February 23, 20206 yr if I action flaps at 160 knots on a Cessna 172, I want to see the flaps strap out and fly away and not a silly message saying I have no longer working flaps but i still see them there at the external view. I also want fireballs on crash, you know hot yellowish fireballs in ground and cold orange fireballs with a lot of dense black smoke at the sea and a white water splash. if the plane separate in pieces at the crash, the 🔥 needs to keep attached on the pieces 🔥 🔥 🔥 I also want wing flex and possible cracks.
February 23, 20206 yr Are we talking about Flight Simulator or Battlefield VI?? Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
February 23, 20206 yr Author if there are no fireballs it is not a flight simulator but a cute 3D bing maps viewr with fluffy clouds.
February 23, 20206 yr Unfortunately we will have to agree to disagree. Imo, doesn't need it. Maybe the SDK will support damage if developers want to implement it, but I don't need it. Just give me icing (they have) 🙂 P3Dv4 + XP11 MFS
February 23, 20206 yr 1 hour ago, mpozzi said: There was a recent thread on the topic. I don’t know what could be added. Note that it was closed (mercy killing). Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
February 23, 20206 yr In the thread I started, I think most don't mind minor damage, like a broken gear, or maybe a stuck flap. But a lot of concern was brought up by some people concerning explosions. While some, as noted in this thread, were OK with them. (Talk of explosions is a hotbed topic for some people, and may close this thread.) My suggestion would be to make a poll, to see what people consider acceptable and what is too much. Personally, I would like to see damage modeled that affects the flight model. Things like damaged landing gear, flaps damaged from going too fast, etc. And it would be nice if a slight brush with the top of a pine tree isn't assume to be a crash. I don't care about explosions either way, just want realism up to that point and no assumed crashes. Good luck, and I assume they game will have options in this area. Edited February 23, 20206 yr by GlideBy My brother has Coronavirus, confirmed by testing. On 3/26 he almost didn't survive the night. He had extreme trouble breathing and was given a steroid inhaler. He was very weak, had nausea, and other issues that aren't pleasant. As of this update he is feeling much better, and seems he will be fine. Stay safe out there. (Updated 4/6)
February 23, 20206 yr Difficult topic, because the partners (aircraft manufacturers) do not want their aircraft to break. F1 from codemasters it's the same. According to the contract, the chassis must always remain whole in order to present the sport as safe.
February 23, 20206 yr 4 hours ago, w6kd said: Are we talking about Flight Simulator or Battlefield VI?? If you remove the middle paragraphs, it's OK. 😄 Happy with MSFS 🙂 home simming evolved
February 23, 20206 yr Damage can be a great teaching tool to learn not to mistreat the aircraft. It also can teach you about emergency procedures. As the simulator is supposed to be entertaining it can also be fun. However, it's still a flight simulator, so simulating damage stops when the aircraft is no longer flyable. A fireball won't teach me how to do an emergency landing or deal with birdstrikes. It isn't even fun imho. Edited February 23, 20206 yr by orchestra_nl grammar Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
February 23, 20206 yr Just wondering why we are repeating the entire conversation we had a few weeks ago, all over again. Might be better to just go back and read the last topic on this. Doubt any opinions have changed.
February 23, 20206 yr 9 hours ago, mpozzi said: if there are no fireballs it is not a flight simulator but a cute 3D bing maps viewr with fluffy clouds. I suggest finding a new airline for your next trip. As to the question of damage modeling - while ideally absolutely everything in the world will react with 100% realism, in terms of a flight simulator I cant think of a bigger waste of limited development resources than spending time making sure we get accurate... fireballs.
February 23, 20206 yr I agree Scotttoest. It would be a WAIST of development resources. I would MUCH rather have those resources go to eye candy, AI, anything. Edited February 23, 20206 yr by psykie Matthew FSX Gold Edition on my i7Haswell 3.5/OC4.5, Asus Z87 MOBO with 16GB/2400Mhz, SSD, and an Nvidia 780GTX on Win 7, 64 bit.
February 23, 20206 yr Author I didn't say accurate fireballs, just a hot fireball in ground and cold one in water + splash. the official partners will probably demand their basic freebies planes to stay intact but we, the black art 3rd party Devs will create the cool planes, and we will include damage and fire no worries. Edited February 23, 20206 yr by mpozzi
February 23, 20206 yr 3 minutes ago, mpozzi said: I didn't say accurate fireballs, just a hot fireball in ground and cold one in water + splash. the official partners will probably demand their basic freebies planes to stay intact but we, the black artists 3rd party Devs will create the cool planes, and we will include damage and fire no worries. Assuming that kind of effects work is capable under the engine they are using, then you're good to go.
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