Bert Pieke

P3DV4 no Tweaks? maybe not..

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I have been reading that V4 does not need any tweaks, but runs great out of the box..

To my surprise, I found this entry in the Prepar3D.cfg file:

MAX_VC_TEXTURE_RESOLUTION=1024

That is while I have 2048 selected for texture resolution in the sim.

Changing this to

MAX_VC_TEXTURE_RESOLUTION=2048

gives me crisper textures in the cockpit...  Hmmmm :cool:

4770K@4.1, GTX770.

 

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I'll take a look at this when I get home....

Cheers,
Mark

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I don't even have MAX_VC_TEXTURE_RESOLUTION in my .cfg

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Not in mine either: what section would/should this be under?

 

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3 minutes ago, eaim said:

It's under [PANELS] for me.

OK thanks, it was there...was looking in Graphics or Display. Duh...

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Oops! Yep. 1024 for me. I'll have to have a look at 2048.

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Found on the web..

Prepar3D v3.4 Hotfix 2

Fixes and Improvements.......

Support for Virtual Cockpit textures above 1024 resolution (MAX_VC_TEXTURE_RESOLUTION in Prepar3D.cfg)

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Ultra high definition textures in a VC. Maybe I should break out my skills and remap some of these bad boys in 2048, I wonder if 4096 will work as well. 

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Many addon airplanes have 2048 or 4096 bit textures for the VC.

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2 minutes ago, Jim Young said:

It's not new. 

Not new, maybe (see above).. but well hidden.. :happy:

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Tomorrow I am going to test with Lower shadow Texture values. That worked in P3Dv3. With an OC up to 25% more fps

With P3Dv4 :

Opaque shadow value is default 2046

Translucent shadow value is default 512

 

 

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I changed mine to 2048 and damn me if it's not much nicer! Well done Sherlock. :smile:

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44 minutes ago, Bert Pieke said:

Not new, maybe (see above).. but well hidden.. :happy:

Yes, I agree.  Wonder why this is not a checkmark in the P3D Settings page and, well, hidden?

Best regards,

Jim

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13 hours ago, GSalden said:

Tomorrow I am going to test with Lower shadow Texture values. That worked in P3Dv3. With an OC up to 25% more fps

I will be interested in your findings. I remember that I reduced the shadow maps for clouds in v3.4 almost to the lowest possible setting without seeing anything relevant inside the sim but with a gain of some FPS in cloudy conditions. Would be nice to recreate this inside v4.

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You guys never seize to amaze me. Thanks for tip!

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Bob thanks a million I owe you a beer.  

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17 hours ago, Bert Pieke said:

I have been reading that V4 does not need any tweaks, but runs great out of the box..

To my surprise, I found this entry in the Prepar3D.cfg file:

MAX_VC_TEXTURE_RESOLUTION=1024

That is while I have 2048 selected for texture resolution in the sim.

Changing this to

MAX_VC_TEXTURE_RESOLUTION=2048

gives me crisper textures in the cockpit...  Hmmmm :cool:

4770K@4.1, GTX770.

 

Thanks for posting that, Bert, as last night I installed v4 for the first time.

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Are PMDG cockpits also visually better with this option?

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22 minutes ago, Le Français said:

Will this effect performance? 

Usually I downsize my VC textures to 1024 (e.g. from 4096) in order to improve performance (in pre-P3DV4 days). But this is the physical texture size which will be loaded into the memory. I assume if you have native 2048 textures it may help to fix this value in the prepar3d.cfg as you sit very close to the panels in the VC.

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1 hour ago, swiesma said:

Are PMDG cockpits also visually better with this option?

I can't see any difference in the 777 with 4k monitor.

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didn't seem to do anything in my pit. Hmmmmm, surprising.

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5 hours ago, AnkH said:

I will be interested in your findings. I remember that I reduced the shadow maps for clouds in v3.4 almost to the lowest possible setting without seeing anything relevant inside the sim but with a gain of some FPS in cloudy conditions. Would be nice to recreate this inside v4.

Tested it and on my system with an Overcast, 3 cloud layers at EHAM and with 3 outside views just 1 fps difference...So I will leave it at default.

Perhaps someone with a low end system might benefit from it.

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