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[DISCUSSION] REX Sky Force 3D with Active Sky, ASCA, ENVTEX: tutorial

Featured Replies

  • Moderator
3 minutes ago, tecto said:

What is the purpose of disabling ENVTEX textures for e.g. airport, grass or water?

Does SkyForce also have these? 

Yes and it's purely YOUR call. Try the Envtex textures and then the REX textures. Whichever one you like, that's the one you use. Do the same with the clouds and skies etc until you get the look you want.

The instructions you are looking at ASSUME you want to use SkyForce Sky Textures so they disable the others - this MAY NOT be what you want. Try it and adjust as necessary

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

  • 3 months later...
  • Replies 92
  • Views 46.7k
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Hey all,

Would be wonderful if the original post (Tutorial) could be updated with the new integration in Envtex for both ASCA and Skyforce, at least I would love that since I tend to chicken out so I won't mess it up, instead of trying for myself 🙂

Kind Regards!

  • 1 month later...

Bit of an old topic perhaps, but I had a question with regards to ASCA's dynamic sky texture injection. I've had ASP4+ASCA running for a long time now, but eventually I turned off ASCA's dynamic sky texture injection as a lot of them didn't quite suit my taste. The reason for that may be a misguided idea of what's realistic, so I was hoping somebody could give me an idea. As a resident of the Netherlands, I'm familiar with both the 'milky' skies we tend to get on a cold winter day, as well as the more vibrant blues of a beautiful summer day. In that sense I felt ASCA does a nice job - when you are on the ground. Now, here's where I need some correction, perhaps. It always seemed to me that once you are in the air at FL300+ the sky always looks sort of similar - a vibrant blue that gets to be this really nice and dark hue looking up. But that's where I felt ASCA was lacking. Because that 'milky' winter color would be there regardless of my altitude. But, am I in fact right to think that the skies tend to be more vibrant at high altitude, and more similar to each other, regardless of conditions closer to the ground? Any guidance would be appreciated!

Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

Excellent question Benjamin.  I have done a little research on this and agree that the ENVTEX sky textures do not always show the vibrant blues once at high altitudes.  I think we need some assistance from the developers and hear is why I say this.  ENVTEX states their integration with ASCA only works if ASCA is running the DYNAMICS theme.  HiFi Simulation states the during the DYNAMIC theme process that " Wx profiles/assignments are NOT USED for FULL DYNAMICS Theme Mode. FULL DYNAMICS uses an entirely different way of providing variation that is intrinsically associated to each of hundreds of potential cloud structures/models, and cannot be configured by the user at this time."

In other words when ASCA loads one of the 60 plus sky textures from ENVTEX, how do we know which ones are related to the "high altitude" GEO profiles ?  We can manually edit the GEO profiles of these ENVTEX textures EXCEPT ASCA ignores these when they are running DYNAMIC THEME which ENVTEX states is required for proper integration.  Anyways, I just got confused about all of it and disabled the ENVTEX -> ASCA integration. 

 
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5 hours ago, vcarlo said:

In other words when ASCA loads one of the 60 plus sky textures from ENVTEX, how do we know which ones are related to the "high altitude" GEO profiles ?  We can manually edit the GEO profiles of these ENVTEX textures EXCEPT ASCA ignores these when they are running DYNAMIC THEME which ENVTEX states is required for proper integration.  Anyways, I just got confused about all of it and disabled the ENVTEX -> ASCA integration. 

I'm guessing that EnvTex would probably install its textures into a location and with names that mimicks whatever the ASCA defaults are, thus allowing ASCA to inject whatever is relevant. At least, it seems to me that it's one or the other, not both at the same time right? But it's a good point, and I have been endlessly confused about this too. Because what's the point of manually setting the profiles if Full Dynamics will ignore it? What am I setting up these profiles up for, then?

Secondly, you do mention something that I wasn't aware existed: A "high altitude" GEO profile? I do now there is a high latitude GEO profile, but not a high altitude one? Because it was my understanding that this does not in fact exist - which is why I asked my question. I think that if a such altitude options existed, it would probably solve the issue I described, namely that the vibrancy of the sky is the same in the current system, regardless of altitude, even though it seems to me that as you climb higher and higher, the appearance of the sky should change (e.g. become more vibrant).

EDIT: decided to post at the Hifi forums about this. I'll tune in back here to say what the response was...

Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

1 hour ago, Benjamin J said:

 

Secondly, you do mention something that I wasn't aware existed: A "high altitude" GEO profile? I do now there is a high latitude GEO profile, but not a high altitude one? 

Sorry, I was mistaken about the high altitude.  I was referring to the high Latitude profile in the Wx influence configuration of ASCA.  I had always (mistakenly) thought these profiles were chosen by ASCA based on the altitude the a/c was flying instead of the latitude location where the a/c was flying. :bengong:

 
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Did anyone ever figure out whether SF3D really needs to be running?  I just recently took advantage of the sale and got SF, but was treating it like Texture Direct, and after installing clouds, I haven’t been running it. I’m still seeing the SF clouds, but I haven’t flown enough to tell whether they are changing.

  • 2 months later...

I am using this setup.  I did read through the EF thread and found some answers.  I like using Envtex sky textures, but how will this setup below change if I purchase REX EF:

Can I still use Envtex sky textures outside of not using ASCA but replaced with EF? Injected into SF somehow so EF uses them?

 

Thanks

 

REX Sky Force 3D and Active Sky plus ASCA for dynamic skies with ENVTEX sky textures
1. Start REX Sky Force 3D
2. Go to Global Settings > Engine and disable all options on that page to disable the REX Sky Force 3D weather engine
3. Go to Global Settings > Install and disable all 5 Sky Textures entries on that page
4. Set all other options to your liking
5. Install all the textures you want (no need to install sky textures)
6. Start ENVTEX
7. Go to Application Settings and disable all options on the right apart from Sky
8. Set the path to the ASCA folder and set ASCA Integration to ENVTEX textures only (or ASCA and ENVTEX textures)
9. Click on Install to sim (no need to select a set on the Customization page)
10. Start ASCA
11. Go to Settings and untick Cirrus, Cloud Textures and Cloud Structures so only Sky Colors is ticked
12. Install the Full Dynamics (or Global Automatic) theme

When you want to fly:
- start REX Sky Force 3D
- start Active Sky, which will automatically load ASCA: no need to run ENVTEX
- start your sim

My group of addons is as follows:

  • SkyForce 3D
  •  Environment Force
  • Active Sky for P3D4

 So, I assume I do the following:

  1. Start SkyForce 3D
  2. Start Environment Force
  3. Start Active Sky for P3D4
  4. Start P3D 4

Is this correct?

 

Stan

22 minutes ago, spilok said:

My group of addons is as follows:

  • SkyForce 3D
  •  Environment Force
  • Active Sky for P3D4

 So, I assume I do the following:

  1. Start SkyForce 3D
  2. Start Environment Force
  3. Start Active Sky for P3D4
  4. Start P3D 4

Is this correct?

 

Stan

There is no need to start SF at all when you have EF running. EF calls SF stuff.

Edited by Nemo

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

  • 2 weeks later...

Has anyone successfully networked Envoirment Force and if so how?

Thanks,

BobM.

Bob M

I have a question, Why we have to start sf everytime if we use active sky for weather engine? We have already installed textures via sf. 

Edited by spitzer45

C. Uygar

Aircraft Maint. Engineer. at LTFJ

I finally feel comfortable in using the weather engine in SF because of the new smoothing feature in EF. So I have both programs open. But AS is now not being used by me.

 Ryzen 7 5800x, 64gb, 7900XTX 24gb

On 5/25/2019 at 4:58 PM, Nemo said:

There is no need to start SF at all when you have EF running. EF calls SF stuff.

Is that right?

 

BobM.

Bob M

4 hours ago, unc1rlm said:

Is that right?

 

BobM.

yes  only need  to  open  sf  if  you  use  sf  weather  engine

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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