October 1, 20196 yr Why is it so important to have add-ons ready at launch? The simulator could have some core aspects modified significantly right after launch since they are taking an evolving platform approach, and it will take time to customise and get used to the new simulator, and explore the content available (and there will be tons with much of the world rendered at this detail). I don't need any add-ons at launch that will be buggy or immediately become obsolete, thank you.
October 1, 20196 yr 1 hour ago, ChaoticBeauty said: Why is it so important to have add-ons ready at launch? The simulator could have some core aspects modified significantly right after launch since they are taking an evolving platform approach, and it will take time to customise and get used to the new simulator, and explore the content available (and there will be tons with much of the world rendered at this detail). I don't need any add-ons at launch that will be buggy or immediately become obsolete, thank you. Well......I would like to see at least that developpers are possible and willing (under the right circumstances) to develop what we need. Microsoft did commit that there will be a SDK. BUT: A SDK on plattform "X" (microsoft) is not equal to a SDK plattform Y (P3D for instance). What I would like to say with that: Does it met the requirements of a developper? Has he enough "playground" to jump in the "new world"? These days time to market is crucial. So as sooner a developper could get access and start to work, as sooner he can give feedback to MS, as sooner they could react.....an so on. That means, that probably more Users would jump in earlier because they can enhance the sim with addons to fit their needs (PMDG? FSLabs? ORBX? ChasePlane?). That again increases the income of MS and the developper has a better feeling of if it is right to making the move. Look in X Plane how long it took for the Payware Market to jump in. That all could be balanced very well by allowing some developpers to jump on earlier. As long as the developpers haven´t had a look at the SDK and also haven´t read anything about a documentation of the capabililties, there is no assurance that it will fitt the needs to solve "the simmers hunger/appetite". How is the quality of the 40.000 airports? can missing landmarks be developped and implementated? Do we become a possibillity to ad something like Ezdok or Chaseplane? To at least "play" with the sdk a little bit proof and feedback would be possible. That would be a reason to be "fully configured" (some addons) and "stabelized" on "final approach". For me it is also important to know if we stick with a sim which is "open for further development". What is "statee of the art" in 2020, isn´t anymore in 2020+ Regards Marcus Edited October 1, 20196 yr by mpo910 Regards, Marcus P.
October 1, 20196 yr @mpo910 So you'd like a preview of the SDK? Like the one coming in the Tech Alpha?
October 1, 20196 yr 14 minutes ago, ChaoticBeauty said: @mpo910 So you'd like a preview of the SDK? Like the one coming in the Tech Alpha? Well......."the developpers" might have a preview asap.......I really don´t know what exactly would be shown to them in Pre-Alpha. Do you? Fully? Partly? Play/Use? Just look? I mean: Microsoft NEEDS the After Market to "Win the Game". They are working on it for years now (probably 80% of the time is passed) and ca. 1 year to go and not even 1 After Market developper had a chance to jump on (at least as far as I know)? And THAT allthough we all know WHY FS "crashed". Honestly I would expect much more partnership in earlier stadium. OR: They must really be confinced that MS did a really great job and they WILL fit the needs. But that is gambling in my opinion. A project becomes a good chance to deliver according the requirements by involving all Stakeholders! And the after market ARE key-stakeholders. They can describe probably best what we want as they are the nearest "suplliers" to the market and a lot of them are passionated simmers to. Edited October 1, 20196 yr by mpo910 Regards, Marcus P.
October 1, 20196 yr 2 hours ago, pmb said: ts. I even think a number of smaller (typically 1-man) developers will go out of business. Kind regards, Michael I wonder about that. Small devs have generally another activity they live from so they can wait better times. Large developers have salaries and rent and licensing fees to pay. The squeeze might be felt a lot more. Edited October 1, 20196 yr by domkle Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
October 1, 20196 yr 6 minutes ago, domkle said: I wonder about that. Small devs have generally another activity they live from so they can wait better times. Large developers have salaries and rent and licensing fees to pay. The squeeze might be felt a lot more. That's true. Maybe the smaller ones can just tunnel through the next year. I would like to see my friends from LLH Creations, Simaddons, and the likes surviving. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
October 1, 20196 yr Commercial Member 32 minutes ago, pmb said: That's true. Maybe the smaller ones can just tunnel through the next year. I would like to see my friends from LLH Creations, Simaddons, and the likes surviving. Kind regards, Michael It is the small firms that matter.. they put lot more of effort and make much more sacrifices than any larger firms. So I would love to see MS understanding this and talking to the small guys that have made incredible big differences in the flight sim community. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 1, 20196 yr 25 minutes ago, simbol said: It is the small firms that matter.. they put lot more of effort and make much more sacrifices than any larger firms. So I would love to see MS understanding this and talking to the small guys that have made incredible big differences in the flight sim community. S. There a cumulated a lot more Developpers (FTE) from small firms as from big ones.....at least I assume that. Of course they should be "aksed" to take part of the project. Regards, Marcus P.
October 1, 20196 yr Is it not entirely possible that they have an SDK that they are already working from, available to the selected 3rd party devs with the tech alpha, that will be updated and released at GA with future “polishing and enhancement” to be read as “someone asked us to expose (this) variable that we didn’t before, here it is”?
October 1, 20196 yr 3 hours ago, ChaoticBeauty said: @mpo910 So you'd like a preview of the SDK? Like the one coming in the Tech Alpha? If you are going to make comments like this, can you please back them up with a source reference or link. While It is possible the tech alpha could expose an SDK, I think it would be madness from Microsoft to do so without all the features in place. It's a green light for devs to start coding which could be a disaster. In my view the SDK should be released when and only when it's stable to do so and a tech alpha is not that time.
October 1, 20196 yr 3 minutes ago, dtrjones said: If you are going to make comments like this, can you please back them up with a source reference or link.
October 1, 20196 yr Commercial Member 10 hours ago, carbonbasedlifeform said: How many developers are going to upgrade their products for free? I can’t imagine if will be a lot. Do you work for free? Ed Wilson Mindstar AviationMy Playland - I69
October 1, 20196 yr 15 hours ago, Rob_Ainscough said: This is beginning to feel more like PC users are the experiment where the final destination is the new XBOX ... which I don't have a problem with, but I need the SDK like now, not yesterday, not tomorrow, not Nov 2020, but now, don't care if it's changing as I go, time is not on our sides. Cheers, Rob. They've literally said the opposite, including the old ACEs team member who apologized for past mistakes. Xbox is not the priority. It's not even a thought right now outside of concept post release of MSFS for PC. Everything is revolving around the PC right now and hardcore simmers. They said that, point blank, no equivocation.
October 1, 20196 yr 1 hour ago, dtrjones said: While It is possible the tech alpha could expose an SDK, I think it would be madness from Microsoft to do so without all the features in place. It's a green light for devs to start coding which could be a disaster. Totally agree! I do think though they would give, just to developer's, a basic SDK so they can begin their development or an upgrade of a current product. Many developer's may wait until the initial release of the basic MSFS2020 this year (my prediction). Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
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