November 1, 20178 yr Commercial Member Just now, fly_edds said: @simbolI don't think so. PTA and Reshade can for sure work together and run at the same time. Perhaps, but to compare the pictures properly (before, after) you need to disable Re-shade and take pic A since that is how the real "DEFAULT" P3D looks like, Then install and enable envshade leaving Re-shade disabled, take pic B, that should show the changes from "Default" to Evnshade. Does this make sense? I use only Re-shade with my own custom made Re-shade presets, so I know how much re-shade alone can change the views of the sim. Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
November 1, 20178 yr 8 minutes ago, simbol said: OMG! you cannot use Reshade and ENVSahde or Reshade and PTA at the same time, both tools are doing the same Job this is why you don't see any difference as RE-shade is taking precedence, it runs directly on your video card!!!! Regards, Simbol Sorry Simbol but i must beg to differ about Reshade and PTA. Both can work flawlessly together.
November 1, 20178 yr Commercial Member 3 minutes ago, Benzhangar said: Sorry Simbol but i must beg to differ about Reshade and PTA. Both can work flawlessly together. Perhaps they complement each other, I just corrected myself on a previous post, what I was trying to say is that re-shade alone will change the default sim and therefore to compare "Default Sim" vs EnvShade it is necessary to disable Re-shade. Personally I don't see the point in using PTA or EnvShade if you are already using Re-shade, but perhaps that is just me. Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
November 1, 20178 yr 10 minutes ago, Japo32 said: Same here.. testing and no difference at all between screenshots with the disabled ezca (that I do not have) No, no, not Ezca, Asca! :-) - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
November 1, 20178 yr Change is light, but it looks so natural, I love it Look at this over California: A taste of XP don't you think? Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
November 1, 20178 yr Commercial Member Hi again guys, Envdir 1.1.1.1 is now live, you can download it from our website, any activation or install issue due to the simmarket installer or our interface should be solved now. You can download it from here Enjoy! 3 minutes ago, roland_lfor said: Change is light, but it looks so natural, I love it Look at this over California: A taste of XP don't you think? Wonderful screenshot ! Maxime TOGA projects
November 1, 20178 yr Hi Maxime, Yeah - I can't seem to activate my ENVTEX in ENVDIR - I tried removing and installing ENVTEX - including delete if the license - no luck... I'll try your new link... Regards, Scott
November 1, 20178 yr 5 minutes ago, kmax59 said: Hi again guys, Envdir 1.1.1.1 is now live, you can download it from our website, any activation or install issue due to the simmarket installer or our interface should be solved now. You can download it from here Enjoy! Wonderful screenshot ! Hi Maxime, No joy - ENVSHADE shows "active" - - - ENVTEX shows "not active" - - - ENVTEX works fine in standalone... Help ? Regards, Scott
November 1, 20178 yr Haze is so nice, a little bit earlier in the daytime : Beau travail Maxime ! Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
November 1, 20178 yr Envshade, PTA, either way, good to have choices, I have PTA and am happy with it using pilot Petes preset which is my prefered choice. Can see a lot buying Envshade who do not want to tinker with settings and use one of the presets provided, certainly PTA has more options and still remains easy to use and tinker with, the $5.00 price I'm sure will attract many, but lets face it if you already have PTA no real need for Envshade, still good to have a choice.
November 1, 20178 yr I´m not sure If I see any difference (between default and ENVSHADE) with PTA (my own preset) I did have a completely "another" SIM - do I have to delete P3D´s "shaders" folder ? Cheers ! AMD Ryzen 9 7950X3D , watercooled, GeForce RTX 4090, RAM 64GB Kingston Fury 6000Mhz , Fractal Design 7 XL, MSI X670 Carbon, all SSD
November 1, 20178 yr 21 minutes ago, simbol said: Personally I don't see the point in using PTA or EnvShade if you are already using Re-shade, but perhaps that is just me. Regards, Simbol Agreed, but PTA does other things Reshade Can't. (Cloud Shadows and Terrain modification) I personally love Re-shade though because it can bring more contrast to the sim. PTA without Reshade. PTA with Reshade PTA without Reshade PTA with Reshade
November 1, 20178 yr Commercial Member Thank you for the pictures, what about pictures of EnvShade without re-shade.. Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
November 1, 20178 yr Commercial Member 40 minutes ago, simbol said: Personally I don't see the point in using PTA or EnvShade if you are already using Re-shade, but perhaps that is just me. PTA allows the user to have shader control over multiple specific shaders in the sim. For instance, in PTA the user is able to make shadows that display on the terrain darker or lighter, change the size of waves on the water to be large or small, change speed of waves on the water to be fast or slow, change how much color is received by clouds, change the brightness of the terrain to be very bright or dim, change the brightness of the sky to be very bright or dim, and many, many more. The user can make changes to shaders within the sim independent of changes to other shaders, thus the tool is basically a set of dials for a large collection of independent shaders in the platform that the user can dial up or down, within a spectrum of values, based on what he wants to see. REX AccuSeason Developer REX Simulations
November 1, 20178 yr Commercial Member Just now, MikeT707 said: PTA allows the user to have shader control over multiple specific shaders in the sim. For instance, in PTA the user is able to make shadows that display on the terrain darker or lighter, change the size of waves on the water to be large or small, change speed of waves on the water to be fast or slow, change how much color is received by clouds, change the brightness of the terrain to be very bright or dim, change the brightness of the sky to be very bright or dim, and many, many more. The user can make changes to shaders within the sim independent of changes to other shaders, thus the tool is basically a set of dials for a large collection of independent shaders in the platform that the user can dial up or down, within a spectrum of values, based on what he wants to see. Many thanks for the information, however I can do the same with re-shade but I imagine it is much much harder of course as it is all done via the re-shade interface and filters parameters. Best Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
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