Jump to content

How Will P3D V4.4 Benefit from Physically Based Rendering (PBR)?


iFlySimX

Recommended Posts

Hello all!

I just saw an article that P3D V4.4 might support Physically Based Rendering (PBR). Could someone please explain the benefits?

Thank you!

Clem

Discord | YouTube | Facebook

34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case

Link to comment
  • Replies 90
  • Created
  • Last Reply

Where's this article? That would be huge news for a point release...

Regarding PBR, you can Google X-Plane 11 and PBR to see an example of what it looks like. Basically, airplanes actually look like the materials that they're made of. So, a shiny aluminum airplane will reflect line in a realistic manner. 

That's a pretty lame explanation, but you can get an idea from screenshots in XP11.

Link to comment
On 9/1/2018 at 7:25 PM, Chapstick said:

Where's this article? That would be huge news for a point release...

Regarding PBR, you can Google X-Plane 11 and PBR to see an example of what it looks like. Basically, airplanes actually look like the materials that they're made of. So, a shiny aluminum airplane will reflect line in a realistic manner. 

That's a pretty lame explanation, but you can get an idea from screenshots in XP11.

Thanks! So it’s great but nothing out of this worlds. But hey, at least it’s another step in making P3D better.

Discord | YouTube | Facebook

34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case

Link to comment

Do you have a link to that article?

PBR is different way to calculate light, to leverage it's full potential it requires texture changes on just about everything that has textures (from Terrain to Aircraft to Airports).

Cheers, Rob.  

Link to comment
1 hour ago, Rob Ainscough said:

Do you have a link to that article?

PBR is different way to calculate light, to leverage it's full potential it requires texture changes on just about everything that has textures (from Terrain to Aircraft to Airports).

Cheers, Rob.  

So it will basically break every add on that is rendered in the sim?

MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad 



 

Link to comment

What does the "full Visual Studio mean?

 

Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

Link to comment

Archived

This topic is now archived and is closed to further replies.


  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...