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How Will P3D V4.4 Benefit from Physically Based Rendering (PBR)?


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Posted

Hello all!

I just saw an article that P3D V4.4 might support Physically Based Rendering (PBR). Could someone please explain the benefits?

Thank you!

Clem

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Posted

Where's this article? That would be huge news for a point release...

Regarding PBR, you can Google X-Plane 11 and PBR to see an example of what it looks like. Basically, airplanes actually look like the materials that they're made of. So, a shiny aluminum airplane will reflect line in a realistic manner. 

That's a pretty lame explanation, but you can get an idea from screenshots in XP11.

  • Commercial Member
Posted
On 9/1/2018 at 7:25 PM, Chapstick said:

Where's this article? That would be huge news for a point release...

Regarding PBR, you can Google X-Plane 11 and PBR to see an example of what it looks like. Basically, airplanes actually look like the materials that they're made of. So, a shiny aluminum airplane will reflect line in a realistic manner. 

That's a pretty lame explanation, but you can get an idea from screenshots in XP11.

Thanks! So it’s great but nothing out of this worlds. But hey, at least it’s another step in making P3D better.

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Posted

Do you have a link to that article?

PBR is different way to calculate light, to leverage it's full potential it requires texture changes on just about everything that has textures (from Terrain to Aircraft to Airports).

Cheers, Rob.  

Posted
6 minutes ago, DJJose said:

Are you referring to this one:

Thank you for providing the link.

Cheers, Rob.

Posted
1 hour ago, Rob Ainscough said:

Do you have a link to that article?

PBR is different way to calculate light, to leverage it's full potential it requires texture changes on just about everything that has textures (from Terrain to Aircraft to Airports).

Cheers, Rob.  

So it will basically break every add on that is rendered in the sim?

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Posted

What does the "full Visual Studio mean?

 

Jorn Lundtoft

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Posted
58 minutes ago, duckbilled said:

So it will basically break every add on that is rendered in the sim?

I wouldn't expect it to as it is a dot point upgrade release. Version 5 is what may break things big time.

Cheers

Steve Hall

Posted

PBR requires new shaders to be added and the texture format is different. But the older textures and shaders will probably continue to be supported. Old textures can be converted to work with PBR.

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