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How Will P3D V4.4 Benefit from Physically Based Rendering (PBR)?

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Hello all!

I just saw an article that P3D V4.4 might support Physically Based Rendering (PBR). Could someone please explain the benefits?

Thank you!

Clem


Clément Hernandez

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Forever indebted to the late Michael Greenblatt of FSGS.

 

 

 

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Where's this article? That would be huge news for a point release...

Regarding PBR, you can Google X-Plane 11 and PBR to see an example of what it looks like. Basically, airplanes actually look like the materials that they're made of. So, a shiny aluminum airplane will reflect line in a realistic manner. 

That's a pretty lame explanation, but you can get an idea from screenshots in XP11.


-Alex 

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P3Dv4.4? or are we talking P3Dv5 next year.


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8 minutes ago, rjfry said:

P3Dv4.4? or are we talking P3Dv5 next year.

4.4

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On 9/1/2018 at 7:25 PM, Chapstick said:

Where's this article? That would be huge news for a point release...

Regarding PBR, you can Google X-Plane 11 and PBR to see an example of what it looks like. Basically, airplanes actually look like the materials that they're made of. So, a shiny aluminum airplane will reflect line in a realistic manner. 

That's a pretty lame explanation, but you can get an idea from screenshots in XP11.

Thanks! So it’s great but nothing out of this worlds. But hey, at least it’s another step in making P3D better.


Clément Hernandez

i9-9900K O/C 5.0 GHz | GeForce GTX 1080 TI | 32GB DDR 4 - 3200MHz | Asus Rog Strix Z390-E Gaming | Sabrent 512GB M.2 & Sabrent 1TB M.2 | Kaken X62 Cpu Cooler | NZXT H510 Elite Case

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Do you have a link to that article?

PBR is different way to calculate light, to leverage it's full potential it requires texture changes on just about everything that has textures (from Terrain to Aircraft to Airports).

Cheers, Rob.  

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The truth will be revealed, confirmed, or will leave us all perplexed. 😀

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6 minutes ago, DJJose said:

Are you referring to this one:

Thank you for providing the link.

Cheers, Rob.

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Looks promising as long as it doesn't take years for our 3rd party friends to catch up.  


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1 hour ago, Rob Ainscough said:

Do you have a link to that article?

PBR is different way to calculate light, to leverage it's full potential it requires texture changes on just about everything that has textures (from Terrain to Aircraft to Airports).

Cheers, Rob.  

So it will basically break every add on that is rendered in the sim?


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Well if it`s not compatible with my addons then I will stay with 4.3 till V5. 


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What does the "full Visual Studio mean?

 


Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

 

 

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58 minutes ago, duckbilled said:

So it will basically break every add on that is rendered in the sim?

I wouldn't expect it to as it is a dot point upgrade release. Version 5 is what may break things big time.

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Cheers

Steve Hall

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PBR requires new shaders to be added and the texture format is different. But the older textures and shaders will probably continue to be supported. Old textures can be converted to work with PBR.

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