smoothness factor which is truly perfect.  Sometimes is overburdening the GPU that does this so I have GPUz running so I can see the % utilization and as long as I keep it below 99% all's well in most situations.  I know my SB-E at 4.42Ghz is doing the best it can so in complex airports in PMDG 737/777 I have to keep sliders dialed back a littie until I'm out of the area.  I never experience blurries using frames UNLIMITED w/ or w/o triple buffering, and AM of 340 per SteveW and GSalden I thnk his name is.

 

Quite frankly I don't get why people are buying large 4K displays--just sit a little closer and offload all of that extra processing.   Now an OLED monitor might add something interesting for night flying in particular.

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Quite frankly I don't get why people are buying large 4K displays--just sit a little closer and offload all of that extra processing. Now an OLED monitor might add something interesting for night flying in particular.

Because you have an almost 1:1 cockpit replica in terms of size...and it does not matter how big the screen is - the resolution counts.

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Do you have FFTF=0.01 in your P3D. cfg?

 

That gave me stutter and blurry textures. Try remove it and maybe tripple buffering on as well. Not sure about the last on though but smooth as h...

 

Michael Moe

 

Michael Moe

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another thing to think about is the 4k resolution itself and what uglier things it brings to the surface. here's an example...

 

I looked on three friends' PCs and they where all running 1080p setups. I noticed that the "blurries" or what I considered to be blurry was the normal texture loading progression. On their 1080p setups though, it wasnt as noticeable because it wasn't as clear as my 4k setup. 4k resolution will show more clarity but if the textures are lower resolution, you will notice the lower resolution textures more on 4k than you would 1080p.

 

It's just a thought.

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Because you have an almost 1:1 cockpit replica in terms of size...and it does not matter how big the screen is - the resolution counts.

 

I guess, but to me the cost in processing overhead outweighs the benefit.  The OP's comment says it all, 'I've found the loss of FPS is big but what I've learnt it's to be expected with the more pixels etc!'

 

Plus, if you're bent on higher resolution you can always use DSR but then you lose a little crispness leaving native resolution.  What really needs to happen to make increasing resolution worth the processing hit is increasing the resolution of the native textures, for example having textures down to 1cm granularity.  I am supporting Matthew's comment above.  Until that happens it hardly seems worth the change to 4K, and especially if the screen is large.

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I'm having a very good experience with 4k. I run three 4k monitors in Nvidia surround, but stretch the screen so it occupies 100% of the middle monitor and 50% on both the side monitors. The monitors are each 43" so the whole setup covers my peripheral vision. I've used Rob's intructions to the letter and have had no problems with stutters or blurries. I do lower my settings in urban areas, but the sim is still smooth. I think that my recently upgraded hardware is also a plus.

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but stretch the screen so it occupies 100% of the middle monitor and 50% on both the side monitors.

 

What exactly are you doing to 'stretch the screen'? I was using Eyefinity with my R9 390 but now I use a 1080 I will need to use Surround with 3x 43 like yourself. Currently use 1x 55 inch tv and its great (like being IN the cockpit) except having esperienced the fantastic 3 screen setup nothing else will ever seem more than fake from now on.

I did get some mild stretching but didnt mind too much with the ati card setup. Dont you mean 'compress' the side screens so the stretching appears normal again? Sorry using FSX but monitor setup should be he same?

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Hello Russell--I have my screen and P3D set at the bezel corrected surround resolution. I put the sim in windowed mode, and drag the outer edges of the sim to half way across each of the side monitors. I then leave unchecked the "autofill main view" in the upper right hand of the first settings page but do check the "black out desktop" and then select select full screen view on the menu bar. What results is a full screen view going across the middle monitor and half of each side monitors. The parts of the side screen not used are blacked out, so no part of my desktop shows. I only did this one time, and P3D remembers the setup whenever I run P3D so I don't have to go through the process each time I fly. The side screens are streched somewhat but not as bad as that which reults from using all of the side screens. The side screens are offset so that they are on the outer edges of my peripheral vision. The whole deal works very well.

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