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Live: X-Plane Developer Q&A

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If anyone watched the entire thing, could they summarise anything they may have announced?

 

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Nothing new over and above Flightsmcon Tony.

Ben did say that the draw distance for lights is on his agenda but he has stated that before in his blog - he expanded to say it is not trivial  - I got the impression the fix is more likely to come with Vulkan.

No new weather system or seasons in this run was my take.

....and they are not going to introduce submarines 

 

cheers

Peter

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Thanks Peter

Austin is too much this time of the morning for me :-). Pretty much nothing new. I'm looking forward to DTG's announcement later, hopefully it won't disappoint.

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Same here, i tried watching it but after a bit hearing too much of Austin makes me confused.

I hope some good soul will make a recap or something :D

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I just want 11.10 to get released... Austin has mentioned it will bring updated prop effects, updated rotary wing flight dynamics - we lost VRS in xp11, since the beginning ... - and other stuff.

Time will tell - I  have long given up on building any huge expectations regarding x-plane.

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What Austin says is for a simple bavarian like me not always easy to comprehend. But I like the enthusiasm he carries over to his team. Great guys. Most things they said are already known, but what a pity, no seasonal textures in sight...

Tom

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I watch every video at 1.5x speed to save time, but everytime Austin talks, I have to get it back to 1x speed to understand him.

 

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1 hour ago, jcomm said:

Time will tell - I  have long given up on building any huge expectations regarding x-plane.

Yep, it's best not to expect much. Things have been promised by Austin since v10 and still waiting.

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Some things:

. the tire screeching sound will be improved by limiting the rate of tire steering (that was causing it);

. ATC at non towered airports will be introduced, and AI aircrafts will use it as well;

. No new weather system anytime soon (so presumably not during the v11 run);

. Refinements of the ground effect (downwash on tail) for X-Plane 11.10, and more refinements for subsequent releases;

. Repeating water patterns will be fixed "in the future";

. Improvements in floatplane physics high in the priority list (if I understood correctly);

. ATC to issue SIDs and STARs is in the roadmap;

. A planned streamlining of scenery loading, should yield better loading times and better night light distance as a byproduct.

Quote

Yep, it's best not to expect much. Things have been promised by Austin since v10 and still waiting.

Hopefully, things will improve? :-)

. For the first time, Laminar Research has no shortages of programmers and artists, and the improvements in the pace of development is already noticeable for them.

 

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2 hours ago, Murmur said:

 

. No new weather system anytime soon (so presumably not during the v11 run);

 

 

Maybe this is a dumb question but why wouldn't this be priority?  IMO this is the number one thing holding xplane back.  I really hope Hifi can work a miracle when they come to xplane.

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13 minutes ago, mpw8679 said:

Maybe this is a dumb question but why wouldn't this be priority?  IMO this is the number one thing holding xplane back.  I really hope Hifi can work a miracle when they come to xplane.

i believe austin said they are opening alot more SDK in 11.10 so other developers can build stuff and LR can focus on other stuff

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One thing I was a little disappointed in was the fact that it didn't sound like there was a proper fix for seeing the lights through the clouds in any reasonable time frame. Ben explained that it was hard to get the drawing order correct and I don't feel this was properly addressed in the session.

Along with the weather I think this is another area that really deserves attention now. I hope the is something more positive going to happen with this.

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