September 30, 20196 yr Moderator Very interesting. http://inspire.eaa.org/2019/09/30/an-inside-look-at-microsofts-newest-flight-simulator/?fbclid=IwAR0dYUMkYaBXH04K2Ua8OopuxV5Ru-SHWBewVEzcqfCKBeLpxdy-hHgXxoc Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
September 30, 20196 yr Interesting stuff regarding plain text configs and backward compability. But will it work with accusim aircraft from A2A for example? P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2
September 30, 20196 yr 9 minutes ago, dilore said: Interesting stuff regarding plain text configs and backward compability. But will it work with accusim aircraft from A2A for example? It's doubtful any aircraft that was developed using an LUT-based performance model will be able to outdo even a stock aircraft in a properly-simulated physical world. What people may actually find useful is the ability to port their valid FSX-licensed commercial airfliners over to the new MSFS in "legacy" mode. No doubt we'll hear something shortly from the usual suspects. My guess is they'll say "if you do this you're a dirty pirate" and disallow the practice. Kudos to the dev that doesn't take this archaic approach to the situation but instead allows their customers to use the products they already own while they shift focus to developing new, exciting products for the new sim. But hey, why do that when you can just alienate everyone instead? Edited September 30, 20196 yr by TechguyMaxC
September 30, 20196 yr 14 minutes ago, dilore said: But will it work with accusim aircraft from A2A for example? I believe it should be the other way around. ie. What will A2A and other aircraft designers need to do to work properly with MS2020? IMO this is a hole new ballgame. MS will make the playing field and supply the tools. 3th party developers will need to adjust, upgrade or develop their products to take advantage of the new physics and other engines. Edited September 30, 20196 yr by RamonB Ramón. Time, is the one thing no one can buy.
September 30, 20196 yr Excellent article providing a lot of information. Good to know the simulator will be backward compatible and creating add-on aircraft or slightly modifying current aircraft will be easy. I do hope they include some heavies in the first release. Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
September 30, 20196 yr 10 minutes ago, RamonB said: I believe it should be the other way around. ie. What will A2A and other aircraft designers need to do to work properly with MS2020? It would be very handy though to be able to move over advanced P3D airplanes until they have been upgraded by A2A, Aerosoft, Milviz, PMDG. Like in the P3D v1 - 3 days, when it was easy to use FSX aircraft there. Edited September 30, 20196 yr by dilore P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2
September 30, 20196 yr Author Moderator I'm guessing that only those a/c that were modeled strictly according to the SDK will be a trouble free port. Many major devs with custom coding will probably have a tweak or two to make. Seems like a good time for simmers! Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
September 30, 20196 yr 2 minutes ago, vgbaron said: Many major devs with custom coding will probably have a tweak or two to make. Article states the SDK may not be ready until after the initial release so hope you are right. Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
September 30, 20196 yr The big takeaways from my perspective, from this article and a few of the videos making the rounds: A 200-person product team (!) Clear-text flight parameterization instead of binary .air files Reverse-compatibility with many existing add-ons Local caching of terrain/photogrammetry data and an offline mode for those not endowed with fast broadband connections Primary target audience is flight simmers on the PC, with XBox gaming and neophyte/casual gaming accessibility a secondary market Native finite-element flight dynamics engine, enhancing realism in other than coordinated straight-and-level flight (stalls, spins, slips, frost/icing effects etc) Fluid-flow atmospheric dynamics, allowing simulation of things like ridge lift, mountain pass lift/sink, wind-affected ground effect over/near irregular terrain, mountain wave turbulence etc This simulator may be pre-alpha, but it's FAR past the sketchboard planning phase. Hugely functional already, even if not ready for prime time. Biggest question marks for me are ATC and AI acft traffic, which seem to have been intentionally left out of the spotlight at the moment. I'm a born sceptic, but I have to say that these videos and interviews have left many of my biggest pre-release concerns to melt like a snow cone in July... Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
September 30, 20196 yr Quote While the team is currently evaluating something like an in-sim store for supplemental content, there will be no requirements to use it, and no restrictions of any kind on downloading freeware or payware add-ons from other sources. This bit is particularly encouraging and will probably increase interest in FS2020 from folks with large payware aircraft and other add-on collections. Hopefully the porting processes will be uncomplicated and financially feasible for developers. - Jev McKee, AVSIM member since 2006. Specs: i7-2600K oc to 4.7GHz, 8GB, GTX580-1.5GB, 512GB SSD, Saitek Pro Flight Yoke System, FSX-Acceleration
September 30, 20196 yr 6 minutes ago, Rob_Ainscough said: This can't be correct? So what is MS using to create content for the product? There will be no one left standing if this is accurate ... unless Microsoft are going to hand out big interest free loans for 2 years. From the article: "Microsoft is committed to providing a software development kit (SDK) with the product at launch that will give developers the tools they need to build add-ons, though they caution that it is something that will be polished and expanded through post-launch updates" Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
September 30, 20196 yr Commercial Member Here we go! Dave Hodges System Specs: I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.
September 30, 20196 yr 2 minutes ago, Rob_Ainscough said: This can't be correct? So what is MS using to create content for the product? There will be no one left standing if this is accurate ... unless Microsoft are going to hand out big interest free loans for 2 years. Cheers, Rob. That's what it states in the article. I would suspect they are using a draft SDK? I don't think they would develop the SDK first. After the product has been tested and had its initial base release of MSFS. As stated in the article, much of the new sim is based off of FSX. Read the section, "What about all of my Third-Party Aircraft". Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
September 30, 20196 yr P3D V4s SDK wasn't perfect either IIRC. P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2
September 30, 20196 yr 4 minutes ago, Rob_Ainscough said: So the plan is wait for Nov 2020 release, have an unpolished SDK (maybe), take 1-2 years or more adapting to a changing SDK and hope that money falls off trees to fund these projects? And this is going to be good how or is this entire "time travel" thing something we should have developed a long time ago? I think it may turn out to be more good news than bad...this is one of those breakpoints in the sim evolution timeline that allows devs to re-create projects they've already developed a foundation for based on what they produced for the previous sims, requiring a lot less on the front-end than developing something completely new. I have my doubts that many of the top-shelf add-ons will turn out to be backwards-compatible, and MSFS will present a market that isn't as near saturation as the FSX/P3D market is. We're already seeing some duplication (e.g. FlyTampa's KLAS), and even devs trying to remarket mildly-enhanced remakes of their own works (e.g. LatinVFR KMIA v5). Personally, I'm not parking P3Dv4 for the foreseeable future...history suggests that it takes years of post-release development to flesh-out a sim's flying world...I was still on FS9 3-4 years after FSX released, and on FSX for 2-3 years after starting to build up my P3D world. I'd guess I'll still have at least one foot in P3D for a few more years still. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
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