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Dirk98

PREPAR3D V5.0 HOTFIX 2 NOW AVAILABLE

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32 minutes ago, JoeFackel said:

Is that an addon airport down there?

Beat me to it.   

 

Location? 


 
 
 
 
v63vq9-5.png

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15 minutes ago, fluffyflops said:

Beat me to it.   

 

Location? 

Drzweicki's KSEA. But it happens everywhere.


-Alex 

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Posted (edited)
44 minutes ago, OzWhitey said:

Really enjoying my HF2 VR flights so far. Solid as a rock, no hint of CTDs so far with a good few hours of flight time. You need a stable system, good hardware, care with sliders and - most importantly - very judicious use of addons. If it's crashing, disable every addon plsu EA (which is beta), and work up from there. I find that Simstarter is great for allowing an easy "bare bones" boot, well worth trying if you haven't.

One of the biggest improvements: interaction of clouds/fog layers with mountainous terrain when using EA (which you absolutely should do if your machine can handle it). In HF1, very jagged edges were apparent, which ruined the effects somewhat. Now looking great over the mountains on a flight out of LEAS:

LqEDXSg.jpg

le5gwtf.jpg

Looking good, but what about low cloud layers? I seem to still get flickering and pixelation where the clouds meet the mountains... And I have to agree about being careful with add-ons, the times of merely updating the installer and slapping on a "V5 Compatible" badge are over for the devs, it seems... 😉

Edited by tymk

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3 minutes ago, kurtb said:

everywhere huh

Every add-on airport. It's a bug with P3D that's been around for years. 


-Alex 

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4 hours ago, Chapstick said:

 

This is just sad. When will this sim get good?

vl5x6KO.png

 

Beta EA!


Maurice J

I7 7700k 4.7 \ EVGA 1080ti \ G-Skill 32GB \ Samsung 4K TV

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Posted (edited)
18 hours ago, mpo910 said:

Me too seeing this on some airports. Also KLAX...

 

 

confirm that i had this at flytampa KTPA also. interestingly there are also a few sporadic small objects in the tampa area that suffer the same darkness

the good news though is that this is the only problem that i have encountered. flew a few flights with maddog and it looks great and is amazingly smooth with great frame rates

overall, very very happy. i am sure someone will figure out the dark objects

Edited by av8r13

David Myers

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1 hour ago, reecemj said:

Beta EA!

That's not EA...

  • Upvote 1

-Alex 

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If you want to use "ReShade", download "Version 4.7.0", works fine for me!

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I can't seem to find the link but RobA posted a video a year ago that dealt with that issue.

 

Vic


 

P3D#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 2080ti 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
P3D#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

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Posted (edited)
4 hours ago, vgbaron said:

I can't seem to find the link but RobA posted a video a year ago that dealt with that issue.

 

Vic

It's not the same issue (i.e. the "black texture issue"), though. The textures are loading, but they show through the volumetric fog. This applies to some specific objects/models only, so I guess those objects simply aren't fully v5-compatible. Nevertheless, they displayed fine in previous versions, up to and including HF1. This has been reported in the LM forums, but so far there's been no response from the team.

Edited by tymk

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SLI caused this issue in V4.x.

I have DD's Seattle Airports with their V5 update and tested under HF2 without issue, BUT I wasn't able to test the final HF2 build as I'm in the middle of moving house.  I'll test when I get a chance, but one of our cats just crapped on the carpet ... ugh ... the smell!

Hopefully I'll be up and running by this weekend.

Cheers, Rob.

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4 hours ago, holliwutt said:

If you want to use "ReShade", download "Version 4.7.0", works fine for me!

I think at this point of P3D v5's life cycle and given the changes to the display engine, modifying the shaders is a high-risk activity. No problem with high-risk activities - that's what test pilots are here for 🙂 - but if you modify the shaders and your sim crashes or looks odd, please do not complain about Prepar3d v5! I note the other recent thread where the AI lights program was causing crashes with HF2 due to shader mods - so this is definitely a potential cause of instability.


Rob

Sim rig: i9900K @ 5GHz, 2080 Ti. Flying P3D v5, X-plane 11, Aerofly FS2 and DCS in VR. 

xHQaMSP.jpg CYpqh7S.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

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Posted (edited)

OMG ! One of my both crapped a lot of time behind the rear wheel of my car... in my garage, when I'm late 😃

Edited by supersym
  • Upvote 1

 

i9 9900 K 5.2 Ghz HT off 32 Gb DDR4 @ 4 Ghz CL17-19-19-44 Team Group Xtrem Asus Maximus Formula XI W10 64 bits pro sur Samsung 960 EVO M2, 2 ème Samsung 960 EVO M2 , RTX 2080 Ti Palit Power supply Corsair 1500 W Gold Screen ACER 28 inches 4K G-SYNC 
Gigabyte 3d mars WC THERMALTAKE WATER 3.0 RIING RGB 360

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I split off the lengthy discussion of decreasing frame rates into it;s own thread - let's keep this one into general comments on HF2 rather than focusing on one point.

Thanx,

Vic

  • Like 1

 

P3D#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 2080ti 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
P3D#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

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