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QualityWings releases 787....promotional video

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35 minutes ago, Boomer said:

True in that a 64-bit P3D version of this is a ways off IMHO.  Maybe mid 2018.

I think QW are at the Cosford show again this year?  Hopefully a release estimate will be announced. 

 

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Most developers did not have much trouble switching to 64Bit. I am not so negative about this. 

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1 minute ago, swiesma said:

Most developers did not have much trouble switching to 64Bit. I am not so negative about this. 

It has been six months since v4 appeared and A2A  has yet to make most of there hangar available for v4.

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Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

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Well I don’t use A2A. And all addons I use are converted. 

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4 hours ago, swiesma said:

Most developers did not have much trouble switching to 64Bit. I am not so negative about this. 

It varies from addon to addon. For some addons it is a simple matter of changing a few pre-processor settings in the compiler and a few parts of the code so that x64 and x86 can be selected and compiled at the click of a button. For other addons, depending on the extent of low level architecture they may use, it will not be so simple. Example: It took me a while to update the code for the Milviz F-4E/J/S Phantoms because I had to use some asm code for some features. And then there is another factor and that is specific SDK features that only v4 has. Integrating them adds to the timeline. Can take a few weeks. Not to mention that some developers don't recompile their 3D models for v4. QW may be working on integrating some other v4 features in the graphics.

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

Let's hope they will use the full potential of P3Dv4 rather than rush a P3D version out. 

21 minutes ago, WebMaximus said:

Let's hope they will use the full potential of P3Dv4 rather than rush a P3D version out. 

What?  You wanna wait 2 years?

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8 minutes ago, Boomer said:

What?  You wanna wait 2 years?

Yep, I rather wait (but hopefully not 2 years) to have a true P3D model vs having a rushed and ported FSX model for P3D.

Well AFAIK there aint no simple porting from 32 bit to 64 bit anyhow.

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Well. I’ve been a developer for 10 years and a software architect for 3 years now. Yes. There may be some specific things when switching to 64Bit (I guess it’s not common even in flightsim programming to do stuff in assembler). And we may have to wait some weeks or months. 

But not years!!!

In modern languages there is not much difference between 32 and 64 bit when it comes to programming. 

But what do I know. 

Edit: The switch to P3D 64 bit and almost all addons was done in some weeks. Seems that it’s possible even without waiting years ;)

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1 hour ago, swiesma said:

Well. I’ve been a developer for 10 years and a software architect for 3 years now. Yes. There may be some specific things when switching to 64Bit (I guess it’s not common even in flightsim programming to do stuff in assembler). And we may have to wait some weeks or months. 

But not years!!!

In modern languages there is not much difference between 32 and 64 bit when it comes to programming. 

But what do I know. 

Edit: The switch to P3D 64 bit and almost all addons was done in some weeks. Seems that it’s possible even without waiting years ;)

The LM SDK V4 has changed (more powerful), also it has some functions that are behaving differently from V3.

They also introduced new SDK functionalities, so some developers might decide to switch away from SimConnet in order to use the new available in process functions (PDK) since it gives more power and performance.

Don't judge the book by the cover, some add-on's were easy to adjust to V4 because they only needed recompiling with the new SDK libraries (Mostly airports or simple planes), others are not that easy as it requires a different approach or hard work to overcome difficulties under 64bits, for example add-on's that used hacks or tricks to bypass limitations of the ESP SDK engine and now need a different approach to be compatible.

Conclusion it will take the time it has to take  so the QW development team is satisfied with the quality of the product under PD3V4, we should be happy that they take their time, it will give us a better simulation experience and after all is not that what we are looking for?:happy:

Best Regards 

Simbol

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OR, they already have it running in P3D v4 but are phasing the release to make their support burden more manageable. I'd do that if I had a small team.

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@simbol I am with you. Completely. But some here act like switching to the new SDK and 64Bit is ultra tricky. And this is not the case. That’s all I am saying :-)

Sure. QW will need some time and that’s ok. 

1 hour ago, odourboy said:

OR, they already have it running in P3D v4 but are phasing the release to make their support burden more manageable. I'd do that if I had a small team.

You read my mind!

It's crazy how some people are making wild and baseless speculation ("It will be at least 3-4 years" !!!) without knowing anything about QW's development and release map for this product.   For all we know, they may have a release candidate ready now for the 787 for P3D, but are waiting to pick up initial 'cross-sim' bug reports from the FSX base, before releasing to P3D.

P3D release could be tomorrow - or it could be in 9 years - nobody other than QW have the facts on this, despite the hyperbole and 'facts' presented by some.

Bill 😎
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