April 24, 20206 yr In DCS, for example, I can verify if the afterburner of my wingman is functional. I ask him to activate it in 3, 2... 😁 Or, I eject over Normandie, and visit the towns there ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
April 24, 20206 yr Author Even in FSX you could use cars (heavily modded so it wouldn't leave the ground) and driving around the landscape. I remember burning around in one of these: But I digress, I'd just be happy with WASD walking Edited April 24, 20206 yr by tronied
April 24, 20206 yr 2 hours ago, anden145 said: Me too... I really liked using PSXseeconTraffic and RealTraffic and then just sitting at the tower and watching the traffic... 🙂 Me also, parking the trike on the grass at the airport. That's when I noticed the AI jet sounds where terrible, and decided to make them myself. MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere! www.mavecreations.weebly.com
April 24, 20206 yr I’m all for walking around or teleporting to different stations inside the airplane. Everything else seems to me out of place and an unnecessary tax on system resources. Ryzen 3900x, X570, 64GB 3600 RAM, 2080 Super @ 3840x1600 G-SYNC, 2x 2TB NVMe SSDs, H150i Pro AIO, TrackIR 5, Honeycomb Alpha, TWCS (waiting for Honeycomb Bravo), VKB T-Rudders Mk.IV, Gigabit Fiber connection
April 24, 20206 yr "So it seems to me an excellent idea to be able to walk around the city once a flight has been made." I think people will be very dissapointed if they walk around in some of the Photogrammetry cities. We have seen screenshots and videos from Ie. Venice, and it doesn't look good close up. It's meant to be seen from the air, so leave the city walks to GTA5 or Google Street view. Jorn Lundtoft I don't always stop and look at airplanes.........Oh wait, Yes I do. Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11
April 24, 20206 yr 9 hours ago, LHookins said: Microsoft Flight had one as well and I used it a lot more in that sim. It can be very useful. I know Flight wasn't that great, but I kinda wish I had bought it before it was removed. It looks beautiful for the limited area it covered (and for the time it was released) Edited April 24, 20206 yr by Tuskin38
April 25, 20206 yr Walking around doesn't have a virtual cockpit or instruments, so it's not exactly taxing system resources. Don't expect the scenery to be perfect. It only has to be "good enough." If I get out of the plane and walk over to check the gas prices on the pumps, I'm not gonna complain if they're a little blurry. 🙂 Being able to walk around outside your aircraft gives some great photo opportunities that you couldn't get from any normal view system. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
April 25, 20206 yr Early on I was not convinced that I had any use for the P3D Avatar. just a gimmick, I thought ! I was wrong. I had the idea once to use it to look for flaws in a scenery I was making. An eerie sensation. Walking in my scenery I saw it with new eyes, a whole new (little) world. The perspectives, dimensions were not at all the same than viewed from an aircraft, even slewed around at ground level. It was like being in the scenery.I walked the entire length of the dirt strip, threshold to threshold. 2000-odd feet. I thought it would never end ! Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
April 25, 20206 yr 1 hour ago, Dominique_K said: Early on I was not convinced that I had any use for the P3D Avatar. just a gimmick, I thought ! I was wrong. Oh ye of little imagination! 😄 For example, if A2A had click spots on the aircraft itself we could use the Avatar and click on the actual aircraft to perform the pre-flight inspection. Or just something as simple as setting or removing the chocks or pitot covers. 1 hour ago, Dominique_K said: I walked the entire length of the dirt strip, threshold to threshold. 2000-odd feet. I thought it would never end ! The R key toggles walk/run mode. 😄 Edit: I just realized that if I can ever get my home airport with all my customizations, I could walk around and look at it from the ground, and compare to pictures I took of the real thing. Hm. Thanks! Hook Edited April 25, 20206 yr by LHookins Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
April 25, 20206 yr 1 hour ago, LHookins said: my home airport Oh ye of little imagination! 🤣 Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
April 25, 20206 yr 18 hours ago, jlund said: "So it seems to me an excellent idea to be able to walk around the city once a flight has been made." I think people will be very dissapointed if they walk around in some of the Photogrammetry cities. We have seen screenshots and videos from Ie. Venice, and it doesn't look good close up. It's meant to be seen from the air, so leave the city walks to GTA5 or Google Street view. Exactly. It will be optimized to look good from the air. If anyone actually expects GTA-like experience, then sorry guys... Maybe in MSFS 2030 😄 Tomáš Pokorný SYSTEM -> CPU: Intel Core i7-8700K @ 5.0 GHz | GPU: Gigabyte GeForce GTX 1080 Ti @ 2027 MHz | RAM: 2x8 GB G.Skill Trident RGB 3200 MHz | MOBO: AsRock Z370 Extreme 4 | SSD: Kingston 256 GB, Samsung 860 EVO 1 TB | HDD: Western Digital 1 TB | CPU COOLER: Corsair H115i | CASE: Corsair Obsidian Series 750D | PSU: Seasonic Focus Gold 750W EQUIPMENT -> YOKE: Saitek Pro Flight Yoke System + Throttle Quadrant, Saitek X52 | RUDDER PEDALS: Saitek Pedals | CAMERA: TrackIR 5
April 25, 20206 yr Just now, Thomasso said: Exactly. It will be optimized to look good from the air. If anyone actually expects GTA-like experience, then sorry guys... Maybe in MSFS 2030 😄 I tend to agree with that. Expecting that the ground details will be up to a level that hiking or just walking around town might be a hidden bonus to the flight simulation is slightly unreasonable 😏. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
April 25, 20206 yr On 4/24/2020 at 6:57 AM, LHookins said: Sounds like a good thing to me! 😄 When I saw the harbors in the first trailer, the first thing I thought of was, "We could make a good sailing simulator with this." Hook I’d be down for a sailboat!
April 25, 20206 yr I really hope there will be something similar to the P3D avatar in MSFS. Not so much for walking around PG cities, but it is by far the best way to check out detailed add-on airports and cityscapes. (To expand on the GTA metaphor, I wouldn't mind a jetpack either, lol!). Edited April 25, 20206 yr by Penz - Jens Peter "Penz" Pedersen
April 25, 20206 yr 5 hours ago, Dominique_K said: I tend to agree with that. Expecting that the ground details will be up to a level that hiking or just walking around town might be a hidden bonus to the flight simulation is slightly unreasonable 😏. We've been seeing some ground level screen shots that look pretty darn good. While it isn't likely to be to the level of Arma3 or GTA, it's certainly going to be good enough for exploring on foot. I wanna land my Dodosim 206 in a stadium and check it out from ground level. I did this in FSX but without an avatar, haven't flown helicopters in P3D yet. So many potential adventures, so little time. <sigh> Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
Archived
This topic is now archived and is closed to further replies.