May 30, 20188 yr Dead Stick has been promoted for more than a year and still no available sim. It looks nice but it seems like it will be such a niche product that I will not make it, mainstream. We need sims like this but the devs have to push harder for risk of people perceiving the titles as vaporware. They have to poll members here for beta interest, it is insanely difficult to do dev, QA, and user acceptance testing on your own in any software niche. It took me years to get a few small freeware programs right on the net, and only after their release did downloaders send me bugs I had missed, until I got them perfect. The Software Dev life cycle is very tedious, even more so for entertainment titles, and more so for non combat simming, which is a small market except for P3D and Xplane which managed to break out of the small market rut, and the add-on devs that support them. All that said, if Dead Stick is released, as a flying enthusiast, especially hand and bush flying, I will try it when the member reviews come in. John
June 1, 20188 yr On 5/30/2018 at 11:40 AM, Cactus521 said: We need sims like this but the devs have to push harder for risk of people perceiving the titles as vaporware. They have to poll members here for beta interest, it is insanely difficult to do dev, QA, and user acceptance testing on your own in any software niche. FYI, the sim will be available on Steam as "Early Access," so user input will be available before the official launch. Early Access allows for plenty of bug smashing feedback. There is a discussion forum on Steam for the sim, but the devs have also posted a link for a Discord server where they're doing most of the interaction with people interested in the sim (link available on the Steam forum page). It would be nice to have some developer interaction in Avsim too, but it's a small outfit, and they can't be everywhere. Steam is where they'll be selling the sim, so it makes sense to focus their efforts on user interaction there. Quote All that said, if Dead Stick is released, as a flying enthusiast, especially hand and bush flying, I will try it when the member reviews come in. Same here, this is right up my alley for things I enjoy in flight sims. I see it as something similar to "Take On Helicopters," which I think had some modest success. It was a niche simulation that didn't try to model the whole world of GA, just focused narrowly on one aspect. I hope the flight dynamics are more realistic in this one though. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
June 1, 20188 yr On 5/30/2018 at 8:40 PM, Cactus521 said: Dead Stick has been promoted for more than a year and still no available sim. Actually, the very first announcement was from 29 september 2017 so that's just 8 months ago now which doesn't even come close to "more than a year". And at that time they didn't say they would be releasing it soon or anything. As Paraffin said they will release an early access version later this year to get user feedback and they are already polling users on Steam and Discord. This surely doesn't look as vaporware: it's not that they kept silent after the initial announcement! For me personally Deadstick Bush Flight Simulator is the most anticipated flightsim related release this year. An update for P3D? Nice. FTX Netherlands for Aerofly? Fine. The release of a brand new sim with next gen graphics and a real deep simulation of bush flying? TOTALLY AWESOME! Can't wait to get it!
June 1, 20188 yr 1 minute ago, J van E said: For me personally Deadstick Bush Flight Simulator is the most anticipated flightsim related release this year. An update for P3D? Nice. FTX Netherlands for Aerofly? Fine. The release of a brand new sim with next gen graphics and a real deep simulation of bush flying? TOTALLY AWESOME! Can't wait to get it! Agreed Jeroen, Time for something new and exciting, even though I am not. Kind regards, Stephen
June 2, 20188 yr Moderator 21 hours ago, SpiritFlyer said: Time for something new and exciting, even though I am not. Stephen, you are not what? "New and exciting?" Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
June 2, 20188 yr 33 minutes ago, n4gix said: Stephen, you are not what? "New and exciting?" Hello Bill, I vaguely remember being new and exciting, but I concede that old and boring better fits the general aptitude now, but... 👨🎓 new and exciting things are still new and exciting to me, and am always willing to learn! Thanks for asking! Kind regards, Stephen
June 2, 20188 yr 22 hours ago, J van E said: Actually, the very first announcement was from 29 september 2017 so that's just 8 months ago now which doesn't even come close to "more than a year". And at that time they didn't say they would be releasing it soon or anything. As Paraffin said they will release an early access version later this year to get user feedback and they are already polling users on Steam and Discord. This surely doesn't look as vaporware: it's not that they kept silent after the initial announcement! For me personally Deadstick Bush Flight Simulator is the most anticipated flightsim related release this year. An update for P3D? Nice. FTX Netherlands for Aerofly? Fine. The release of a brand new sim with next gen graphics and a real deep simulation of bush flying? TOTALLY AWESOME! Can't wait to get it! So I was off by four months, big deal. I want to get this sim, but the teasers so far have been just that. Yes, like any darn fool I will buy it, I will love it, and I will probably be the number one word not allowed. I love nape of the earth flying, and having flown a Luscombe tail dragger in real life, love that you can ground loop if you are running out of turf and pull the lateral g's, presuming the undercarriage forgives you. What I hope the most is that they nail ground handling in crosswinds, arguably I favor X-plane in that over P3D but in real life nothing has yet compared to the sims I have flown, even in a fairly brisk crosswind I can hold the centerline, especially in a tricycle gear or the trike's I have flown, with very little aggressiveness on the rudder, although I have only flown aircraft with nosewheel or tailwheel steering, not brakes alone. I relish new, ground breaking sims that fill niche's for me, Deadstick is a niche sim and I hope it gets community support here, and good alpha, beta and user acceptance testing from those fortunate enough to help them out. John
June 10, 20187 yr Finally a video that shows something more of what we can expect! Looks GREAT to me! 😃 Edited June 10, 20187 yr by Guest
June 11, 20187 yr Looks great. I'm gonna have a lot of fun with this. I won't be throwing stuff at my plane though 😄 Edited June 11, 20187 yr by Rimshot Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
June 11, 20187 yr Looks cool. In spite of getting faffed about with early access on FSW only to have it get cancelled, I'm usually enough of a supporter of attempts at new stuff to be in at the start with them for early access and I daresay Deadstick will be no exception to that. Hope it does well for them, what with Condor 2 out and being also great, it looks like GA fun will be sorted this year. Alan Bradbury Check out my youtube flight sim videos: Here
June 12, 20187 yr Here. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 12, 20187 yr finally the airframe takes on real damage ..... Ill do my best to support this when it comes out ..... Edited June 12, 20187 yr by rtodepart Image removed as image is no longer available.
June 13, 20187 yr Interesting that the scenery and planes will be fictional. I don't have a problem with that, but I know how picky the flightsim community can be Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
June 13, 20187 yr 6 minutes ago, Christopher Low said: Interesting that the scenery and planes will be fictional. I don't have a problem with that, but I know how picky the flightsim community can be Yep. That would include me. As a mostly GA flyer, I will certainly give Deadstick a spin, but the lack of real-world scenery is a major disadvantage in my eyes indeed. Even more, as I don't see an advantage of modelling a fictional part of the world over a real one. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
June 13, 20187 yr 35 minutes ago, pmb said: Yep. That would include me. As a mostly GA flyer, I will certainly give Deadstick a spin, but the lack of real-world scenery is a major disadvantage in my eyes indeed. Even more, as I don't see an advantage of modelling a fictional part of the world over a real one. One advantage would be not having to convert real-world data into the sim world, I guess, and not having users point out all the places where it's wrong. It also means not having to worry about real-world changes e.g. shifting magnetic declination. The the developers can produce their own charts and, if modeled, instrument approach plates, without having to involve Jeppesen or...the other lot..and the user wouldn't need a Navigraph or similar subscription in order to stay current. If they were to include things like realistic weather, runway contamination, air frame icing, thermals, wind shear, ridge lift and downdrafts out of the box, we could actually have a sim for which no add-ons need be purchased, a major step forward, in my view, which would compensate adequately for the fact that it's not the real world that's being modeled. (Having spent time in the not-real worlds of Far Cry, Cyrodiil, Skyrim and Fallout's Capitol Wasteland and Commonwealth, I can say that you get used to being somewhere fictional pretty quickly. )
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