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Still worried about the flight model ... how planes move

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We don't know the reliability of this source, but it feels like someone knowledgeable, and a fan.

Two more weeks and we can judge for ourselves how things look and feel.

Edited by RudyB24

Always have fun --0-- Flight Sim Navigation

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Whatever they are doing with the flight model, it is not just the flight model from FSX/P3D.  We have been seeing changes as the Alpha progresses.

It is very interesting if they haven't implemented the "thousand points" system yet.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

1 hour ago, RudyB24 said:

at the moment apart from a breakdown of the data used in the FSX flight model (model based on the aircraft.cfg file and the .air file of the aircraft) in editable files that's all that has been modified compared to FSX/P3D.

I can confirm this, and that changes to these files will affect the aircraft, even in "modern" flight model.  I guess now we know why.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

I just saw this video the other day. Just press play because I've shared it at the timestamp I want to talk about.

If that didnt work then skip to 21:00 and watch from there till 21:26

See how the A320 NEO does that rapid very toy-like roll. It really looks & "feels" like an RC model. Seems to be lacking the "heavy feel" of a tubeliner.

 

Edited by ThrottleUp

10 minutes ago, ThrottleUp said:

See how the A320 NEO does that rapid very toy-like roll. It really looks & "feels" like an RC model. Seems to be lacking the "heavy feel" of a tubeliner.

Needs a lighter touch on the controls. 😄 

In any case that can be adjusted in the config files for the aircraft.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

8 hours ago, RudyB24 said:

at the moment apart from a breakdown of the data used in the FSX flight model (model based on the aircraft.cfg file and the .air file of the aircraft) in editable files that's all that has been modified compared to FSX/P3D

The way this is written, for me, leaves a huge hole. I'm not really certain what he means because it can be taken in more than one way. In one way everyone is thinking that he means they took all the fsx physics data and separated it into editable files (therefore there is no difference from fsx). But the air and cfg files were already editable so why bother?

What it could mean... is that ONLY the data points already used in FSX have been applied to the new 1,000 points system. Meaning that all 1,000 points are not being utilized as of yet. But whatever usable points that are available to use from the old sim are now being processed with the new engine. So then there would be a big difference there as compared to fsx modeling. It's all in how you interpret what he typed.

While I don't know what the truth is the same did happen with DCS and the Advanced Flight Model. It took ED time to implement the AFM they had earlier advertised.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

7 hours ago, dilore said:

Do I understand this correctly, it's basically the FSX/P3D flight model we're getting?

Why would they design such an advanced aerodynamic 1k point system and not use it?

 

Totally confused now...

Chris Camp

Just now, Kilo60 said:

Why would they design such an advanced aerodynamic 1k point system and not use it?

 

Totally confused now...

The ran out of time to implement it correctly? Not saying that's the case but it can happen.

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

Just now, Slides said:

The ran out of time to implement it correctly? Not saying that's the case but it can happen.

In a "Flight" sim?

 

Sounds like this could have stayed in the oven a little longer.  Don't understand why the rush to release with a simplified flight model?

Chris Camp

1 minute ago, Kilo60 said:

In a "Flight" sim?

 

Sounds like this could have stayed in the oven a little longer.  Don't understand why the rush to release with a simplified flight model?

Contractual deadlines. Happened with ED and DCS. 

Edited by Slides

FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX

Favorite aircraft currently: MSFS Savage Cub

1 minute ago, Slides said:

Contractual deadlines. Happened with ED and DCS. 

Or maybe they got pressured to add VR over advanced flight models just before release? 

Chris Camp

or maybe they don't want default aircraft to be accessible for everyone and let the 3rd party dev take full advantage of the flight dynamics.

https://fsprocedures.com Your home for all flight simulator related checklist.

A 1000 point system doesn't mean that you define 1000 points. It means that you've defined the location of the flying surfaces, and the sim is calculating the the integral of the effect of those surfaces at hundreds of sampling points across each flying surface, as opposed to before, where the entire flight calculations operated at the center of the aircraft, and you used a whole host of tables of approximate the forces given the inputs. You can even see that in the videos they've shown with the visualizations. Think closer to X-Plane, where you say, airfoil is here, chord is this, tail goes in this spot, etc.

I can't guarantee you that you can define arbitrary or unusual flight surfaces like X-Plane (canards, etc), but I guarantee the new flight model is indeed present and running.

44 minutes ago, Kilo60 said:

Sounds like this could have stayed in the oven a little longer.  Don't understand why the rush to release with a simplified flight model?

We ALL think it could have baked a while longer.  Who knows what Microsoft had in mind?  But I'm going to guess they knew what they were doing, even if I don't.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

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