January 3, 20206 yr Tress were the weakest point of the new MSFS and needed to be fixed. This new SIM is all about reality and new experience, and these Tress should be fixed as it could ruin this whole experience for many of us. Thanks Evan
January 3, 20206 yr Such a shame, really... I kinda liked the photogrammetry trees, since I felt it blended well with the surrounding environment. A lot better, than with autogen-trees. I'm hoping, that Asobo will put them back - or at least have a way of switching between autogen trees and photogrammetry trees... 🙂 Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
January 3, 20206 yr Nobody can be really happy to see a forest of tall conifers in Central Park but lets keep in mind that the video purpose was to present snow, not New York. I wonder whether these wretched conifers are not a stopgap solution because their snow procedure doesn’t work yet well enough with rounded PG trees ? Just a thought. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
January 3, 20206 yr If they had called this video "Let the trees grow", I would be a little worried. But the video is about snow. The news about trees is that the photogrammetry trees have been replaced. And since this is the first time we've seen this, it's obvious that it is work in progress. I appreciate the humble request of the OP to reassess the size of the trees. But to make up such a drama? At least what happened in this thread is a nice demonstration of why there is an NDA for the Alpha tests. Edited January 3, 20206 yr by RALF9636
January 3, 20206 yr 2 minutes ago, RALF9636 said: At least what happened in this thread is a nice demonstration of why there is an NDA for the Alpha tests. Exactly. 1m10 with beautiful landscape, dynamique snow, and now I read Wind need move snow already in the Floor and some bad tree in a photogrammetry area provoc drama. I9-9900K / 64G - 3333Mhz / RTX 2080ti AMP! Edition / 2T NMVE 970EVO+ / 512G NMVE 970 PRO / 2T 960 PRO / Oculus Rift CV1 / X56 Hotas
January 3, 20206 yr 55 minutes ago, RALF9636 said: But to make up such a drama? Really? This was always going to be a problem. Every video shown so far highlights the lack of near level of detail and glitches, which anyone who isnt legally bound by an employment contract not to criticise has noticed and is concerned about. Dont worry they said, it uses land classification they said. Well, this is what that looks like. Just like every other simulator that does the same thing. Fix central park, break central Canada. Getting that right is a whole project in its own right that has been ongoing for decades and still hasnt been solved, so unless they announce they have fixed a decades old problem -probably shouldnt expect anything different. Getting tested on the early claims they had fixed it should also be entirely expected. 2Pb of data and AI to get it perfect they said. videos still a long way from perfect. (very very pretty videos, but not looking playable) AutoATC Developer
January 3, 20206 yr 51 minutes ago, domkle said: wonder whether these wretched conifers are not a stopgap solution because their snow procedure doesn’t work yet well enough with rounded PG trees ? This could well be the case. As we can see in the Strasbourg image, there’s a mix of photogrammetry and generic trees. While most of the generic ones are fully covered in snow (or is it just a change in colour?), there are only small patches of snow on the PG trees. Also note that the generic trees are deciduous trees still with their leaves on. Some of the pg trees are weird bulky blobs on which the snow accumulates in a strange fashion (e.g. right circle). Others look much better (e.g. left circle) and I have to say they look even better than the completely white generic trees. Anyway, this is clearly all work in progress. As Neumann said, implementing snow as such isn’t difficult but there’s much more to seasons than just snow (such as trees!) and they want to do it properly. So far, we have no reason to distrust them. I am 100% sure Asobo will address these issues. The purpose of the video was to surprise us with a glimpse of a feature we didn’t expect to be in progress at this early stage, so let’s relax and enjoy the ride. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
January 3, 20206 yr if I compare the current version of Flight Simulator, with all these defects, namely blobs in Naples, or areas less rich because of the weakness of the datas bing, or even these giant trees, it remains far in advance of everything else, including elsewhere with hundreds of addons. New York under the snow, even with these giant trees, show me a better version that exists today on other simulators. This is a project that will last ten years. And it will never stop improving. Trees are problematic, the photogrammetic version will never lose its leaves, an autogen 3D tree can lose its leaves. Because it's easy to use a library with differents stage from same tree. But even if the leaves on the trees fall, there will be someone to say that the dead leaves are not on the roads. Here the demonstration is the snow. At this stage it is not known if this replacement was done manually or automatically by an AI, if it was done for the purpose of the snow demonstration, or if it is voluntary to replace the photogrammetic by the autogen. And besides nothing says that the seasons will be present at the release, what is said is that it is wanted by the community and that it is being worked on by ASOBO. A lack of transparency and that's the criticism. Videos, and clever minds will jump on the occasion to make this or that criticism. What about FLorence in the other simulators: Personally, it makes me laugh. you have to be blind or badly blinded to not see the difference. In the end, we will have something visually much better than what exists today, but it will not be perfect. Otherwise why a sdk, why third party developers. But you have to lower your expectations if you want to have a product that comes out one day. Or it will be like Star Citizen, where every year the roadmap swells, and nothing ever really comes out. Personally, between what exists today and this future simulator, with the visual defects on the trees, if I have to choose, my choice is very quickly made. I9-9900K / 64G - 3333Mhz / RTX 2080ti AMP! Edition / 2T NMVE 970EVO+ / 512G NMVE 970 PRO / 2T 960 PRO / Oculus Rift CV1 / X56 Hotas
January 3, 20206 yr 1 hour ago, azulkb said: it remains far in advance of everything else Only if you are using a 20 year old simulator. new ones, just no. these are not the things we lack. AutoATC Developer
January 3, 20206 yr What I find "comically oversized" is the shrieking concern of a few people who think they're visionaries for pointing out the obvious. As if we (and Asobo) can't see with our own eyes that the new trees are incorrectly scaled. Yet, for all of their "attention-to-detail", they can't see the forest through all the trees, as it were. The video wasn't intended to show off new tree tech, it was a holiday teaser meant to assuage concern regarding the lack of seasons and show off the new environmental effects. I know it's too much to ask people to exercise some common sense...but come on! Surely you're not so dense to assume the trees in the video are in final form? That was a rhetorical question. Edited January 3, 20206 yr by Noodle
January 3, 20206 yr modern simulator (At first I thought it was a South Park video. but no, it's x-plane. But at least there's a snow solution for the trees. No snow at all, that's a good solution.) new simulator Edited January 3, 20206 yr by azulkb I9-9900K / 64G - 3333Mhz / RTX 2080ti AMP! Edition / 2T NMVE 970EVO+ / 512G NMVE 970 PRO / 2T 960 PRO / Oculus Rift CV1 / X56 Hotas
January 3, 20206 yr 7 minutes ago, Noodle said: Surely you're not so dense to assume the trees in the video are in final form? Surely you can understand that "much better" will not be for several years yet. And at this point most of what they are showing will only decrease in quality as they optimise for less capable machines. AutoATC Developer
January 3, 20206 yr 6 minutes ago, mSparks said: Surely you can understand that "much better" will not be for several years yet. And at this point most of what they are showing will only decrease in quality as they optimise for less capable machines. There is no evidence to support this claim. Graphical quality and subjectively, realism, has done nothing but improve since the first media was released. You are very likely seeing a WIP video using placeholder assets to demonstrate a concept. Nothing more or less. The quality of the technique used, to include the tree assets, will almost certainly be improved. Probably before release. Edited January 3, 20206 yr by Noodle
January 3, 20206 yr 3 minutes ago, Noodle said: There is no evidence to support this claim triangle render performance is a simple fact. high quality trees = lots and lots of triangles lots of triangles = poor performance. This clearly isnt an infinite detail engine. AutoATC Developer
January 3, 20206 yr 12 hours ago, azulkb said: actualy is a footage about winter and perhaps season. Ils not a footage about tree. Con and pro for autogen vs blob in Naples but we are in january not at end release. But... If they had to replace the PG trees with sim trees so the snow shader could produce snow, then trees sizes are relevant? Seems fine what they have done and if we stomp our feet and shout enough they can scale back the trees sizes, so all should be fine I think 🤞
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