May 13, 20206 yr Pete, I have to ask because I'm surprised by your statements to be honest. If there was a bug reported in FSUIPC where a typo in the code makes reading from offset X actually return data from offset Y. Would you: A) Investigate, fix, test, and release a patch or update or B) Ignore all bug reports for 10 years and rely on another 3rd party developer to create a payware software that hijacks the offset reading function and redirects to the right offset. Any developer taking pride in their software would choose A of course. In Prepar3D we're so used to B that we think it's the normal thing to do and we pay for it with a smile on our face thinking we just bought a new gearbox. Anyone who thinks that this isn't the way it should be (e.g. me), is considered annoying, stupid and incompetent. I find it a bit strange and I can't think of any other software where users would accept this.
May 13, 20206 yr You do not get, don't you? The sim is perfectly smooth and provides by far enough FPS when using without any addons. Now explain me again, why it is the fault of LM if people stuff their sim with addons resulting in bad performance? I mean, my P3Dv5 installation is about 50GB. Now, with all addons installed it is close to 600GB. 550GB or 11x more stuff just addons. They need to work together, they all have their individual bugs and sometimes they even depend on each other to run correctly. FFTF Dynamic is not a tool to make the default sim run smooth, whether or not you are capable of understanding this. It is a tool that allows a heavily modified simulator with tons of addons to run smooth. And as such, it is worth every penny. Besides that you do even not use your so called definition of bug consequently yourself. ATC, clouds and missing AI traffic are no bugs. Neither are outdated navdata, airport data etc. So, stop your rant or at least put some thinking behind that it makes sense. Otherwise it is just a non-reflected rant that serves nobody. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 13, 20206 yr Commercial Member 40 minutes ago, NickBo said: Pete, I have to ask because I'm surprised by your statements to be honest. If there was a bug reported in FSUIPC ... You appear to have missed the point. I was commenting on your rather word not allowed assertion that it couldn't be more than 30 lines of code and therefore didn't justify the price. As far as whether Dynamic FFTF should be needed at all, that is an entirely different point, and another part of your post. I agree that for many folks it isn't needed at all. In my case I am using two 4K projectors with a 200 degree FOV which needs two wide angle views (windows) from P3D. This is supported well by P3D (unlike MSFS so far), but at a cost in performance. I also want to use Orbx True Earth sceneries, lots of autogen buildings, detailed airports and a realistic level of AI -- and at London Heathrow that amounts to several hundred aircraft. This you may think is overloading the Sim, but P3D5 now, at last, does support such a load, still managing to give me 25 fps (my VSync). However, to manage this I need an FFTF of 0.01. When flying, however, this value can easily cause blurring as the relevant parts understandably can't keep up with such a small portion of frame time. FFTF fixes this by automatically raising the FFTF value as I climb. To sum up, Dynamic FFTF allows me to load up the sim far more than I otherwise could. If you are happy with P3D with no addons then that's good for you, but a lot of us do like to enhance our simming experience. Anyway, that's my final word in this thread. It is pointless saying anything further. Pete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
May 13, 20206 yr 42 minutes ago, AnkH said: Besides that you do even not use your so called definition of bug consequently yourself. ATC, clouds and missing AI traffic are no bugs. Neither are outdated navdata, airport data etc. Alright, let's call those issues seriously misleading marketing instead of bugs then, because i paid to get what was included in the list of features. They did not market it as squared clouds flashing in front of buildings on the ground and they did not market it as having flying cars at 35000ft and all the other good stuff. This is getting off topic but let me give you a more clear example. In stock V5 many of us see these cute little autogen buildings allover the runways and other places where they shouldn't be. I consider this a bug. Me and many others have reported them to LM. What was their response? Nothing, absolutely nothing. We reported it again and again with the same result. Just as most other known bugs. This is not my biggest problem though. Do you know what the standard response from the Prepar3D community is? Pretty much the same as in this thread. "This is to be expected. You must buy an addon airport which has an autogen exclusion area defined." And they call me crazy? For not wanting buildings on the runways? I guess you're right, I don't get it.
May 13, 20206 yr A building on a runway in a (successful) standard installation is a bug. They happen, and it's probable most of them will be corrected by LM. Show me a piece of software that doesn't have bugs. But that's not what FFTF is about. It doesn't rectify a bug, it enhances performance. Best regards, Dimitrios 9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets
May 13, 20206 yr You're not getting my point. I can accept bugs. I never ever said I expect anything to be bug free. What I did say is that the right thing to do is to report bugs to the developer who can then fix them. This is not what's happening in Prepar3d. We see a plethora of bugs being reported to LM over and over and over again for years and years without ever getting fixed. It has happened for so long now that the community actually think that a good solution to this is to buy a ton of 3rd party software that does little more than fix bugs or implement basic functionality that we already paid for. I know it feels good to pay a few dollars and see a problem go away but sometime you need to stop and think about what's really going on. The buildings on the runways will likely not go away. Why? Because the majority of the community think that the few of us who report such bugs are stupid for not buying hundreds of addon airports just to get rid of the buildings. "That's just the way it is", they say. "That's why we have 3rd party developers", they say. Same thing with all other bugs. If we don't question this it will just keep getting worse and your wallet and flying experience will suffer.
May 13, 20206 yr 35 minutes ago, d.tsakiris said: But that's not what FFTF is about. It doesn't rectify a bug, it enhances performance. If it's a known fact that a simple value within the sim can be adjusted to enhance the performance greatly, don't you think that the developers of that software should take the 15 minutes or so that it takes to implement that instead of deribelately releasing a non-smooth sim over and over again where we have to pay (multiple times) to have this known fix implemented?
May 13, 20206 yr Commercial Member FFTF 0.33 works just perfect for out of the box product. If you wanna have extra sceneries or advanced aircrafts that make your sim more beautiful and professional then you have to pay the cost of performance. So, you have 3 solutions 1.) Buy new hardware. 2.) Set FFTF by your own (But it will be static for all cases -> Stutters or blurries depending on cpu load) 3.) A thing that adjust something, somehow, to keep things balanced. Lockheed Martin is not able to know if you gonna install a professional scenery or a medium quality scenery with bad performance or even a well designed model. As you stated an example with a car, I would simply say that adding extras to your car makes it more heavy. There are extras with low weight but expensive and heavy weight ones but cheaper. So, the market gives you plenty of options to choose. Then its simply up to you. Achilles Flight Simulator Plaform Solutions
May 13, 20206 yr 15 hours ago, Ianrivaldosmith said: I’ve got it set at .34 What happens up to 2?! If we can get back on track, I would like to hear from the developer regarding the above question. Thanks for a great product ! Quote
May 13, 20206 yr 47 minutes ago, NickBo said: instead of deribelately releasing a non-smooth sim over and over again where we have to pay (multiple times) to have this known fix implemented? How many times one has to explain to you that LM did not release a sim that does not run smooth but your addons are responsible for this? Unbelievable... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 13, 20206 yr Commercial Member 3 minutes ago, vcarlo said: If we can get back on track, I would like to hear from the developer regarding the above question. Thanks for a great product ! Oups. Sorry. I missed that. Actually I found that there is no limit to FFTF (I suppose the range is 0 to 256). I did some tests with value over 1 and I recorded some small increase at texture loading. Of cource the frames dropped a lot compared to value up to 1. Probably at the near future, we will be able to use values over 1. So, I just implemented 🙂 Achilles Flight Simulator Plaform Solutions
May 13, 20206 yr Super tool, very correct pricing for the benefit, thanks Achilles! - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
May 13, 20206 yr 4 hours ago, NickBo said: If it's a known fact that a simple value within the sim can be adjusted to enhance the performance greatly, don't you think that the developers of that software should take the 15 minutes or so that it takes to implement that instead of deribelately releasing a non-smooth sim over and over again where we have to pay (multiple times) to have this known fix implemented? The FFTF value can, in fact, be adjusted in default P3D, via a config file setting. What FFTF adds is the ability to make real-time dynamic changes to the value. The base sim doesn't really need dynamic FFTF adjustments to run smoothly. I remember reading something Phil Taylor wrote when the FFTF setting was first discussed in FSX...that it was considered by the programmers to be unnecessary and superfluous in a multi-core CPU since it only affected the workload on the core running the main thread. Setting a fixed FFTF was a design decision, not a bug. The utility is not a fix, as has been pointed out to you multiple times. It's an enhancement...one that's not necessary in the base product. It's like the shocks in a pickup truck...they work as-designed in day-to-day use, but if you put a 4000 lb cabover camper on it, you may want to add air shocks for a smoother ride. It'll still carry the load, but not as smoothly without the enhancement. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
May 13, 20206 yr 9 hours ago, NickBo said: Ok, let's say this software is really advanced and required years of research and development. That was not the main point though. The point was, if I buy a brand new car I expect all four wheels to spin. I shouldn't have to tow the brand new car to another shop just to buy an expensive tool that will make the fourth wheel spin. Especially if I just did this a few months ago with my other brand new car. And the one before that. The car manufacturer should FIX their product. But if we as buyers just happily accept to get a 3 wheel car every time, why should the manufacturer bother to fix it? Nothing will improve. In normal software you turn to the developer of that product to fix bugs. In Prepar3D on the other hand we always ask which 3rd party developer can sell us a fix. The fact that it seems to be a controversial opinion that the developer should fix their own bugs kind of explains why we still have all those well known 15 year old FS9/FSX bugs in Prepar3D. Pay for extra features, yes. Pay to fix bugs and flaws, no way I know what you're saying Nick but I think it doesn't apply to P3D as it might a 'game' title because LM is not particularly sensitive to the needs of non-commercial users which is why it's important to not entertain yourself w/ P3D because as you know it's strictly a training platform. In fact, whenever I start to be entertained by using P3D I just simply shut it down and wait for the feeling of entertainment to pass then I'm good to fire it up again and commence to learning. Do I need this applet, the FFTF gizmo? I use P3D 4.5, using the UNLIMITED/Vsync to 30Hz refresh, and all seems real good w/ my system w/ or w/o HT enabled. What could the FFTF gizmo do for me? I have clamored for decades for a realtime modulator of load. I'm guessing this DOES NOT impact the more GPU dependent Lighting sliders, correct? I always that what FSX/P3D needed was an app that modulates load based on realtime CPU and GPU loads, and that idea would have helped every single user of either platform since day 1. Imagine you're flying into something which starts to stress your GPU and in the background the engine down-regulates for example cloud/terrain shadowing, reflections, or whatever to maintain a GPU load not >90% at all times. For some weird reason it never happened by the sim devs nor no creative 3rd party devs. Edited May 13, 20206 yr by Noel Added a question Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
May 13, 20206 yr 6 hours ago, Achilles Philippopoulos said: So, the market gives you plenty of options to choose. Then its simply up to you. Will the updated FFTF for P3Dv5HF1 be sent to stores like SimMarket from whom I originally purchased FFTF? Thx, Al Edited May 13, 20206 yr by ark
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