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Runway lights bug still present in MSFS?h

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I am sorry, but i find this topic very nitpicking.

if this ruins your immersion...wow..better not buy the game.

i think the vast majority of ppl dont care much about this issue.

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10 minutes ago, wim123 said:

I am sorry, but i find this topic very nitpicking.

if this ruins your immersion...wow..better not buy the game.

i think the vast majority of ppl dont care much about this issue.

While that may be true (I also personally find this a bit 'nitpicking'), the OP still brings up a valid issue and he has a point. I don't see, how this should be related to the existing sims. As far as I can tell, it's not the same engine - it's not even the same developers... 🙂

🙂

1 hour ago, travelabroad said:

While that may be true (I also personally find this a bit 'nitpicking'), the OP still brings up a valid issue and he has a point. I don't see, how this should be related to the existing sims. As far as I can tell, it's not the same engine - it's not even the same developers... 🙂

This new sim uses the FSX engine, AFAIK. Someone will correct me if I got that wrong.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

I'm new to flight simming, but I just found photographs on Google of nighttime runway approaches and some of the runways have gaps in the lighting, just like these  screenshots. Intersections with connecting taxi roads? Bulbs blown and awaiting maintenance?

8 minutes ago, WestAir said:

This new sim uses the FSX engine, AFAIK. Someone will correct me if I got that wrong.

Really?? Didn't know that...

🙂

27 minutes ago, WestAir said:

This new sim uses the FSX engine, AFAIK. Someone will correct me if I got that wrong.

The Flight Simulator X engine was used as the base indeed, but most parts of it have been overhauled to a staggering degree so it's not really the same engine anymore.

Doesn't viz's post in the first page solve the issue? He provided more than enough proof, didn't he? I'm by far not an expert, but his post just convinced me not to worry about runway lights at all (not that I did before...).

1 hour ago, WestAir said:

This new sim uses the FSX engine, AFAIK. Someone will correct me if I got that wrong.

No, you're wrong. MSFS uses a completely new engine, only functionalities are inspired by FSX.

13 minutes ago, ludekbrno said:

No, you're wrong. MSFS uses a completely new engine, only functionalities are inspired by FSX.

Roger that. Thanks for the correction.

It's weird the new sim has so many of the minor issues FSX had. I had been chocking it up to this being the same engine, but now I don't know what to make of the bugs like lights popping and stuff.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

1 hour ago, Darcanlos said:

Doesn't viz's post in the first page solve the issue? He provided more than enough proof, didn't he? I'm by far not an expert, but his post just convinced me not to worry about runway lights at all (not that I did before...).

I agree with you. Strangely, the OP chose to ignore viz's post...

Alvega

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This is a non issue. Shocked that supposed flight sim enthusiasts couldn't be bothered to google pictures of runways at night.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

4 hours ago, ChaoticBeauty said:

The Flight Simulator X engine was used as the base indeed, but most parts of it have been overhauled to a staggering degree so it's not really the same engine anymore.

Pfff, i'm glad you said that, as i was a bit taken aback when reading that the new sim is build upon the old FSX engine.

MSI MPG Z490 Gaming Plus | Intel Core i9-10900K @ 5.3GHz | 64GB Corsair Vengeance | Gigabyte GeForce RTX 3090 | 500 GB M.2 NVMe for win | 2TB M.2 NVMe for FS2024 | TrackIr v5 | Honeycomb Alpha & Bravo | Thrustmaster Hotas Warthog

Eric from EHAM, a flying Dutchman.

 

On 7/27/2020 at 3:36 AM, badderjet said:Even more, the activation of lights in general could use some major tweaking as well. In clear conditions the lights should be at very low intensity. With fog and low ceilings coming up the sequenced flashes will join in. As these are usually flash tubes they are very bright irl so it's super unrealistic to have them on in a clear night, just as we see it in the sim. Can't say for sure but I believe they are on all the time. Also during daylight CAVOK... I really can't comprehend why this is still unfixed. Same for their duration, even in the latest videos the flashes and the REILs fade in and out unrealistically as they ever have, not giving the realistic impression they should have. Guess there is still work left for the upcoming 10 years.

At my local airport in the northeastern US, which is equipped with a MALSR approach lighting system, the tower turns on the sequenced flashers for every nighttime arrival, even if the weather is perfectly clear, unless the pilot of the arriving aircraft specifically requests they be turned off. The flashers are also turned on in the daytime for any aircraft arriving on an IFR flight plan, even if the weather is clear and sunny.

Late at night, when the tower is closed, pilots can control the runway and approach lighting themselves by clicking the microphone push-to-talk button a certain number of times while tuned to the CTAF frequency. After a 15-minute delay, the runway and taxiway lights will turn off automatically.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

  • Author
1 hour ago, Slides said:

This is a non issue. Shocked that supposed flight sim enthusiasts couldn't be bothered to google pictures of runways at night.

Please read the original question and what the topic is really about.

It was not about whether runway lights can be omitted at taxiway intersections in real life or in a sim. The question was regarding a 15 year old very well known bug causing ugly runway light artifacts that has nothing to do with taxiway intersections. This was mentioned in the very first post. As I thought I saw the artifact in screenshots where there were not any taxiway intersections I wanted to ask about this to make sure the bug is finally resolved.

Again, all of this was mentioned in the very first post. Had you read it you could have saved yourself from that shock.

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