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Xplane Q And A With Austin Meyer

Featured Replies

1 hour ago, Richard Sennett said:

After viewing all the Flightsimcon videos thus far XP  is way ahead of all the others and that wont change

Yes, it seems that the competitors are chained to their (MS) legacy code. With metall and vulcan LR lays the groundwork for their projekt 60 (60 FPS). When on stage one can easily see how the Laminar guys love their Baby.

Tom

Sometimes I have to admit to myself:
"Si tacuisses, philosophus mansisses"

 

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3 hours ago, MarkW said:

Are you kidding, out of the box, we are on version 11 already. Other than wings and an engine what is more important in aviation than the weather?

I agree ! I just don't see a major overhaul of the weather coming in XP11. I think Austin wants to sell you a amazing updated weather engine in XP12.

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

  • Author
2 hours ago, frontendrob said:

Rest assured that the next version of Xenviro will make X-Plane's own weather engine obsolete.

Also, Active Sky is confirmed for X-Plane, we'll see how that turns out.

Do you know something that we dont ? Are you a beta tester for Xenviro ?

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

8 minutes ago, strider1 said:

AI and ATC improvements coming.

Thank you Strider1. Did they give some additional details on when and what improvements are to be expected for AI?

"Society has become so fake that the truth actually bothers people".

  • Author
11 minutes ago, Murmur said:

Thank you Strider1. Did they give some additional details on when and what improvements are to be expected for AI?

No dates were given. Austin was not supper specific. Some of details kind went over my head. But better movement of AI, better takeoff and landing, IFR, VFR, towerd airports, non-towered communications. It sounds like you will also able to control the AI. 

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

51 minutes ago, strider1 said:

Do you know something that we dont ? Are you a beta tester for Xenviro ?

If you spend some time with the current Xenviro version you will see the true genius behind it. It's in another league than stock weather or SkyMaxx, as it's not only a "cloud engine" but completeley changes how atmosphere is depicted in X-Plane. It's really something screenshots can't convey (it easily looks bad in them), you have to do flights to see the difference. I personally was on the fence and hated the thought of "bitmap clouds", but I totally changed my mind after trying it out. There's no going back. Having said that, to me it's clear that the people behind Xenviro know what they're doing and future versions will deliver big time. Hard to believe they can pull off particle clouds instead of bitmaps, but after seeing what they pulled off in the first place, I'm inclined to say anything is possible. I am not a beta tester, but there's some progress posted on their FB page.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

57 minutes ago, strider1 said:

It sounds like you will also able to control the AI. 

High level control of AI by plugins is all that is needed for better AI traffic addons (e.g. Ultimate Traffic), hope they'll do a good work.

 

"Society has become so fake that the truth actually bothers people".

5 hours ago, frontendrob said:

Rest assured that the next version of Xenviro will make X-Plane's own weather engine obsolete.

Well, that's quite difficult to believe given the fact that the upper winds are completely wrong with xEnviro...for a weather-tool i would expect a little more. I like Skymaxx Pro a lot and we can use it with the fantastic NOAA-plugin (real winds). But at the end (or should i say in the future) I guess only Active Sky will show us what a real and complete weather tool will be.

i9 12900k, RTX 3090, 32GB RAM

59 minutes ago, Franz007 said:

Well, that's quite difficult to believe given the fact that the upper winds are completely wrong with xEnviro...for a weather-tool i would expect a little more. I like Skymaxx Pro a lot and we can use it with the fantastic NOAA-plugin (real winds). But at the end (or should i say in the future) I guess only Active Sky will show us what a real and complete weather tool will be.

I think the important thing to note is that xE v1 is miles ahead of SMP v1 (when it was released). It's only getting better.

4790K @4.9GHz, 32GB DDR3, 1080Ti, W10-64bit

5 hours ago, strider1 said:

I agree ! I just don't see a major overhaul of the weather coming in XP11. I think Austin wants to sell you a amazing updated weather engine in XP12.

I know it is was not you personally saying it wont happen, but just because someone has not said something in one event i does not mean that it wont be done in the lifetime of xp11. And all of the people in the thread take some guess as face value and try to sharpen the pitchforks :D

Last year during the q&a austin went a little more in depth with the weather question, where he acknowledges the problem and realizes its shortcommings. He said that it will be most likely looked at down the line of xp11. And when you see that in their roadmap that they are starting now with updating the api, they will start with the groundwork.

So the last official word we have of Austin is that they will look at it down the line of XP11.

4 hours ago, frontendrob said:

If you spend some time with the current Xenviro version you will see the true genius behind it. It's in another league than stock weather or SkyMaxx, as it's not only a "cloud engine" but completeley changes how atmosphere is depicted in X-Plane. It's really something screenshots can't convey (it easily looks bad in them), you have to do flights to see the difference. I personally was on the fence and hated the thought of "bitmap clouds", but I totally changed my mind after trying it out. There's no going back. Having said that, to me it's clear that the people behind Xenviro know what they're doing and future versions will deliver big time. Hard to believe they can pull off particle clouds instead of bitmaps, but after seeing what they pulled off in the first place, I'm inclined to say anything is possible. I am not a beta tester, but there's some progress posted on their FB page.

Well looking at their 3D cloud WIP pictures was a little bit sobering and not in a good way.  I really enjoy xenviro and for tubeliner i still think there is no real alternative however, it has lost abit of its "shining armour" in the months of release and the developer basically saying that manual weather is not a priority, oceanic winds beeing completly wrong and jumpy and a ton of other quirks and bugs makes me not really the brightest supporter. The best of the mediocre still doesnt make you the greatest ;)

33 minutes ago, alpha12125 said:

Well looking at their 3D cloud WIP pictures was a little bit sobering and not in a good way.  I really enjoy xenviro and for tubeliner i still think there is no real alternative however, it has lost abit of its "shining armour" in the months of release and the developer basically saying that manual weather is not a priority, oceanic winds beeing completly wrong and jumpy and a ton of other quirks and bugs makes me not really the brightest supporter. The best of the mediocre still doesnt make you the greatest ;)

I agree it needs a lot of work, but at least there's a clear, ambitious vision. Something that everyone else is lacking ("lets add more puffs!"). I would also welcome if they would fix these bugs before trying to completely change the rendering. Laminar won't be looking at better weather before the move to Vulkan, their roadmap made it very clear, and there simply isn't any GPU time left for more advanced weather in X-Plane's current state.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

6 hours ago, strider1 said:

G1000.

Vulcan.

Landmarks.

New Autogen

New airport lego brick buildings, objects, etc...

VR.

Updated physics.

Rain effects on the road map.

AI and ATC improvements coming.

Ground shaking fixed.

New API plugin.

Blender and WED update.

Two more things talked about were performance improvements and the new effects system.

On 06/10/2017 at 11:58 PM, Paraffin said:

Austin could have dialed back the intensity a little...

I doubt it. His personality seems permanently turned up to 11.

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