sfgiants13

Biggest FPS Killer in V4

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It looks like traffic was optimized quite a bit and road traffic doesn't cause any performance hit on my system.  AI still seems to cost me some FPS though.  What are the others that still cause the most FPS hit?  I've been toying around trying to find a sweet spot for V4 and I'm still working on it.  Dynamic reflections I assume are still a big one.

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27 minutes ago, sfgiants13 said:

It looks like traffic was optimized quite a bit and road traffic doesn't cause any performance hit on my system.

I have been very disappointed by what I have seen and read about V4 so far. But road traffic doesn't cause any performance hit in V4? That alone would be amazing and makes me want to give V4 a try. 

 

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For my system this is as far as i can say true.  I have 40 % road traffic at flytampa eham with full eham traffic at 4k and still get locked 30 fps.

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I installed Ultimate Traffic Live. Biggest mistake. The traffic program grinds the sim to a halt. 

London is now 13 fps slideshow. Unacceptable.

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1 minute ago, Piotr007 said:

I installed Ultimate Traffic Live. Biggest mistake. The traffic program grinds the sim to a halt. 

London is now 13 fps slideshow. Unacceptable.

Is ut live allready v4 compatible?

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1 hour ago, 331BK said:

Is ut live allready v4 compatible?

With some minor modifications to xml files.  Instructions are at the UTLive support site.

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Your AI traffic should be dds formats and fsx not fs9 models are there any AI programs that have updated models? You would have to do this yourself going to alpha india, faib etc and getting the dds format repaints.

 

The biggest fps killer for me is terrain ground shadows.

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1 hour ago, Piotr007 said:

I installed Ultimate Traffic Live. Biggest mistake. The traffic program grinds the sim to a halt. 

London is now 13 fps slideshow. Unacceptable.

I haven't tried London, but I'm getting 30+ fps at Flightbeam KSFO with UT Live at 100%. Similar results at FSDT KLAX.  And that's with an old GTX 970.

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9 minutes ago, 777200lrf said:

Your AI traffic should be dds formats and fsx not fs9 models are there any AI programs that have updated models? 

Needing to be dds format rather than bmp format for textures to make an FPS difference is a bit of a fallacy and won't make a noticeable performance difference. Take a look at many of the stock textures in FSX or P3D or for that matter and you'll find loads of bmp format textures. DDS are needed for models that have an associated specular texture. If dds made a difference in performance you wouldn't find any of those being used in the sim.

Also, UT2 and UT Live use native FSX models for 99% of the models used, no need to replace them. WOAI on the other hand uses FS9 native models even for the packages labeled as for FSX.

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40 minutes ago, Forkboy2 said:

With some minor modifications to xml files.  Instructions are at the UTLive support site.

Thank you will check it out

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19 minutes ago, cmpbellsjc said:

Needing to be dds format rather than bmp format for textures to make an FPS difference is a bit of a fallacy and won't make a noticeable performance difference. Take a look at many of the stock textures in FSX or P3D or for that matter and you'll find loads of bmp format textures. DDS are needed for models that have an associated specular texture. If dds made a difference in performance you wouldn't find any of those being used in the sim.

Also, UT2 and UT Live use native FSX models for 99% of the models used, no need to replace them. WOAI on the other hand uses FS9 native models even for the packages labeled as for FSX.

Reason why I said dds format is due to bmp files are an easy tell for most AI models not being fully FSX (and P3D) compatible. There might be better ways but this works for me, AI-Aardvark and other models popular with AI programs might not be fully FSX/P3D compatible

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33 minutes ago, Forkboy2 said:

I haven't tried London, but I'm getting 30+ fps at Flightbeam KSFO with UT Live at 100%. Similar results at FSDT KLAX.  And that's with an old GTX 970.

 

What a/c ? Default? 

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another thing came to mind about AI, uncheck simobject shadows this might help with some AI I remember in FSX some models would not display when ground shadows was enabled.

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27 minutes ago, joemiller said:

What a/c ? Default? 

Yes, since that's pretty much all that's available at the moment.  I'm sure it will drop down a bit when I install a complex addon aircraft.

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You would be surprised to know how many AI aicraft FS loads (that you don't even notice). Use FSUIPC's inbuilt limiter once the new version is released, in FSX I get about 10-20 fps more in busy areas like London.

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3 hours ago, mikeymike said:

Anyone else getting micro stutters?

I'm getting some but mine are probably from using vsync and my frames dropping too much. If it holds 25fps solid which the internal limiter does a pretty good job at hitting it right st 25 it's smooth. I just need to find settings that allow me to hold that

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Can we get back to the OP's question?  Anyone know what the big killer of frames is?

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8 hours ago, Piotr007 said:

I installed Ultimate Traffic Live. Biggest mistake. The traffic program grinds the sim to a halt. 

London is now 13 fps slideshow. Unacceptable.

I don't see the sense in using world wide live traffic, when all you need is traffic around your own bubble as you fly from point A to point B. That to me makes no sense because it is a frame killer. When I fly, I don't care if the AI traffic is keeping up with real world schedules, I just want to see some traffic moving to and from areas of my immediate flight path.

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8 hours ago, Piotr007 said:

I installed Ultimate Traffic Live. Biggest mistake. The traffic program grinds the sim to a halt. 

London is now 13 fps slideshow. Unacceptable.

I've had this in p3d v3.4. The problem for me was moving jetways. Can't disable them in UT live. 

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40 minutes ago, specialist said:

I don't see the sense in using world wide live traffic, when all you need is traffic around your own bubble as you fly from point A to point B.

That's how Ultimate Traffic works.  You can set the size of the bubble to whatever distance you want.  The advantage of global traffic schedules is you get realistic airport operations.  Otherwise you'd see the wrong airlines showing up at the wrong times of the day.

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54 minutes ago, sfgiants13 said:

I'm getting some but mine are probably from using vsync and my frames dropping too much. If it holds 25fps solid which the internal limiter does a pretty good job at hitting it right st 25 it's smooth. I just need to find settings that allow me to hold that

Hey - currently testing this using default F-22 at FlyTampa Toronto.  I was having some and I think I have a fairly high end computer.  Here are my settings - try this and tell me if you have any luck:

FXAA:on  / AA: 2xSSAA  / Texture Filtering: 2x / Texture Resolution High  / Target Frame Rate UNLIMITED

I seemed to get rid of those by setting my frame rates to unlimited.

i74790K @ 4.0ghz 32GB DDR3 GTX1070 8GB

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1 hour ago, AirCanada235 said:

Hey - currently testing this using default F-22 at FlyTampa Toronto.  I was having some and I think I have a fairly high end computer.  Here are my settings - try this and tell me if you have any luck:

FXAA:on  / AA: 2xSSAA  / Texture Filtering: 2x / Texture Resolution High  / Target Frame Rate UNLIMITED

I seemed to get rid of those by setting my frame rates to unlimited.

i74790K @ 4.0ghz 32GB DDR3 GTX1070 8GB

Nice I have the same setup. 

Biggest killer so far was AI aircraft.   But lets remember these are complex aircraft not the stripped down models like UT, MT or WOAI use.   In fact sitting at Seattle i could see the pilots in the cockpit of the AI aircraft. 

Road traffic didn't seem to have any hit.  Neither did dynamic lighting.  I have most of the sliders to the right.  I pull back half way on some like Autogen, vegetation, shadows, etc. 

2048 textures. 

I have a feeling most of the people complaining about FPS issues are pushing the envelope on settings and have one or a few wayyyy too far.  For example thinking they can run everything to the right with 4096 textures and speed trees etc. 

I think Jordan King's video pointed out some areas that would cause an FPS hit. 

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9 minutes ago, jason99vmi said:

Nice I have the same setup. 

Biggest killer so far was AI aircraft.   But lets remember these are complex aircraft not the stripped down models like UT, MT or WOAI use.   In fact sitting at Seattle i could see the pilots in the cockpit of the AI aircraft. 

Road traffic didn't seem to have any hit.  Neither did dynamic lighting.  I have most of the sliders to the right.  I pull back half way on some like Autogen, vegetation, shadows, etc. 

2048 textures. 

I have a feeling most of the people complaining about FPS issues are pushing the envelope on settings and have one or a few wayyyy too far.  For example thinking they can run everything to the right with 4096 textures and speed trees etc. 

I think Jordan King's video pointed out some areas that would cause an FPS hit. 

Have you tied to remove the 3d trees to see if that made any difference?  Just curious as you have the same rig as me.

I thought that the MT AI aircraft which I have installed and running at 53% were simple AI machines.  With my frame rates unlocked, i am smooth as silk but the frames are around 30-45ish.  The real test will be when we throw in a few PMDG tubeliners and FSSLabs VAS Bus - whoops - meant airbus

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In my brief testing I found 3D Vegetation (SpeedTrees) and Dynamic Reflections caused noticeable FPS drops.

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