July 19, 20187 yr 2 minutes ago, DJJose said: Try to create a flight plan in P3D v4 and tell me what happens. When I set fps outside the sim, for some reason I have issues with the flight planner. Also do you have HT enabled? I feel that is better to set a locked fps in the sim, then add FIBER_FRAME_TIME_FRACTION=0.12 tweak. Performance is good without blurries. What flight planner issues? I have HT disabled, didn't see any performance gain using it - this is another confusing subject where there is no definitive answer 😀 but you can see my specs below I use FFTF Dynamic which helps me with the blurries Shom MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs
July 19, 20187 yr 2 minutes ago, Shomron said: What flight planner issues? I have HT disabled, didn't see any performance gain using it - this is another confusing subject where there is no definitive answer 😀 but you can see my specs below I use FFTF Dynamic which helps me with the blurries As I stated, if I use the limiter outside the sim, I have issues with planner. Disregard, because apparently you are not having any issues. I only asked about HT because you mention stutters. Once again, disregard. MSFS
July 19, 20187 yr 5 minutes ago, kurtb said: A tutorial would be great I learned a long time ago not to reinvent the wheel. 😀 MSFS
July 19, 20187 yr Is there a current and updated Nvidia inspector and configuration guide for Prepar3d 4.3? Scott KGPI
September 10, 20187 yr Interesting discussion going on here. I was wondering if 4MSAA + 4SGSS = 4SSAA in sim, in terms of visuals and performance? Or is it better or worse? Intel Core i7-6700k CPU Overclocked to 4.50GHz - 16GB RAM, Nvidia Geforce GTX980ti 6GB, Windows 10 Home 64-bit
September 10, 20187 yr 9 hours ago, RancidViper said: Interesting discussion going on here. I was wondering if 4MSAA + 4SGSS = 4SSAA in sim, in terms of visuals and performance? Or is it better or worse? No they don't, at least not through my screen <I've tried all options and combinations and have always come back to 8xMSAA with 4xSGAA>. My experience with any level of SSAA is that it's just not a practical all weather, day or night, solution when used with dynamic lighting. ROG Maximus X Apex Z370 -- 8086 @ 5.3 / NB 5.0 -- GSkill @ 4133 c17-17-32~Cr1 1.42v -- EVGA 1080Ti 6393 -- ROG PG279Q 1440P 150hz -- Corsair H100i V2 --Samsung EVO 850(s) -- Windows7 Pro 64 --Corsair 750X Ken C
September 11, 20187 yr Hi - Have a look at my post on the shimmering and what worked for me a few others:
September 24, 20187 yr On 9/10/2018 at 10:27 PM, FunknNasty said: No they don't, at least not through my screen <I've tried all options and combinations and have always come back to 8xMSAA with 4xSGAA>. My experience with any level of SSAA is that it's just not a practical all weather, day or night, solution when used with dynamic lighting. Hey I am a bit confused. You say you use 8x MSAA + 4xSGSS? I thought they have to match. I have also tried out various SGSS combinations and I was quite surprised with the results. I have been quite happy using 4xSSAA internally up until recently when flying into a couple of default airports I noticed the horrible jagged edges of the runway. This doesn't seem to be happening for all objects but the default runways certainly stood out. I then tried 4xMSAA + 4xSGSS in NI, and set 4xMSAA in P3D as well. Voila! Jagged edges were vastly reduced and the whole image looked a lot better. No performance drop! Then I cranked it up to 4K resolution using DSR, and honestly I thought I was inside the Unreal engine! It was perfection! No jagged edges on the runway, AI traffic looked 10 times better, and guess what, not even a flicker from trees/lights in the distance. But then, I went into rainy conditions.... And of course my FPS got cut in half, every time I looked at the sky! Looking elsewhere I had decent FPS. So I guess it honestly comes down to the question of why on earth LM apply anti aliasing to every single cloud! And especially now with REX SF giving us massive weather systems, trying to anti alias every single cloud model must be a full time job for any graphics card! With high res textures for clouds available now is anti aliasing really needed? Why can't they just remove it so I can have that "unreal" level of immersion? 😁 Intel Core i7-6700k CPU Overclocked to 4.50GHz - 16GB RAM, Nvidia Geforce GTX980ti 6GB, Windows 10 Home 64-bit
December 4, 20196 yr Hello fellows simmers, any latest updates regarding the shimmering thing .......It's very annoying as you know and I think I lost the connection between the P3D settings V4.5 and Nvidia profile .......any advice will be much appreciated Best regards Edited December 4, 20196 yr by Alaaar Alaa A. RiadJust love to fly............... W11 64-bit, MSFS2020, Intel Core i7-8700 CPU @ 3.20 Ghz 6 Cores, 2 TR HD, 16.0 GB DDR4 RAM, NVIDIA GeForce GTX 1060 6 MB GDDR5
December 4, 20196 yr My take on the subject. Cheers Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
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