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Rex present Skyforce.

Featured Replies

  • Commercial Member
17 minutes ago, Anders Bermann said:

Interesting... Thanks again, Reed!

I will purchase SkyForce and of course test it, with both the weather engine which comes with it, and with AS2016 and see the difference ... 

Looking forward to release... is the estimate still before 

17 minutes ago, Anders Bermann said:

Interesting... Thanks again, Reed!

I will purchase SkyForce and of course test it, with both the weather engine which comes with it, and with AS2016 and see the difference ... 

Looking forward to release... is the estimate still before Christmas?

We are actively trying to get it ready, but believe it will be released next week as with Christmas fast approaching it would had to get all vendors on line in time.

Reed Stough
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
supportwww.rexaxis.com

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  • Commercial Member
28 minutes ago, mikeymike said:

Hi

so looking forward to this,

question is thou, how is performance with AA in dense clouds?

Has  that been addressed?

thanks

mike

That is the beauty of these new models we have made them more efficent so you should not experience huge issues.

Plus we put a lot of time into what we call TRO (Texture Resolution Optimization) Engine http://rexskyforce.com/custom.html .  We look at key components of a users system and try to recommed the best setup.  

Reed Stough
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
supportwww.rexaxis.com

  • Commercial Member

Another feature I forgot was Sky Force integrates nicely with PTA.  Just some amazing results with the Sky Force presets.

On the interface of Sky Force you can see a nice video showing the effect that specific preset creates.    Very simple to use.

Reed Stough
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
supportwww.rexaxis.com

3 minutes ago, rstough said:

Another feature I forgot was Sky Force integrates nicely with PTA.  Just some amazing results with the Sky Force presets.

On the interface of Sky Force you can see a nice video showing the effect that specific preset creates.    Very simple to use.

what do you mean with this? "The PTA preset still needs to be enacted within the PTA tool to become active in Prepar3D." do you mean that the preset must be loaded in the PTA GUI before you select it in the skyforce interface?

1 hour ago, rstough said:

Not sure I understand the question please expand on what you are asking.

Hi Reed, sure

In relation to Sky Force you said 'The majority of the features will work just fine.' when used in conjunction with other weather add-ons.  Which are the features which will not work?

I was hoping that REX Skyforce would be an improved ASCA. Maybe it is?

MSFS

2 minutes ago, DJJose said:

I was hoping that REX Skyforce would be an improved ASCA. Maybe it is?

Essentially, that's what I'm reading it to be.

Just now, ErichB said:

Essentially, that's what I'm reading it to be.

ASCA changes sky textures dynamically. Will REX Skyforce have this feature?

MSFS

1 minute ago, DJJose said:

ASCA changes sky textures dynamically. Will REX Skyforce have this feature?

I don't think so. ASCA is only textures, It's AS2016 which changes the (ASCA) textures dynamically.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Just now, pmb said:

I don't think so. ASCA is only textures, It's AS2016 which changes the (ASCA) textures dynamically.

Kind regards, Michael

Negative.

MSFS

6 minutes ago, DJJose said:

ASCA changes sky textures dynamically. Will REX Skyforce have this feature?

It would be a pretty pointless exercise to spend 2/3  years creating a cloud structure/texture utility which considerably expands cloud variants and types and allows for all kinds of weather, without also having the capability to dynamically change cloud types/sky tex on the fly.  I certainly hope that is the case when coupled with their weather engine.  That's why I've asked the question about what is excluded if you use the AS16 weather engine

It would be. ASCA dynamically changes both textures and clouds and integrates seamlessly with AP4. I hope for the same or better with Syforce.

MSFS

Does this link answer the question?

http://rexskyforce.com/weather.html

And given that Reed says its been tested with other wx engines, this would include AS16. So somehow someway the dynamic process continues via compatibility means. Therefore keeps it compatible with PMDG wx radar. 

Thats the way im understanding it. 

On another note, is there no new video other than the one thats 1 year old? Beta testers must have some and NDA lifted by now?

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

2 minutes ago, HighTowers said:

this would include AS16. So somehow someway the dynamic process continues via compatibility means. Therefore keeps it compatible with PMDG wx radar. 

 

That's a good point.

Agree on the video showcasing.

 

So let's say I use SkyForce with the AS4 WX engine (because I need working WX radar on the NGX and FSLabs A320.) Will the thunderstorms still build up to 70,000 feet since we can still use the SkyForce cloud models? And I am guessing that since the radar is still controlled by AS4 that the cloud models producing precipitation won't match up exactly with radar returns. Is that the case?

Ben 

P3D 4.3, Windows 10/64 bit, Intel 6700k @ 4.7 air-cooled, NVidia 2080 Ti Founders Edition, ASUS Rog Maximus VIII Ranger, 16GB G.Skill Ripjaws DDR4 @3200, Phanteks Anthoo Pro Series Case, Samsung 950 Pro M.2 500GB, Sandisk 1TB SATA, Seagate 2TB Hybrid Drive, Cooler Master 700W, 40-inch Samsung 4k TV

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