Fi5kuS

XPL "Enriched autogen"

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Anyone tried this? Dropbox link in the text. The author makes some valid points regarding the use of Orthophotos.

 

 

 

 

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It looks very good and it's great to see people using W2XP as I had intended. However, I didn't manage to sit through the video (I skipped through it) because the robotic voice drove me crazy :)

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XP11's lighting is so good. And its default scenery also looks extremely nice, especially with ground shadows turned on.

With future versions of XP11 bringing further improvements on performance and variety of autogen, this sim will definitely assert its lead role when it comes to realistic visuals.

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The holy grail of scenery generation and it gets only 7 comments. Could anybody post his Ortho4XP settings. Thanks in advance!

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He's not using ortho photos, it's just default scenery with some extra objects added using W2XP.

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I quote from the manual: 

 

"1. Please ensure that a „enriched autogen“ scenery is already available for the area you want to fly in. 2. Use Ortho4XP to generate its so called overlays of the tiles of your desire (y-folder). In Ortho4XP select the global scenery folder of X-Plane 11 as source folder. In actual versions of Ortho4XP you can use batch processing if you want to generate a larger amount of tiles. I do not use regular orthophoto tiles anymore (meanwhile I prefer X-Planes default textures), so this y-folder is the only one you will need. If you use batch processing, just check „built overlays“. Leave the other options unchecked. 3. When Ortho4XP has finished its overlay generation process, place the y-folder (it is called „yOrtho4XP_overlays“) in custom scenery folder of XPlane. "

 

I`m not sure about the settings of Ortho4XP. I did start a batch processing and have to wait now. Hopefully it works.

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Its great, I only wonder one thing: Why re-generate autogen into its own layer if X-Plane 11 already comes with that? Why not just have the actual additional objects as "enhanced Overlay Scenery"?

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So we do need to process it in Ortho4XP? That's a shame, not really interested in orthos.

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AnsorgJ, on 24 Feb 2017 - 12:18 AM, said:

Its great, I only wonder one thing: Why re-generate autogen into its own layer if X-Plane 11 already comes with that? Why not just have the actual additional objects as "enhanced Overlay Scenery"?

because the enriched layer alone does not have the houses/trees/road autogen and my understanding is the enriched scenery overlay alone will suppress default autogen and that is without having any ortho. So the Y layer from Ortho is to get back the default xp autogen (houses/trees/roads)

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So we do need to process it in Ortho4XP? That's a shame, not really interested in orthos

 

No, Ortho4XP is just needed for extracting the autogen from the Laminar's DSF. The "Enriched" layer contains an exclusion layer that removes everything below it ... the idea behind this is that you can take the extracted autogen from X-Plane 11's default scenery (which was generated from OSM data in mid 2016) and combine it with AlpilotX's HD mesh.

 

So your scenery file would look something like this:

 

Extracted X-Plane 11 Autogen (yOthro4XP_Overlays)

The Enriched Stuff

AlpilotX U/HD Mesh (or Othro4XP scenery if you prefer)

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No, Ortho4XP is just needed for extracting the autogen from the Laminar's DSF. The "Enriched" layer contains an exclusion layer that removes everything below it ... the idea behind this is that you can take the extracted autogen from X-Plane 11's default scenery (which was generated from OSM data in mid 2016) and combine it with AlpilotX's HD mesh.

 

So your scenery file would look something like this:

 

Extracted X-Plane 11 Autogen (yOthro4XP_Overlays)

The Enriched Stuff

AlpilotX U/HD Mesh (or Othro4XP scenery if you prefer)

ok but that means we need to regenerate default autogen for the full country example if we use enriched overlay for austria, i will need to re generate full default autogen for austria in Y overlay in ortho?

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Does this work in XP10?

 

If you want this to work with XP 10 you just need to have Ortho4XP extract the autogen from AlpilotX's U/HD mesh.

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because the enriched layer alone does not have the houses/trees/road autogen

Yes, because that comes with X-Plane Global Scenery out of the box already.

 

and my understanding is the enriched scenery overlay alone will suppress default autogen and that is without having any ortho

But it does not have to do that! One can go into the "enhanced" folder, unpack a DSF, remove the EXCLUDEs from the text file and convert it back to a DSF. Result: X-Plane 11 Global Scenery with its own autogen + the "enhanced" objects in the landscape!

(it is just too much manual work to do that myself for the whole package)

 

And I assume the "enhanced" package could be created directly that way, without the exclude zones in DSF.

 

I understand that the current format is made to supplement the (U)HD mesh. But done slightly differently it could be used directly with X-Planes own mesh and scenery.

 

Does the author himself hang around the forums?

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The end result is pretty impressive so I'm game to give this a try, but don't have / never used Ortho4XP.

 

Does it come with a manual with VERY clear instructions / idiot-proof guide?

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Anyone tried this? Dropbox link in the text. The author makes some valid points regarding the use of Orthophotos.

Thank you very much!

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The way  everything is packaged does not convince me at all!

First of all, if i create a folder for each region then i'm gonna fill up my hard disk with repetitive files (eg. those inside objects folder) and also XP will load the objects who are equal but differs in term of resource path thus seen as two different resources thus use more GPU memory than necessary. If i pick the let's merge into one folder option, then if you pay attention there will be similar files in names (eg. some DFS) that will have different size thus different content.

Second, you should provide a non suppressing option because someone might still prefer the HD or UHD overlay, thus no reason to suppress, or even worse someone might not use HD or UHD at all (even the documentation says that it is an option) which at this point there is no need to duplicate the overlay which is both time and space consuming for no reason.

 

 

I hope this issues will be sorted out.

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This is all still confusing to me. Is this correct?

1) HD Mesh is outdated as far as roads/autogen but vastly superior when it comes to mesh detail. 

2) This allows the use of HD Mesh's higher resolution mesh while preserving XP11's more updated roads/autogen

3) It also adds a layer of landmarks made by W2XP but leaves the autogen in place so the scene looks complete (where W2XP would normally suppress it). 

Do I have the benefits right? Does this cover entire regions (like all the USA the way W2XP's layer did)? When he's showing the castle, where is that artwork coming from?

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