July 8, 20205 yr Hi together! Does anyone knows why I have these thin vertical lines rising up from the ground scenery? P3DV5HF2 KMIA LVFR Installed Latest Drivers Nvidia etc. (See more specs below this post) Enlarge the picture to see exactly what I mean....) System specs Prepar3D_v5_Academic_5.0.31.35253 Edition Windows 10 Home Version 2004 Installed on 20200501 OS Build 19041.329 Experience Windows Feature Experience Pack 120.2202.130.0 Latest Nvidia Drivers i9 10900K @ 5.1 Ghz | HT ON | 1.32V | AffinityMask=88061 Mainboard ASUS ROG Maximus XII Formula Z490 32 GB RAM 3600 Mhz Corsair Vengeance | 4x8GB RTX Titan 24GB 32" Samsung UHD Monitor using 4k Custom Water Cooling | 2x 360MM | 1x 240MM Radiator HP Reverb v2 VR HMD | Steam VR Main Addons ASP3D | 7479 Open Beta ChasePlane | Via ORBX FSReborn Prof. GSX 2 FSUIPC6 AIGAIM SODE | Latest Version MultiCrewExperience | Latest Version Airbus A330 | Latest Version PMDG 747/748 | Latest Version QW787 | Latest Version FSLABS A320 | Latest Version Navigraph Charts ORBX Base ORBX LC ORBX TE NL ORBX TE NCA ORBX Regions ORBX HD Buildings ORBX HD Trees V1 & V2 REALTURB | All Continents +200 Addon Aiports | via .xml method added Edited July 8, 20205 yr by mpo910 Regards, Marcus P.
July 8, 20205 yr yes i have the exact same issue... i thought it was an OpenLC issue.. dont know what it is.. Vinod Kumar i9 10900K 5.3 Ghz, RTX 3090, 32GB RAM, Win 11. Alpha-Yoke, Bravo-Throttles, TM Joystick, TM-Rudder, 48" 4K TV.
July 8, 20205 yr have seen them only over US so far.. not in asia, etc.. Vinod Kumar i9 10900K 5.3 Ghz, RTX 3090, 32GB RAM, Win 11. Alpha-Yoke, Bravo-Throttles, TM Joystick, TM-Rudder, 48" 4K TV.
July 8, 20205 yr Author 2 minutes ago, vin747 said: have seen them only over US so far.. not in asia, etc.. Yes, I saw them around the Caribian and KMIA also.... Anyone else having this and knows the cause or even the solution? Appreciated Marcus Regards, Marcus P.
July 8, 20205 yr Just now, Chapstick said: D:\Prepar3D V5\Scenery\Global\scenery\ turn hazards.bgl to hazards.OFF Yup...this works. It has been an issue for a long time as I had to disable in V4 as well..... Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
July 8, 20205 yr got the same thing too - thought they were radio towers till i zoomed in. Would be happy to find out what the heck is going on too. does this remove the radio aerials and towers? D:\Prepar3D V5\Scenery\Global\scenery\ turn hazards.bgl to hazards.OFF Edited July 8, 20205 yr by Slick9
July 8, 20205 yr Author 20 minutes ago, Chapstick said: D:\Prepar3D V5\Scenery\Global\scenery\ turn hazards.bgl to hazards.OFF this purely P3D related or is the cause another addon? P3D or? As iti is in the P3D Scenery folder You did also reported this on LM site? Or accpeted it and found this workaround.....? 😉 Regards, Marcus P.
July 8, 20205 yr I have been seeing this since V5 came out. Hazards.bgl (which for the USA contains a lot of information supposedly derived from the FAA digital hazards database), contains the coordinates of radio antennas, poles, electric power transmission towers etc. basically anything that could be considered a hazard to aerial navigation. A lot of the vertical spikes are seen in the vicinity of airports, and the effect appears to be worse when the airport is being viewed from a distance at high altitude. The spikes will usually disappear when overflying the airport and looking down at it from above. Many, if not most of the spikes appear to be originating from light poles and other relatively low vertical objects contained within airport sceneries. When viewed from a distance, especially at higher altitudes, these objects “grow” to be several hundred feet high. The same thing happens with legitimate radio antenna towers. When viewed from low altitude “up close”, the relative heights can be seen to differ. Some r/w antennas are quite tall, (typically TV or FM broadcast towers), while others are much shorter (typically cellular towers). But, when viewed from high altitude at a slant, ALL of these antennas “grow” out of the scenery to heights around 2000-3000 feet above the terrain. There are many many serious errors in hazards.bgl for US airports. Something has gone very wrong in the import of data from the FAA hazards database. At my home airport, KELM (where I work) the default P3DV5 scenery shows probably a dozen metal light poles with red beacons on top in what is (at the real airport), a completely empty grass field to the east of the main runway. Similar errors occur at almost all US airports in the default P3DV5 scenery. All of these hazards show the effect of growing into tall vertical spikes when viewed from a distance. It’s bad enough that this happens to legitimate hazards that actually are present in the real world, but it is greatly exacerbated by the fact that hazards.bgl contains many completely non-existent objects - especially on and near airports. Disabling hazards.bgl fixes the problem, but doing so causes r/w antennas and power lines to disappear from the scenery. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
July 8, 20205 yr Author 52 minutes ago, JRBarrett said: I have been seeing this since V5 came out. Hazards.bgl (which for the USA contains a lot of information supposedly derived from the FAA digital hazards database), contains the coordinates of radio antennas, poles, electric power transmission towers etc. basically anything that could be considered a hazard to aerial navigation. A lot of the vertical spikes are seen in the vicinity of airports, and the effect appears to be worse when the airport is being viewed from a distance at high altitude. The spikes will usually disappear when overflying the airport and looking down at it from above. Many, if not most of the spikes appear to be originating from light poles and other relatively low vertical objects contained within airport sceneries. When viewed from a distance, especially at higher altitudes, these objects “grow” to be several hundred feet high. The same thing happens with legitimate radio antenna towers. When viewed from low altitude “up close”, the relative heights can be seen to differ. Some r/w antennas are quite tall, (typically TV or FM broadcast towers), while others are much shorter (typically cellular towers). But, when viewed from high altitude at a slant, ALL of these antennas “grow” out of the scenery to heights around 2000-3000 feet above the terrain. There are many many serious errors in hazards.bgl for US airports. Something has gone very wrong in the import of data from the FAA hazards database. At my home airport, KELM (where I work) the default P3DV5 scenery shows probably a dozen metal light poles with red beacons on top in what is (at the real airport), a completely empty grass field to the east of the main runway. Similar errors occur at almost all US airports in the default P3DV5 scenery. All of these hazards show the effect of growing into tall vertical spikes when viewed from a distance. It’s bad enough that this happens to legitimate hazards that actually are present in the real world, but it is greatly exacerbated by the fact that hazards.bgl contains many completely non-existent objects - especially on and near airports. Disabling hazards.bgl fixes the problem, but doing so causes r/w antennas and power lines to disappear from the scenery. Thanls a lot for your very good explaination and now it is clear to me what will be affected if I would turn the bgl off. But I would like to report on LM site and make sure to get attention on to this as it is really immersion killing, expecially in VR where everything "looks bigger" anyway. Appreciated a lot! Regards Marcus Regards, Marcus P.
July 8, 20205 yr 6 minutes ago, mpo910 said: Thanls a lot for your very good explaination and now it is clear to me what will be affected if I would turn the bgl off. But I would like to report on LM site and make sure to get attention on to this as it is really immersion killing, expecially in VR where everything "looks bigger" anyway. Appreciated a lot! Regards Marcus LM is already aware and "looking into it".. Bert
July 8, 20205 yr Author 2 minutes ago, Bert Pieke said: LM is already aware and "looking into it".. ok. Well I posted it too.................with some screenshots But thanks for the Info! Edited July 8, 20205 yr by mpo910 Regards, Marcus P.
July 8, 20205 yr 2 minutes ago, mpo910 said: ok. Well I posted it too.................with some screenshots But thanks for the Info! Good.. my post was related, but concerning different objects.. http://www.prepar3d.com/forum/viewtopic.php?f=6307&t=138639 Bert
December 29, 20205 yr Bump. Was able to use a hex editor on Hazards.bgl and replaced contents with hex value CC all through the file (top to bottom). Lines fixed but as mentioned other antenna/power lines gone. Dont know if anyone else is interested or might affect other scenery but it's an alternative to deleting/renaming file.
March 5, 20233 yr Cracky! 3 years after problem still remains! Disabling the “Hazards.bgl” won’t change anything to crazy green lines whatsoever! What the heck is going on here?!!! Phillip Seedorff Setup: ASUS PRIME Z370-P i9 9900K 16GB-DDR4 nVidia RTX4070TI Win10 64 1909 PRO1863 USB earphones Artic7 Steel3 and s/pdif opt.7.1 surround Denon amp P3DV5.4/MSFS ASP/ASCA ProATC/X AIGAIM-OCI Multimonitor setup
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