July 5, 20196 yr I don’t think that is strictly true. I think asobo are part of it, but Microsoft clearly have an in-house team in redmond too (see the job advert I posted) - though that may be ‘just’ for all the backend/ azure stuff.
July 5, 20196 yr Moderator 11 minutes ago, Superdelphinus said: I don’t think that is strictly true. I think asobo are part of it, but Microsoft clearly have an in-house team in redmond too (see the job advert I posted) - though that may be ‘just’ for all the backend/ azure stuff. That job posting was just for the "backend/ azure stuff." That's not to imply that there aren't more in-house staff, but the actual sim itself is purely ASOBO. It is a "collaboration" between the two entities. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 5, 20196 yr What do you think of this, Bill? You reckon we're looking at a game changer or more of the same with a new coat of paint? I respect your opinion so I ask. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
July 5, 20196 yr Administrators 7 minutes ago, 188AHC said: What do you think of this, Bill? You reckon we're looking at a game changer or more of the same with a new coat of paint? I respect your opinion so I ask. Uh oh, Is my prediction of lip color on a porcine coming true? Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
July 5, 20196 yr Moderator 1 minute ago, 188AHC said: What do you think of this, Bill? You reckon we're looking at a game changer or more of the same with a new coat of paint? I respect your opinion so I ask. Honestly Rick, since ASOBO Studios is the entity coding the actual sim itself, they are coming from a very different POV from previous incarnations of "flight simulation". Given the many, many highly successful "games" they've developed thus far, they are obvious masters of advanced graphics creation and have the ability to leverage the latest generation of GPU processing power. I fully expect that the modeling paradigm will likewise be entirely new and fresh, perhaps to the point that it will simply not be possible to port existing FSX/P3D models. It is also likely that there will be an entirely new flight model, as well as entirely new code approaches to gauges and other core dynamic systems. As my knowledge of "what will be" isn't all that much more than anyone elses', the above is simply my best estimate. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 5, 20196 yr Thanks, Bill. That's interesting as to their approach. I'm looking forward to the release. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
July 5, 20196 yr 22 minutes ago, n4gix said: That job posting was just for the "backend/ azure stuff." That's not to imply that there aren't more in-house staff, but the actual sim itself is purely ASOBO. It is a "collaboration" between the two entities. Here: Quote At Xbox Games Publishing, we are hard at work continuing the great legacy of Flight Simulator. We are a passionate group responsible for this amazing franchise, and we are looking for an experienced DevOps Architect with solid Microsoft Azure knowledge to architect, design, and implement cloud infrastructure for new applications and services in support of the next generation Microsoft Flight Simulator. "We are a passionate group responsible for this amazing franchise" They say they are the group responsible for it and they are at redmond. I think you are wrong on that one (saying ASOBO is the main dev studio behind it). Saying this is work will be "purely ASOBO" is a risky assumption, as we know nothing about the guys behind it. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
July 5, 20196 yr 15 minutes ago, ca_metal said: Here: "We are a passionate group responsible for this amazing franchise" They say they are the group responsible for it and they are at redmond. I think you are wrong on that one (saying ASOBO is the main dev studio behind it). Saying this is work will be "purely ASOBO" is a risky assumption, as we know nothing about the guys behind it. I don't think it's unreasonable to assume that ASOBO is the primary developer, with Microsoft handling the cloud services and Xbox integration. We're still in the dark on all the details, but it would make sense to hire an outside studio that had already produced game-level flight sims ("The Crew 2") to build the main simulator. It would be more efficient than starting a new MFS programming team from scratch at Redmond. MS could handle the cloud stuff, the marketing, and of course they own "this amazing franchise" which is all the quote above is saying. One thing I found interesting (and maybe a little worrying) is that ASOBO's web site has new openings for 14 positions including Producer and Lead Game Designer. Obviously they have their hand in many different games underway and not just MFS. But only the one open position of Vehicle Artist mentions anything at all about aviation: "Working from concept models and images and turning them into fully functioning and flyable works of art – the work is both on exteriors and interiors." Let's hope there are a least one or two pilots working on contract for the studio, as advisers if nothing else. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
July 5, 20196 yr Yeah those were the listings that confirmed to the “hive mind” that asobo were involved, after the dodgy polish translation article Edited July 5, 20196 yr by Superdelphinus
July 5, 20196 yr Regarding Asobo- a conversation from April 2018: https://www.resetera.com/threads/microsoft-studios-partners-current-and-future-landscape.1061/page-285 Fifth post down by Xumbrega. "So, Remo Williams said Asobo was looking for flying vehicles related people... annnnd I did some research and Joseph Staten is following a company called "REMEX Software" focused on flying simulation technology.. as you can see: https://www.remexsoftware.com/You can also see that they have few followers, one of them is Staten: https://twitter.com/REMEXSoftware/followersHm....Microsoft doing a new Flight Simulator? Or Crimson Skies?"
July 5, 20196 yr 18 minutes ago, skully said: "So, Remo Williams said Asobo was looking for flying vehicles related people... annnnd I did some research and Joseph Staten is following a company called "REMEX Software" focused on flying simulation technology.. as you can see: https://www.remexsoftware.com/ Interesting connection there. I believe REMEX Software is the developer of the new Deadstick bush plane sim? X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
July 5, 20196 yr 37 minutes ago, skully said: Regarding Asobo- a conversation from April 2018: https://www.resetera.com/threads/microsoft-studios-partners-current-and-future-landscape.1061/page-285 Fifth post down by Xumbrega. "So, Remo Williams said Asobo was looking for flying vehicles related people... annnnd I did some research and Joseph Staten is following a company called "REMEX Software" focused on flying simulation technology.. as you can see: https://www.remexsoftware.com/You can also see that they have few followers, one of them is Staten: https://twitter.com/REMEXSoftware/followersHm....Microsoft doing a new Flight Simulator? Or Crimson Skies?" And no one listened 😪 Edited July 5, 20196 yr by Superdelphinus
July 5, 20196 yr Author 2 hours ago, n4gix said: I fully expect that the modeling paradigm will likewise be entirely new and fresh, perhaps to the point that it will simply not be possible to port existing FSX/P3D models. I expect this to be probably true also, which means that it only leaves add-on converter tools. Without those, it would take years for a substantial add-on market to become available for the serious flight simmers. If you project where XP and it's add-ons will be by then, it will have a massive store, Vulkan graphics engine, volumetric clouds etc etc. The bottom line is once there was no competition. Now MS face it. How the tide turned on them. http://youtube.com/c/Greazer
July 5, 20196 yr Author 21 hours ago, klamal said: Seems to me that you need to learn to code and get started on your new sim that fits perfectly to your needs. FYI - I have been coding professionally since the 90's and the reason for everything I own. Flight sim is a hobby. That's the difference. http://youtube.com/c/Greazer
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