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Turbulent Designs KMBS now released - V4 ready

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Looks like they have pushed the bar up several notches with this product.  Curious how frame rates are for P3Dv3 version.

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We need Aerosoft to release their CRJ7/9 so we can make authentic tubeliner use of this beautifully rendered scenery.  They show the PMDG B737 NGX landing there in their demo video, but when I searched FlightAware, the only recent B737 service to that facility was a charter.  The vast bulk of R/L activity is with CRJs.  I will definitely be picking this one up.

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It looks spectacular...but I still have a hard time appreciating the value of modelling the interior of a terminal building, which most simmers will never view but maybe once. Beautiful scenery, regardless.

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Is this their home airport? A special airport for something? I love their scenery design but I cannot imagine many people picking this up.  There are so many bigger airports missing in flight sim.

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57 minutes ago, 777200lrf said:

Is this their home airport? A special airport for something? 

Not sure what their motivation is.  They're a UK company and now have produced 3 small US GA-sized airports.  They do very nice work.

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1 hour ago, dmiannay said:

We need Aerosoft to release their CRJ7/9 so we can make authentic tubeliner use of this beautifully rendered scenery.  They show the PMDG B737 NGX landing there in their demo video, but when I searched FlightAware, the only recent B737 service to that facility was a charter.  The vast bulk of R/L activity is with CRJs.  I will definitely be picking this one up.

I've flown out of MBS in real life on a 737 a long time ago (United to ORD), so it was at least realistic at some point, but yeah it's probably all RJs today. I'm shocked to see this airport get done as a major payware scenery honestly, never would have expected it.

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Not to worry, Ryan, I will be taking the impeccable PMDG 737NGX into MBS on some new, but fictitious, routings as soon as I have both available in P3Dv4.  But, when I'm trying to simulate real life operations, I'll need the AeroSoft CRJ7/9... well...  unless PMDG have something surprising up their sleeve :)   I have no idea if you do, but that would be another welcomed study simulation for us to sink our teeth into.  Just sayin'

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I believe this was going to be Russ Whites debut product under his own banner. The original plan was to focus on airports in the Great Lakes region. Somewhere along the line he joined turbulent designs instead......

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Wow, that is a nice scenery. I'm not sure why so much detail was put inside the terminal buildings, but with all that detail, they might as well added people moving about. That kind of attention should have all been put to the exterior of the airport, but hey, awesome scenery. All we need now is Aerosoft CRJ, since this is a CRJ rich environment.

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1 hour ago, dmiannay said:

Not sure what their motivation is.  They're a UK company and now have produced 3 small US GA-sized airports.  They do very nice work.

L35 fits in to Orbx California and is near kpsp for short hops in GA, a great location just off the lake at high elevation. A good airport to make.

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I was wondering where this was and just realized I flew there about 5 months ago on a business trip to Dow Chemical. Having said that not sure I would want it in my sim collection give how few times I would use it. 

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3 hours ago, RudiJG1 said:

It looks spectacular...but I still have a hard time appreciating the value of modelling the interior of a terminal building, which most simmers will never view but maybe once. Beautiful scenery, regardless.

With P3D and the Avatar, they can be explored.  

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3 minutes ago, FSXtreme said:

With P3D and the Avatar, they can be explored.  

And with a nearly unlimited VAS reserve now with P3Dv4, this sort of thing no longer matters.  Bring it on.  The developers probably have a special connection to this airport and felt it added to the immersion to model the interior.  I can see my avatar pilot walking through the terminal and out the door to the aircraft for their next flight. :)  In any event, the more realism, the better in my book.

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People questioning the level of terminal detail have a good point, I suppose. Even with the avatar feature, I'm sure that the number of people who will take the time to walk around the whole thing on a regular basis is pretty low. However, you have to consider that MBS has a small terminal with HUGE windows, so sitting in the cockpit before/after a flight you should be able to easily see a lot of the detail they put in. And if 75% of the terminal will be immediately visible on the ramp, why not just fill in the extra 25%? It's not like they skimped on details on the ramp to do so- everything looks A+, ORBX level or better, all for only $25. 

I don't use P3D much anymore, but as a Michigander I'm super tempted to pick this up anyway. I wonder how well it will be able to convert into XPlane... 

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Living only about 100 miles south of this airport it has been long awaited. Of course any of you can relate that a local payware airport to yourself is always wanted and probably not so for the rest of the community. A lot of people ask why Russ would make such a small low use airport pretty much in the middle of nowhere. You have to take a few steps back to the beginning of development when it was just White Digital Simulations. Russ White set out to make a handful of airports in the Great Lakes Region, starting with MBS. Over the years the development stalled, and Russ teamed up with Turbulent who helped it along to release.

Now as for performance, I have this airport loaded into P3Dv4 and can say it is very smooth and frames are very good. I know everyone has their own settings and sliders in certain places, but as for me, my frames remained locked at 30 the entire time of exploring the airport without a stutter. Modeling the inside of the terminal has been brought up many many times concearning the impact on frames or VAS. I can tell you, don't worry. The airport terminal is only 4 gates. I think a lot of people are underestimating the actual size of the terminal, probably more comparable to a large hangar. So the amount of internal modeling is very little. Not even 5 percent worth of internal modeling compared to Toronto Pearson's size. I did walk my avatar through it today and it is really...really really impressive.

The airport as a whole is just done so well, inside and out. The real flora is stunning, the clutter details and the textures are excellent. The surrounding area has hand placed houses, farms and neighborhoods. The bar really has been raised again with this regional airport. I highly recommend buying it.

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Just like you, Andrew, I'm glad some developers give a little love to our smaller airports off the beaten path. I live in Kansas City, and when KMCI came out, I was thrilled. I'm going to purchase KMBS, just because it's a nice short to and from hop on a regional flight from Kansas City. I hope other developers will follow Turbulent Design and make more of these non major national airports.

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5 hours ago, dmiannay said:

We need Aerosoft to release their CRJ7/9 so we can make authentic tubeliner use of this beautifully rendered scenery.  They show the PMDG B737 NGX landing there in their demo video, but when I searched FlightAware, the only recent B737 service to that facility was a charter.  The vast bulk of R/L activity is with CRJs.  I will definitely be picking this one up.

The beauty of simulation, we can try all sort of stuff. Heck I fly my 747 out of a bush airports- just for fun. 

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Pretty neat airport. Terrific job all the way to the roof. Imagine if entire P3DV-4 was like this? 

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6 hours ago, beechcaptain said:

Looks like they have pushed the bar up several notches with this product.  Curious how frame rates are for P3Dv3 version.

I'm using P3Dv3 and it runs smooth like butter.

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8 hours ago, specialist said:

I'm using P3Dv3 and it runs smooth like butter.

That's great.  Thanks, Johnny!

Looks like I'll be getting this one pretty soon. :biggrin:

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