August 29, 20196 yr 51 minutes ago, MatthewS said: Exactly like I said, you are unable to rebut my proof that autogen houses are comically oversized. Yes put me on "ignore", I guess the truth hurts. Autogen is, and has always been, incorrectly scaled. It was specifically discussed by the Aces team at some point. The primary reason, as I recall, was performance. Once you fixate on it, you can't not notice it. Like you, I really do hope this is addressed. Edited August 29, 20196 yr by ErichB
August 29, 20196 yr Can a moderator please change the title of this thread to "total waste of ten minutes of my life"? Thanks. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 29, 20196 yr 2 minutes ago, Christopher Low said: Can a moderator please change the title of this thread to "total waste of ten minutes of my life"? Thanks. 😂 Luke Pype
August 29, 20196 yr 2 minutes ago, ErichB said: Autogen is, and has always been, incorrectly scaled. It was specifically discussed by the Aces team at some point. The primary reason, as I recall, was performance I haven't used FSX in years. But I do remember seeing oversized autogen at one point long ago. It was obvious at the time that if the houses had been actual size, with the sparse autogen we had to run at the time, it would have looked unnatural. I never had a problem with that. I couldn't find evidence of oversize autogen in the FSX:SE screen shot area, but there weren't a lot of pics close to the ground. I'm wondering if the autogen was only oversized on less dense autogen settings. I cannot find any evidence of oversize autogen in my screen shots from either P3Dv2.5 or P3Dv4.4. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 29, 20196 yr 1 minute ago, vortex681 said: Firstly, define "comically oversized". My house is taller than a similarly styled house behind it. Does that mean mine is comically oversized? As usual, you make your assertion (which you state as fact) and when asked for actual evidence to back up your claim, you basically just say that you're correct and everyone else has to disprove it. That one vague screenshot from height proves absolutely nothing. Show us a selection of close-up, default screenshots of aircraft parked next to trees or buildings to prove your point. You've already been comprehensively shot down over your claim that the new sim wouldn't have sloped runways (although you've tried to qualify your original statement so it doesn't look quite as wrong). Now you've moved on to autogen size. When you prove your point no one will argue with you. You'll be right and we'll all respect your observational skills and move on. It's that simple. There is obviously a difference of opinion in many things. Perception comes from experience and wisdom. Like I said to hook, since he says default FSX/P3D is what he is talking about, please anybody compare the textures of neighborhood streets with a nearby highway. It is an absolute true fact that the neighborhood streets are huge in comparison to major highway representations. The Autogen placed on top of those oversized textures in comparison with major roadways are out of balance. It is not so "out of whack" that it is plainly obvious to all, but if the major roads (3-8 lane highways) are incorrect in scale (too small), then a new (even bigger) problem will surface. One or the other has to be corrected for proper scale; which one is the question; I personally say both. Considering everything, MS did an excellent job with the ESP world, now its time to improve on that.👍
August 29, 20196 yr 3 minutes ago, Christopher Low said: "total waste of ten minutes of my life" That's just what my ex-wife would say to me all the time 😉 Matthew S
August 29, 20196 yr 4 minutes ago, LHookins said: 4 minutes ago, LHookins said: I haven't used FSX in years. But I do remember seeing oversized autogen at one point long ago. It was obvious at the time that if the houses had been actual size, with the sparse autogen we had to run at the time, it would have looked unnatural. I never had a problem with that. I couldn't find evidence of oversize autogen in the FSX:SE screen shot area, but there weren't a lot of pics close to the ground. I'm wondering if the autogen was only oversized on less dense autogen settings. I cannot find any evidence of oversize autogen in my screen shots from either P3Dv2.5 or P3Dv4.4. Hook Park a C172 next to an autogen house in a generic neighborhood and see what you think. Every house is the size of a Hollywood mansion Edited August 29, 20196 yr by ErichB
August 29, 20196 yr 1 minute ago, ErichB said: Park a C172 next to an autogen house in a generic neighborhood and see what you think. That's exactly what I've done. If you have screen shots showing something different, I'd love to see them. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 29, 20196 yr 1 hour ago, vortex681 said: And will the blades of grass be straight or curved? If curved, will they all be curved or just some custom made blades. This is just so important and MS is obviously trying to trick us! The larger matter is will it grow? 🤓😂
August 29, 20196 yr 5 minutes ago, LHookins said: That's exactly what I've done. If you have screen shots showing something different, I'd love to see them. Hook I use to do that all the time and think 'what the ....' Autogen scaling to a real world scale would be a rather significant change. I don't recall an announcement from LM that they had actually implemented appropriate scaling, but I do recall at some point in one of the larger updates that they had 'optimised' autogen. Maybe it included scaling changes but I haven't rechecked. I doubt it. Edited August 29, 20196 yr by ErichB
August 29, 20196 yr 3 minutes ago, ErichB said: Maybe it included scaling changes but I haven't rechecked It didn't change the scaling because 3rd party products (eg Orbx) would have "broken" (textures would have no longer fit the reduced vertical space). Sure the textures could have been vertically clipped or scaled by P3D, but then that would have not looked right. Edited August 29, 20196 yr by MatthewS Matthew S
August 29, 20196 yr 1 minute ago, MatthewS said: It didn't change the scaling because 3rd party products (eg Orbx) would have "broken" (textures would have no longer fit the reduced vertical space). Yh, I didn' think so. Maybe Larry just lives in large houses and thinks everyone lives in one 🙂
August 29, 20196 yr 10 minutes ago, pracines said: 1 hour ago, vortex681 said: And will the blades of grass be straight or curved? If curved, will they all be curved or just some custom made blades. This is just so important and MS is obviously trying to trick us! The larger matter is will it grow? 🤓😂 I can see it now on Simmarket Kentucky Bluegrass (with realistic growth) - £15 Lawngrass - £15 Scrutchgrass - £15
August 29, 20196 yr 10 minutes ago, ErichB said: Yh, I didn' think so. Maybe Larry just lives in large houses and thinks everyone lives in one 🙂 Um, not really. 😄 Except for the higher class neighborhoods, Texas tends to be single story ranch houses. Ranch being a style, not that everyone lives on one. I haven't seen a lot of similar houses in the autogen though. I haven't run FSX since 2013, but I do remember oversized houses, the same as you describe. I was surprised not to see obviously oversized autogen in FSX:SE. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 29, 20196 yr 25 minutes ago, pracines said: The larger matter is will it grow? 🤓😂 Wouldn't that be as boring as... well... watching grass grow? 😄 😄 Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
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