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The BIG question: Multicore usage in MS2020

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53 minutes ago, FDEdev said:

Flying straight and level on autopilot at FL330 for 10hrs has not much to do with FLIGHT simming.

@FDEdevI agree with you 100%.

Thank you Mr B for exposing the prejudices and shortsidedness I have seen so many times in this forum. There are hundreds, if not thousands, of sub communities in this market. By far, the majority of them do not post in this forum. 

One member of this forum who comes to mind is one of the most prominent voices in one of the bigger sub-communities and a regular commentator in that community's forums. He has been a member here only since 2013 and only post 6 items. This fellow is a major beta tester for many developers. Guess what, he doesn't fly tubeliners.

The cognitive bias I repeatedly see in this forum plays out everyday. Some days, like this one, we get a clear picture of it.

PS judging by this website, there would be no helo community at all. This is probably the most rapidly growing sub-community in flight simming, being driven largely by VR.

Edited by yurei

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

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You are welcome. 🙂 Maybe a short explanation why I didn't write 'flight simming' but 'FLIGHT simming' (something TechguyMaxC changed to fit his liking) would be a good idea. Sitting there and watching the autopilot do its job doesn't have much to with actual flying.

IRL it did happen quite often that I had 777 pilots travelling in the back to the simulator because they couldn't achieve the minimum number of landings in the required time frame.

They have the FLY traffic patterns in the Level-D sim to stay current!

Wanting to FLY again was the main reason for me to leave long range flying and to return to medium/short range, although it's much more work!

 

Edited by FDEdev

We all need to be careful not to get on our moral "high horses", and criticise the way that others use their flight simulators. There is no "right" way to fly in a PC simulator. All that matters is that we enjoy it.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

+1 🙂

2 minutes ago, FDEdev said:

You are missing the point. You might have noticed that I didn't write 'flight simming' but 'FLIGHT simming'.

Mr B...i am agreeing with you. It is some of the other commentators who do not understand the size of the community.

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

Ooops, sorry! (edited the above text)

Edited by FDEdev

On 9/14/2019 at 6:50 PM, Rob_Ainscough said:

FSX, P3D, XP11 has never been single core, so no idea what this post is about?

Skip to 6:00 min, all my cores working hard loading scenery ... never really understood why people say these simulators don't use multi-core?  Only time the multiple cores remain low utilization is if one is sitting stationary and not flying.

Cheers, Rob.

Beautiful video Rob!! If I was being cynical I'd say the cores are working hard because of the antiquated code... 😛

However I have Orbx True Earth for the UK on X-Plane and as you can see the number of objects these sceneries are rendering on screen at once is staggering.

FSX Steam edition doesn't come anywhere near this, but with the progression shown on MS Flight and from the videos of the new sim it looks like performance will be just as good so I'm pretty hopeful this area will not be a major concern - you might just have to tone down the clouds to the horizon and realtime reflection but otherwise I think performance should be decent on well spec machines - all speculation on my part of course!

Oh yeah be honest, were you a little bit worried about that landing!... 😉

Edited by dtrjones

2 hours ago, F737NG said:

That's the point that I think you're missing.
There's a few hundred thousand simmers and then there's the millions of 'gamers' / kids with XBox controllers.

Both make up the target user-base, but numbers-wise, Microsoft would be daft to ignore that huge revenue stream by not making the new sim appealing to the widest audience possible - that means making it possible for the end user to pull aerobatic stunts around world-famous monuments and over their respective homes.

We're lucky that it's not going to be an either / or scenario. It appears that MS are catering to both the hard-core simmer and the 'let's take it for a spin' crowd (pardon the pun!)
 

I'm not missing anything.  The fact is that as of today, the community of active flight simmers includes close to zero kiddies with XBox controllers, i.e. the kind of people who might be likely to perform pointless aerobatics for 30 seconds and then move on to something else.  Actual flight simmers are simulating G.A. and commercial aviation operations.  

If any of you wants to create a poll to prove me wrong, I'll be happy to admit it if the data supports your theory.  

1 hour ago, Christopher Low said:

We all need to be careful not to get on our moral "high horses", and criticise the way that others use their flight simulators. There is no "right" way to fly in a PC simulator. All that matters is that we enjoy it.

My comments have nothing to do with a right or wrong way to use the simulator, they are only an analysis of how the sim is used by real simmers.

FDEdev on the other hand has expressed that all of us here using our simulators for commercial aviation are not doing actual simulation.  An utterly absurd remark.   

On 9/16/2019 at 12:17 PM, Rob_Ainscough said:

But you see why the XBOX platform is so attractive now?

I didn't realize that Xboxes had that much performance capabilities. In the past they didn't offer as much as a semi high end custom built  PC. I guess times have changed.

Ted

[email protected] ghz, Noctua C12P CPU air cooler, Asus Z77, 2 x 4gb DDR3 Corsair 2200 mhz cl 9, EVGA 1080ti, Sony 55" 900E TV 3840 x 2160, Windows 7-64, FSX, P3dv3, P3dv4

Project Scarlet is based on AMD new hardware four times more power than the present XBOX, this may be why AMD`s new CPU`s are in short supply as the fab has reported longer lead times due to demand.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

8 hours ago, TechguyMaxC said:

FDEdev on the other hand has expressed that all of us here using our simulators for commercial aviation are not doing actual simulation.  An utterly absurd remark.   

The only utterly absurd thing is your (intentional?) inability to quote and/or understand what I actually wrote.

I never said that those who are using the sim for commercial aviation (which I do as well of course) are not doing actual simulation. 

Edited by FDEdev

8 hours ago, TechguyMaxC said:

My comments have nothing to do with a right or wrong way to use the simulator, they are only an analysis of how the sim is used by real simmers.

Please submit your analysis work that brought you to the conclusions you argue. Let's see that.  How many hundreds of flight sim hobbyists did you interview?  

Answer: Zero, because your just like media panelists on CNN or NBC, it's all fake news Lol.

2 hours ago, Rob_Ainscough said:

Per Raymond, using new spec AMD as a core ... Microsoft claimed 8K @ 120 FPS ... I think that's probably optimistic, but even half that 8K at 60 FPS is about what two Titan RTX's cards can do now on the PC side ... so $1000 XBOX Scarlett or $4800 Titan RTX's NVLink + CPU, RAM, Case, etc.  

They probably mean 8K output, and up to 120 FPS at any resolution (not necessarily 8K). The Xbox One X can do 4K output, but most graphically-intensive games are rendered at a 2K+ resolution (usually with a dynamic scaler to maintain a target frame rate), and then upscaled to 4K with complex algorithms. Things like the UI and HUD can be displayed at full resolution of course.

With ray-tracing in the mix, I doubt we'll see true 8K from the new consoles any time soon, even at 30 FPS. We can hope for 4K+ resolutions down the line at best.

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