October 3, 20178 yr 35 minutes ago, Boomer said: True in that a 64-bit P3D version of this is a ways off IMHO. Maybe mid 2018. I think QW are at the Cosford show again this year? Hopefully a release estimate will be announced.
October 3, 20178 yr Most developers did not have much trouble switching to 64Bit. I am not so negative about this.
October 3, 20178 yr Commercial Member 1 minute ago, swiesma said: Most developers did not have much trouble switching to 64Bit. I am not so negative about this. It has been six months since v4 appeared and A2A has yet to make most of there hangar available for v4. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
October 3, 20178 yr Commercial Member 4 hours ago, swiesma said: Most developers did not have much trouble switching to 64Bit. I am not so negative about this. It varies from addon to addon. For some addons it is a simple matter of changing a few pre-processor settings in the compiler and a few parts of the code so that x64 and x86 can be selected and compiled at the click of a button. For other addons, depending on the extent of low level architecture they may use, it will not be so simple. Example: It took me a while to update the code for the Milviz F-4E/J/S Phantoms because I had to use some asm code for some features. And then there is another factor and that is specific SDK features that only v4 has. Integrating them adds to the timeline. Can take a few weeks. Not to mention that some developers don't recompile their 3D models for v4. QW may be working on integrating some other v4 features in the graphics. Jonathan "FRAG" Bleeker Formerly known here as "Narutokun" If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion
October 3, 20178 yr Let's hope they will use the full potential of P3Dv4 rather than rush a P3D version out.
October 3, 20178 yr 21 minutes ago, WebMaximus said: Let's hope they will use the full potential of P3Dv4 rather than rush a P3D version out. What? You wanna wait 2 years?
October 3, 20178 yr 8 minutes ago, Boomer said: What? You wanna wait 2 years? Yep, I rather wait (but hopefully not 2 years) to have a true P3D model vs having a rushed and ported FSX model for P3D.
October 3, 20178 yr Well. I’ve been a developer for 10 years and a software architect for 3 years now. Yes. There may be some specific things when switching to 64Bit (I guess it’s not common even in flightsim programming to do stuff in assembler). And we may have to wait some weeks or months. But not years!!! In modern languages there is not much difference between 32 and 64 bit when it comes to programming. But what do I know. Edit: The switch to P3D 64 bit and almost all addons was done in some weeks. Seems that it’s possible even without waiting years ;)
October 3, 20178 yr Commercial Member 1 hour ago, swiesma said: Well. I’ve been a developer for 10 years and a software architect for 3 years now. Yes. There may be some specific things when switching to 64Bit (I guess it’s not common even in flightsim programming to do stuff in assembler). And we may have to wait some weeks or months. But not years!!! In modern languages there is not much difference between 32 and 64 bit when it comes to programming. But what do I know. Edit: The switch to P3D 64 bit and almost all addons was done in some weeks. Seems that it’s possible even without waiting years ;) The LM SDK V4 has changed (more powerful), also it has some functions that are behaving differently from V3. They also introduced new SDK functionalities, so some developers might decide to switch away from SimConnet in order to use the new available in process functions (PDK) since it gives more power and performance. Don't judge the book by the cover, some add-on's were easy to adjust to V4 because they only needed recompiling with the new SDK libraries (Mostly airports or simple planes), others are not that easy as it requires a different approach or hard work to overcome difficulties under 64bits, for example add-on's that used hacks or tricks to bypass limitations of the ESP SDK engine and now need a different approach to be compatible. Conclusion it will take the time it has to take so the QW development team is satisfied with the quality of the product under PD3V4, we should be happy that they take their time, it will give us a better simulation experience and after all is not that what we are looking for? Best Regards Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 3, 20178 yr OR, they already have it running in P3D v4 but are phasing the release to make their support burden more manageable. I'd do that if I had a small team. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 3, 20178 yr @simbol I am with you. Completely. But some here act like switching to the new SDK and 64Bit is ultra tricky. And this is not the case. That’s all I am saying :-) Sure. QW will need some time and that’s ok.
October 3, 20178 yr Commercial Member It is all relative, it depends of what your code does or doesn't. 😉 Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 3, 20178 yr 1 hour ago, odourboy said: OR, they already have it running in P3D v4 but are phasing the release to make their support burden more manageable. I'd do that if I had a small team. You read my mind! It's crazy how some people are making wild and baseless speculation ("It will be at least 3-4 years" !!!) without knowing anything about QW's development and release map for this product. For all we know, they may have a release candidate ready now for the 787 for P3D, but are waiting to pick up initial 'cross-sim' bug reports from the FSX base, before releasing to P3D. P3D release could be tomorrow - or it could be in 9 years - nobody other than QW have the facts on this, despite the hyperbole and 'facts' presented by some. Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • Bluesky Grumman AA5 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000Former PPL IR, grounded by diabetes. Now UK NPPL(M)
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