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Noooch

What We Want (Part 1)

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No idea, in one of the videos, it was mentioned, maybe 3D, with detachable palels? 


Robin


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To the Stars, & Beyond... 

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At min from get go....

TrackIR support


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3 hours ago, MikaelKahkonen said:

I want:

-VR

VR? Haven't you heard? It's for gamers.

 

*Should I post? Yeah, Go on.

 

I AM joking. Just in case....

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The 'Climate' changes every day. It's what we call 'Weather'.

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Everything you want has been asked for but I am now going to stick to the Microsoft insider feed from now on after what has happened on this forum in the past few days Avsim has gone down somewhat.

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1) Career mode: start from a single prop 2nd officer as you climb the ranks.

2) Pax and crew animation 

3) Virtual Airlines Module on multi-player: In-game module where you can create or join a virtual airline company with an inbuilt company management system. 

4) Aircraft Maintenance Logging: Let's say you fly an aircraft everyday but you fly rough, the aircraft saves it's last damage state no matter how minimal. Over time the aircraft may develop problems mid flight if you don't do checks and take it to the maintenance hangar. 

 

Goodluck Microsoft, we routing for your success with this one.

 

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AI aircraft should get affected by wind speed and direction like in xplane.

Train traffic on rails like in xplane.

No more  jerky turning of ai aircraft on taxiways and runways like in fsx.

 

Edited by mdsim
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If not already mentioned:

  • Fix the Navaids symbols in the GPS/FMS to current avionics standards (make them editable for developers if needed)
  • Proper TAWS system with correct colors representation and highest and lowest elevation information
  • Weather radar (where possible)

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Don't know if it's been mentioned before but cockpit motion effect (camera shake) during takeoff run, flight and landing is a must have to me and something I'd like to see implemented in MFS2020. I didn't notice it in the video released by Microsoft.

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- Electronic Flight Bag for all default aircrafts or at least a tablet where we can display the charts we need in PDF format, like in XPlane.

No more Ctrl+Alt+Tab to access charts on our computer please, it's a total immersion breaker.

Of course we could print our charts but this would be a incredible waste of paper 😞

Edited by Noooch
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8 minutes ago, Noooch said:

- Electronic Flight Bag for all default aircrafts or at least a tablet where we can display the charts we need in PDF format, like in XPlane.

No more Ctrl+Alt+Tab to access charts on our computer please, it's a total immersion breaker.

Of course we could print our charts but this would be a incredible waste of paper 😞

Don’t you think it is more realistic to check charts on a physical tablet ? Or even on an old laptop ? 


Dominique

Simming since 1981 - Prepar3D v3 on a 4770 @ 4.4 GHz and a 1080 @ 2560*1440 - Warthog HOTAS - MFG pedals -

 

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1 minute ago, domkle said:

Don’t you think it is more realistic to check charts on a physical tablet ? Or even on an old laptop ? 

No, just think about the poor VR users for a sec :)))

More seriously, I don't have an external tablet or an old laptop and I shouldn't have to buy one only for this, that's what accessibility means. I don't think it's hard to implement and we would just drop our charts in the right folder to access them in-game. The EFBs have an allocated space in modern cockpits today, that would mean real authenticity.

Of course, it could be optional.

 

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6 hours ago, Daniel_Santoro said:

Don't know if it's been mentioned before but cockpit motion effect (camera shake) during takeoff run, flight and landing is a must have to me and something I'd like to see implemented in MFS2020. I didn't notice it in the video released by Microsoft.

It's very subtle but I thinks it's there and I seem to remember the devs talking about it. But it is not an EZDOK (FSX/P3D) or Headshake / XPRealistic (X-Plane) level of effect.

Edited by smoothchat
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