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AI traffic in P3D v4

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Are there any changes to v4 in regard of freeware AI traffic install? I'm using WoAI and a ton of airlines downloaded and installed with AI flight planner. To save myself from the lengthy nightmare of having to re-install everything after clean re-installs of v3 I made a backup of all the simobject/texture/effects/flight plan files so I could simply copy them back into v3 after re-installing. Will this work with v4 too?

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A word of caution regarding older AI models, the FSX native models will be fine, the FS9 models are not supported in V4 and might cause crashes.

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18 minutes ago, Midnight Music said:

A word of caution regarding older AI models, the FSX native models will be fine, the FS9 models are not supported in V4 and might cause crashes.

Lee, was this true in P3D v3 as well (I'm still with FSX-SE) or is this new in v4?

Understandable but nonetheless unfortunate if true. The price of progress!

James

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Just now, Midnight Music said:

A word of caution regarding older AI models, the FSX native models will be fine, the FS9 models are not supported in V4 and might cause crashes.

Do you know the reason why the FS9 models are not supported? Is it a code issue? I'm asking because you said 'might' so I'm thinking there is a decent chance of them working?

Just now, honanhal said:

Lee, was this true in P3D v3 as well (I'm still with FSX-SE) or is this new in v4?

Must be new in v4. Been using the models with v3 and all work fine.

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I'm guessing that the FS9 animations are no longer supported.

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Hmm ... well about time some of the old(er) legacy code is left behind, to be honest... 

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Are there any improvements to the ATC code with respect to those daft things that some of them do shortly after loading? You know......diving down from high altitude, approaching way too high, landing short etc?

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Just now, jabloomf1230 said:

I'm guessing that the FS9 animations are no longer supported.

What animations would that be? As long as the aircraft are there and flying I'm okay.

Just now, Anders Bermann said:

Hmm ... well about time some of the old(er) legacy code is left behind, to be honest... 

I'm with you here. However, with AI flight planner I had more or less current flight plans and all the current liveries like United e.g. which no other addon has, to my knowledge.

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Flaps, propellers, landing gears, etc.. Nothing that an aircraft  needs to look realistic.😉

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How does the sim manage transitions from night light textures (on current AI) to dynamic lighting.  For example the horrible triangular, overly bright taxi light. Do developers of AI models need to make updates to the model in order to take advantage of dynamic light casting effects

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There was a mention on the other WOAI thread, that an effort is underway to update all the models for FSX/P3D.   FAIB, FSP and other model makers.  

As far as animations, do we know if AI Controller works with P3D v4 since that controls some animations as well?

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I did some testing with WOAI in P3Dv4. On the good side, I did not have to re-install anything.  I basically ported over my files into v4, adjusted a few simobjects paths and had it up and running.  Now for the bad side.  From what I can see at its current state it's a no go. :(

Though I had all my models optimized as FSX models and they work and look great in v3, v4 has landing gear missing, black textures or flashing textures.  Zooming in/out can have models disappear and reappear.

Naturally curious to see what others find.  Glad to hear there may be P3Dv4 versions down the road.  I just can't cozy up to MyTraffic or UT yet.

 

Clutch

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29 minutes ago, jason99vmi said:

There was a mention on the other WOAI thread, that an effort is underway to update all the models for FSX/P3D.   FAIB, FSP and other model makers. 

I saw you posted in the other thread too but FAIB, FSP, AIA, AIG work well in v4. Take a look at the list of models in the other thread (AIG forum).

13 minutes ago, Clutch Cargo said:

Naturally curious to see what others find.  Glad to hear there may be P3Dv4 versions down the road.  I just can't cozy up to MyTraffic or UT yet.

I'm not fond of the payware addons either. I now use AI flight planner to install models, liveries and flight plans and most of the models used are FSX native so you may want to go with AIFP for traffic.

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Isn't AIFP just for flight planning... but not the actual models?

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17 minutes ago, Clutch Cargo said:

Isn't AIFP just for flight planning... but not the actual models?

You download the most current flight plans from AIG from the library here (or older ones if you wish) and open a flight plan in AIFP. It will tell you which models it needs (have to be installed prior) and then you can click on each livery and it will automatically point you to the download site. Once downloaded you select install and it will install the livery into the corresponding model. When all liveries/models listed in the flight plan are there you click compose and it will generate a .bgl file within your scenery/world/scenery folder.

Bottom line is, most models it uses are FSX native (AIA, AIG, FAIB, FSP...)

 

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Thx Canuck.  I'll first wait a tad to see if WOAI comes up with something comprehensive.  Else I may have to eventually create my own like you.

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1 hour ago, Clutch Cargo said:

I did some testing with WOAI in P3Dv4. On the good side, I did not have to re-install anything.  I basically ported over my files into v4, adjusted a few simobjects paths and had it up and running.  Now for the bad side.  From what I can see at its current state it's a no go. :(

Though I had all my models optimized as FSX models and they work and look great in v3, v4 has landing gear missing, black textures or flashing textures.  Zooming in/out can have models disappear and reappear.

Naturally curious to see what others find.  Glad to hear there may be P3Dv4 versions down the road.  I just can't cozy up to MyTraffic or UT yet.

 

Clutch

Yup. I did the exact same thing, and saw the same thing. Some planes had missing landing gear, a couple had black, or missing textures, and same with some disappearing and reappearing while zooming in and out, or changing views. 

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8 minutes ago, Clutch Cargo said:

Thx Canuck.  I'll first wait a tad to see if WOAI comes up with something comprehensive.  Else I may have to eventually create my own like you.

Welcome. The reason I went for AIFP are the current flight plans and current liveries/aircraft types (787, A350, 737 split scimitars, Airbus' with sharklets...)

 

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I've always found fsx native ai models to perform much better than fs9 models. I noticed this in V3

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1 hour ago, Canuck said:

I saw you posted in the other thread too but FAIB, FSP, AIA, AIG work well in v4. Take a look at the list of models in the other thread (AIG forum).

Right, the models those groups cover are FSX and work in v4.  I think dev in the other thread was alluding to that they are trying to cover the models of developers who no longer develop freeware AI or not updating their FS9 models.  There are many models outside those groups like the ones The Fruit Stand did. 

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1 hour ago, Canuck said:

I saw you posted in the other thread too but FAIB, FSP, AIA, AIG work well in v4. Take a look at the list of models in the other thread (AIG forum).

Right, the models those groups cover are FSX and work in v4.  I think dev in the other thread was alluding to that they are trying to cover the models of developers who no longer develop freeware AI or not updating their FS9 models.  There are many models outside those groups like the ones The Fruit Stand did. 

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39 minutes ago, jason99vmi said:

Right, the models those groups cover are FSX and work in v4.  I think dev in the other thread was alluding to that they are trying to cover the models of developers who no longer develop freeware AI or not updating their FS9 models.  There are many models outside those groups like the ones The Fruit Stand did. 

Yep. I just realized 80% of my AI models are FSX native so I'm good. Will have to miss out on 777s though... TFS A330/A340 seem to work for some people.

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If Basepack is FS2004- but the livery is for FSX, but using Basepack fs2004- Will that not work for p3d v4? or do Basepack Also have to be for fsx?

Chris from Denmark

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12 hours ago, copilot767 said:

If Basepack is FS2004- but the livery is for FSX, but using Basepack fs2004- Will that not work for p3d v4? or do Basepack Also have to be for fsx?

Chris from Denmark

The liveries don't matter. It's the models which have to be FSX native in order work in v4.

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