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FSPS : FFTF DYNAMIC P3Dv5 Released

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9 hours ago, d.tsakiris said:

That just means it will be a performance hog out of the box, without add-ons.

So what proof have you got for your claim, people in the Tech Alpha aren't claiming that the sim has FPS issues, unless you know better? 


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1 hour ago, FlavioSSA said:

Thank you!! 👍

Most welcome.  I'll certainly start fiddling with it,...but for myself, it was first run, and out-of-the-box, good times.  I did do one A/B test though...at my custom KORD, with some of the highest simobject counts on the planet...I ran it first without v5 in play. As stated between 11-13 FPS, at one particular gate.  Then while I was still up and running, ran v5.  Wham bam, 21-23 with the AGL tab highlighted. I then ended the program and P3D v5 (KORD) was back to 11-13.  Then, I taxied away from the gate. 11-17.  Then added the program once more...and the same path from the gate 21-32.   SOLD!  Bought v4...lol.

Edited by Sesquashtoo
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53 minutes ago, eaim said:

So what proof have you got for your claim, people in the Tech Alpha aren't claiming that the sim has FPS issues, unless you know better? 

Unless he is an alpha tester, none.
And we aren't allowed to say either which way anyhow.

Can we not turn yet another thread into bashing one sim in preference for another though, please
 

3 hours ago, OzWhitey said:

I'm I right in thinking that FIBER_FRAME_TIME_FRACTION=0.33 is default for P3D v5, as it was previously?

Is anyone running a FFTF greater than this to avoid blurries?

Yes.

I do not use (but tried in initial testing) a higher FFTF to prevent blurries, as raising the value has an equal and opposite (detrimental) effect on FPS.

Placing your settings sliders appropriately for your hardware remains the best method to avoid blurries.


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On 5/13/2020 at 4:58 AM, Achilles Philippopoulos said:

Oups. Sorry. I missed that.

Actually I found that there is no limit to FFTF (I suppose the range is 0 to 256). I did some tests with value over 1 and I recorded some small increase at texture loading. Of cource the frames dropped a lot compared to value up to 1.

Probably at the near future, we will be able to use values over 1. So, I just implemented 🙂

The original Fiber Frame Time Fraction in FSX was explained by the developers as a "fraction of time, dedicated to texture loading".. default 0.33 ie a third.

Maybe this has all changed in P3D.. but the notion of a fraction being greater than 1 somehow does not sound right.. just because you can set the value higher still does not make sense.. :unsure:

Edit: Then again, if it is a fraction of Rendering time, it could actually be bigger, if you are willing to allocate more time to texture loading than rendering.. Possibly.. :cool:

Edited by Bert Pieke
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Bert

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2 hours ago, Noel said:

I can't tell from all of the posts here whether or not FFTF Dynamic will work for how I'm set up if someone can advise.   I use UNLIMITED/Vsync to 30Hz refresh, in v4.5.   Is there a way to benefit from FFTF D and still use these basic settings?  FWIW, like most of us learn to do I set sliders according to where I'm flying and in what and often don't need to stop and readjust.

 

If you are using Unlimited fps in the sim, and you suffer from blurry textures, I would start be adding an FFTF line to your P3D config.  I use:

[MAIN]
FIBER_FRAME_TIME_FRACTION=0.15

others use 0.20

Edited by Bert Pieke
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12 minutes ago, Bert Pieke said:

The original Fiber Frame Time Fraction in FSX was explained by the developers as a "fraction of time, dedicated to texture loading".. default 0.33 ie a third.

Maybe this has all changed in P3D.. but the notion of a fraction being greater than 1 somehow does not sound right.. just because you can set the value higher still does not make sense.. :unsure:

The valid ranges using prepar3d.cfg are 0.1 to 1.0 with the default at 0.33. Any other entries into the cfg file outside of those ranges will default to the nearest range.  If you use a program like FFTF it injects the value directly so I expect those ranges would not apply but I'm pretty sure that 1 = 100%

 

Vic

 


 

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6 minutes ago, vgbaron said:

The valid ranges using prepar3d.cfg are 0.1 to 1.0 with the default at 0.33. Any other entries into the cfg file outside of those ranges will default to the nearest range.  If you use a program like FFTF it injects the value directly so I expect those ranges would not apply but I'm pretty sure that 1 = 100%

 

Vic

 

Nope, 1/100=0.01 is the lowest, which is equal to running unlimited FPS

Edited by ttbq1

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1 minute ago, ttbq1 said:

Nope, 1/100=0.01 is the lowest, which is equal to running unlimited FPS

Nope 0.1 is the lowest that p3d will USE in the fftf= setting in the cfg file. Out of range settings default to nearest.

Vic


 

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9 minutes ago, Bert Pieke said:

If you are using Unlimited fps in the sim, and you suffer from blurry textures, I would start be adding an FFTF line to your P3D config.  I used to set 0.20, but with V5 HF1.. I have stopped using it.

I don't have blurries in v4.5.  What I have is, if I've misjudged what settings I should be in when I start a particular flight, is I might need to pause and re-adjust the more CPU dependent sliders if I arrive in a terminal that is too much for the settings chosen at flight setup so that I can maintain >=30fps.  Would FFTF Dynamic solve this for me?  


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19 minutes ago, Noel said:

I don't have blurries in v4.5.  What I have is, if I've misjudged what settings I should be in when I start a particular flight, is I might need to pause and re-adjust the more CPU dependent sliders if I arrive in a terminal that is too much for the settings chosen at flight setup so that I can maintain >=30fps.  Would FFTF Dynamic solve this for me?  

It would be interesting to hear if it works... but I doubt it..

If you are flying with Unlimited fps in the sim, your FFTF setting internally should be at 0.10 which is also the lowest that FFTF can set it.. so not sure how FFTF Dynamic can improve upon that.. But maybe others can jump in :happy:

Edit: Could it be that FFTF Dynamic can actually go below 0.1.... ?

You can set it lower.. try it.. and report back :smile:

Edited by Bert Pieke

Bert

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13 minutes ago, vgbaron said:

Nope 0.1 is the lowest that p3d will USE in the fftf= setting in the cfg file. Out of range settings default to nearest.

Vic

But FFTF in FFTF dynamic can be set as low as 0.01.


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9 minutes ago, Noel said:

I don't have blurries in v4.5.  What I have is, if I've misjudged what settings I should be in when I start a particular flight, is I might need to pause and re-adjust the more CPU dependent sliders if I arrive in a terminal that is too much for the settings chosen at flight setup so that I can maintain >=30fps.  Would FFTF Dynamic solve this for me?  

Might be one or two terminals that are too much for any system, but generally speaking, YES. I´m getting 28-32fps in terminals that i usually had 13-15fps. And the magic of this little app is that it adjust FFTF for you on the fly. You don´t have to stop your simulation to adjust nothing (Related to this issue of course)

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Just now, ttbq1 said:

But FFTF in FFTF dynamic can be set as low as 0.01.

Yes that is correct!  🙂  That's what I said earlier

 

Vic

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Hi all,

I have made a step by step configuration before 2 years. Same applies also for P3DV5

https://www.fspsstore.com/blog/news/fftf-dynamic-p3dv4

One good idea would be individual settings for an area and outside this area the general settings. But I have to think about which will be the best way to implement it. Via cords and radius around it or via icao? Maybe this option gives even more flexibility?

 

Regards,

Achilles

 


Achilles

Flight Simulator Plaform Solutions

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4 hours ago, AnkH said:

I anyway wonder what does take them always that long, for almost every addon...

My guess is the developer holds off hoping to sell more copies from their store. That's understandable but I already have so many accounts I don't want to have to open another one. One advantage of buying directly from developer is you get updates quicker. Tired of waiting on Simmarket so that's what I may do. Don't get the discount since I bought V4 thru  Simmarket but would only two or three dollars anyway. 

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Vic green

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