August 12, 20205 yr The detail on the interior of terminal building is just insane. Looks like I will be spending more time inside the terminal building than actually flying lol. https://forum.aerosoft.com/index.php?%2Ftopic%2F71084-brussels-international-preview%2Fpage%2F37%2F&tab=comments#comment-992678 Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
August 12, 20205 yr Well, looks like the third parties are already getting creative in wasting the frames on this surprisingly well running sim. They all went to rendering the reflections on that Terminal 1 cafeteria's coffee maker.
August 12, 20205 yr Hopefully you can choose on installation if you want to install high quality interior textures or not.
August 12, 20205 yr It always puzzles me why today's third party developers want to spend so much efforts modeling the interior of airports. How could it make a difference to the airport scenery unless one really wants to "walk" inside the terminals but that sounds odd. Or, those exquisitely detailed gates and lobbies could be useful if MSFS is to be further spawned into other sims like first person shooting or sth. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
August 12, 20205 yr Is it just me or the apron textures aren't rendered just as nicely as in the older sims? They look like lower res and jagged, with a generic tarmac mask on top of them. For comparison: https://forum.aerosoft.com/index.php?/topic/71084-brussels-international-preview/page/36/&tab=comments#comment-974185 It's also noticeable on other devs previews. Also that sunset like lighting looks a bit too warm, a bit overdone IMO. Other than that this new sim looks miles away better than anything else. Ricardo Rodrigues
August 12, 20205 yr Yeah a clear difference between their p3d screenshots and MSFS’. Can’t have it all my friend!
August 13, 20205 yr 2 hours ago, FlyIce said: It always puzzles me why today's third party developers want to spend so much efforts modeling the interior of airports. How could it make a difference to the airport scenery unless one really wants to "walk" inside the terminals but that sounds odd. Or, those exquisitely detailed gates and lobbies could be useful if MSFS is to be further spawned into other sims like first person shooting or sth. It makes me think that they already know something about the VR implementation that is coming for the sim. You are going to be able to walk through the terminal, the jet bridge, onto the plane and into the cockpit etc...? That would explain putting so much detail into those areas.
August 13, 20205 yr Looks like the default jetway SDK is very capable. I'm seeing jetways of different heights and a lot of detail. The joys of a new platform! Hopefully multi-jetway support is either already functioning or on the way (either for launch SDK or as an SDK update), I'd hate for a new sim to need an addon for multi-jetways. (also that interior looks crazy good) P3Dv4 + XP11 MFS
August 13, 20205 yr I personally like to see detailed interiors where there are glass fronted terminals and other buildings. Much better than "painted on" reflection textures which almost always leave a lot to be desired. Edited August 13, 20205 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 13, 20205 yr 12 hours ago, Baber20 said: Looks like I will be spending more time inside the terminal building than actually flying lol I can't wait to re-experience all my many, many happy hours waiting in airport terminals or walking between terminals trying to find the right gate. It would be great if this could be added as some of the challenges you can try: "Find the right gate before it closes" - "Find something nice and inexpensive to eat" etc.
August 13, 20205 yr We have no idea yet if airport like this with detail like this will have a FPS or not, we think it will because it does in P3D but this is a totally new engine so I suggest we wait and see. For AS to draw the sky and weather with the countless layers that we see in MSFS would bring P3D to single digits but not in MSFS. So let's wait and see. Edited August 13, 20205 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
August 13, 20205 yr 6 hours ago, JacquesBrel said: I can't wait to re-experience all my many, many happy hours waiting in airport terminals or walking between terminals trying to find the right gate. It would be great if this could be added as some of the challenges you can try: "Find the right gate before it closes" - "Find something nice and inexpensive to eat" etc. I'll skip that, thanks. With the amount of times that automatic security scanners pick me for a random search, it would end up being MSSF - Microsoft Security Scanner Frustration!😁 I usually joke with the security staff that I must have "Random" tattooed on my forehead! OS: Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHzRAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU: MSI Radeon RX 5700XT [8GB] SSD: Corsair Force MP510 (for OS); 2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)HDD: Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)
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