September 30, 20205 yr Thanks for the great effort. It would be great if "Engine" pages can be implemented on C172 like what we see on Bonanza G36 . By the way, does this mod change anything related to G3000 on TBM ? I have no modes other than this (G1000 V3) and somehow my G3000 has some new functions/features such as: HPA setting Track up Baro STD feature (Functioning properly) No syn vision on PFD (No option - Comes up as default) Kind regards. Edited September 30, 20205 yr by Tayyareci Faruk IŞIK
September 30, 20205 yr 6 hours ago, kaosfere said: We were within a day or so of releasing the next version of the Working Title G1000 when today's update hit. It didn't make sense to spend a lot of time patching code that was about to be made obsolete, so we have focused instead on integrating the changes from the new sim version into our development code and putting the finishing touches on releases for the G1000 and the CJ4. After a fair bit of testing, I'm happy an announce that our compatibility update for the Working Title G1000 is also our full release of new version 0.3. There is a long list of fixes and enhancements in this version; a full inventory is available on github, but here is a quick tour of the key features: Track-up mode Everyone's long-awaited favorite, the track-up map mode, has arrived. For simplicity's sake we have not implemented the full drill-down into the configuration menu that you normally need to make to toggle map orientation. Instead, just hit the MAP soft key on the MFD and you'll find a toggle for it next up to the NEXRAD button. Better brightness control The previous version of the mod offered software brightness control but ran into some issues with planes which had hardware knobs for controlling avionics brightness. Those required, in some cases, modifying the plane's `panel.xml`, which was both annoying and posed problems for the premium and third-party planes. That is no longer an issue. This version of the mod has new logic to read the configuration of the plane's interior model and use that to automatically determine which knob to listen to for control of avionics brightness. Since this is done within the sim itself it works even with encrypted planes. Autopilot fixes! This version fixes what was perhaps the single most loathed behavior of the stock MSFS G1000: its tendency to flip an unwanted U-turn back to the previous waypoint when activating an approach. By careful application of our patented Unsuckotron(tm) we have managed to fix that. You should no longer find yourself doing a Crazy Ivan when you activate an approach. We also fixed a bug in which reversed the NOSE UP/DN buttons worked in FLC mode; they'll now behave as a sensible person would expect. Persistent settings We had a breakthrough during the development of this version when @tavip on github sent us a PR which demonstrated how to use a new in-sim data store that we had not yet had time to play with. By using this we have been able to finally answer peoples' wish for a way to save their G1000 settings. With this version numerous settings, including map orientation and brightness, will be saved between sessions. No more changing the same thing every time you load a plane. Amazing. Extensible engine pages We have enhanced the logic that drives the engine pages on the left side of the MFD. No longer are you stuck with one simple page that is the same across all planes. Now each plane is able to define its own set of pages and use an expanded selection of XML logic to enable it to better model real-world systems. On top of that, we have taken the same functionality we added to allow us to detect hardware avionics knobs and applied it to loading these configurations from a standalone XML file. This means it will be extremely simple to add custom panels to any plane without having to touch stock files -- even the commercial ones. Graphical updates Our UI experts have put a lot of effort into redoing a large chunk of the interface to bring it closer to reality. You will find colors that are much more authentic along with adjustments to fonts and layout in a number of places that make your G1000 feel a little bit more like a real one. There's plenty more to be discovered, but that's the highlights. My suggestion would be to check out the G36 first: it takes full advantage of our new extensible engine page code and shows off features that can be added to any other plane using the G1000 with just a little bit of work. At I noted yesterday, the next version of the community G36 mod will be compatible with this feature out of the box, and I'm working with the folks behind the DA40-NGX project to get them hooked up as well. There is documentation in the repo on how to enhance any G1000-equipped plane for those who may want to take on a little project of their own. This is a huge update with a lot of changes following on a giant sim update with a lot of changes and there will probably be a few things that don't work quite right, but we'll do our best to get any incremental updates needed as soon as we can. If you check it out and something doesn't seem quite right please let us know. Enough talk, here you go: https://github.com/Working-Title-MSFS-Mods/fspackages/releases/tag/g1000-v0.3.0 Have fun! can we expect implementation of this features on G3000 as well?
September 30, 20205 yr 8 hours ago, kaosfere said: https://github.com/Working-Title-MSFS-Mods/fspackages/releases/tag/g1000-v0.3.0 Have fun! A really really nice job ! Thank you ! MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
September 30, 20205 yr thank you so much for this mod and all the work you must put into this for everyones enjoyment awesome jeff storey
September 30, 20205 yr Author 3 hours ago, Nyxx said: just read this from the G36 guys Yeah, that was from before our final update which fixed on last bug with it. It's unofficially working fine now with the latest dev version; TheFrett is planning on updating mainline today. 3 hours ago, Tayyareci said: By the way, does this mod change anything related to G3000 on TBM ? Shhh, that's an easter egg! 🙂 This does add a few things to the 3000, which honestly I'm not exactly proud of because it means we haven't been as clean with our code as we could be. The 1000 and the 3000 share a lot of things and some of the changes made happen in a common location. We have started building things in a way that will physically separate components as much as possible for compatibility with other mods, which also would have not changed the G3000, but some of the code modified here was the very first we did. Given that we're also planning on modifying the G3000 and that the changes seemed both minor and benign to positive, cleaning them out has taken fairly low priority. It was actually like this in the prior version, too. (Although, do you mean that synthetic vision goes away on the TBM and won't come back? That's not a positive change and I'll need to prep a fix fast if that's the case.)
September 30, 20205 yr Hi Rob, I also found these changes on the G3000 flying the TBM this evening. Thanks very much for including them. Regarding the synthetic vision, yes it is off by default and cannot be enabled. Following the buttons PFD SETTINGS and then ATTITUDE OVERLAYS nothing happens when clicking this button when attempting to re-enable it. Not a biggie but would be nice if it's an easy fix to implement. Also, is the Track Up on the MFD working on the G3000 as noted in an earlier post? I can't seem to find how to enable it with the G3000 and touch controllers. Thanks again for your (and the teams) great work with this mod. Regards, Serge Edited September 30, 20205 yr by Serge Lian Li PC-P60B | Corsair HX620 | GA-Z370XP-SLI | i5 8600K | Noctua NH-D15 | GTX1080 8GB | 48GB DDR4 3200 | Samsung 960 EVO M.2 1TB | WD 1TB | Dell U3419W 34" | CH Yoke & Pedals | Track IR4 | Win10 64 | MSFS
September 30, 20205 yr This is a great mod but I seem to have lost synthetic vision in the King Air G3000. It just shows a narrow margin at each side.
September 30, 20205 yr 12 hours ago, kaosfere said: We were within a day or so of releasing the next version of the Working Title G1000 when today's update hit. It didn't make sense to spend a lot of time patching code that was about to be made obsolete, so we have focused instead on integrating the changes from the new sim version into our development code and putting the finishing touches on releases for the G1000 and the CJ4. After a fair bit of testing, I'm happy an announce that our compatibility update for the Working Title G1000 is also our full release of new version 0.3. There is a long list of fixes and enhancements in this version; a full inventory is available on github, but here is a quick tour of the key features: Track-up mode Everyone's long-awaited favorite, the track-up map mode, has arrived. For simplicity's sake we have not implemented the full drill-down into the configuration menu that you normally need to make to toggle map orientation. Instead, just hit the MAP soft key on the MFD and you'll find a toggle for it next up to the NEXRAD button. Better brightness control The previous version of the mod offered software brightness control but ran into some issues with planes which had hardware knobs for controlling avionics brightness. Those required, in some cases, modifying the plane's `panel.xml`, which was both annoying and posed problems for the premium and third-party planes. That is no longer an issue. This version of the mod has new logic to read the configuration of the plane's interior model and use that to automatically determine which knob to listen to for control of avionics brightness. Since this is done within the sim itself it works even with encrypted planes. Autopilot fixes! This version fixes what was perhaps the single most loathed behavior of the stock MSFS G1000: its tendency to flip an unwanted U-turn back to the previous waypoint when activating an approach. By careful application of our patented Unsuckotron(tm) we have managed to fix that. You should no longer find yourself doing a Crazy Ivan when you activate an approach. We also fixed a bug in which reversed the NOSE UP/DN buttons worked in FLC mode; they'll now behave as a sensible person would expect. Persistent settings We had a breakthrough during the development of this version when @tavip on github sent us a PR which demonstrated how to use a new in-sim data store that we had not yet had time to play with. By using this we have been able to finally answer peoples' wish for a way to save their G1000 settings. With this version numerous settings, including map orientation and brightness, will be saved between sessions. No more changing the same thing every time you load a plane. Amazing. Extensible engine pages We have enhanced the logic that drives the engine pages on the left side of the MFD. No longer are you stuck with one simple page that is the same across all planes. Now each plane is able to define its own set of pages and use an expanded selection of XML logic to enable it to better model real-world systems. On top of that, we have taken the same functionality we added to allow us to detect hardware avionics knobs and applied it to loading these configurations from a standalone XML file. This means it will be extremely simple to add custom panels to any plane without having to touch stock files -- even the commercial ones. Graphical updates Our UI experts have put a lot of effort into redoing a large chunk of the interface to bring it closer to reality. You will find colors that are much more authentic along with adjustments to fonts and layout in a number of places that make your G1000 feel a little bit more like a real one. There's plenty more to be discovered, but that's the highlights. My suggestion would be to check out the G36 first: it takes full advantage of our new extensible engine page code and shows off features that can be added to any other plane using the G1000 with just a little bit of work. At I noted yesterday, the next version of the community G36 mod will be compatible with this feature out of the box, and I'm working with the folks behind the DA40-NGX project to get them hooked up as well. There is documentation in the repo on how to enhance any G1000-equipped plane for those who may want to take on a little project of their own. This is a huge update with a lot of changes following on a giant sim update with a lot of changes and there will probably be a few things that don't work quite right, but we'll do our best to get any incremental updates needed as soon as we can. If you check it out and something doesn't seem quite right please let us know. Enough talk, here you go: https://github.com/Working-Title-MSFS-Mods/fspackages/releases/tag/g1000-v0.3.0 Have fun! Sounds great. When you click "Activate the Approach" I think the active route (magenta line) should draw from your aircraft to the IAF. Is that what it does? Edited September 30, 20205 yr by Greazer http://youtube.com/c/Greazer
September 30, 20205 yr Author 1 hour ago, Serge said: Following the buttons PFD SETTINGS and then ATTITUDE OVERLAYS nothing happens when clicking this button when attempting to re-enable it. Got it. That gives me an idea where to look, thanks. I'll try to get that fixed post-haste. 13 minutes ago, Greazer said: When you click "Activate the Approach" I think the active route (magenta line) should draw from your aircraft to the IAF. Not certain, I'll validate that. 🙂
September 30, 20205 yr 9 minutes ago, kaosfere said: Got it. That gives me an idea where to look, thanks. I'll try to get that fixed post-haste. Not certain, I'll validate that. 🙂 Good let us know. http://youtube.com/c/Greazer
September 30, 20205 yr 1 hour ago, kaosfere said: Got it. That gives me an idea where to look, thanks. I'll try to get that fixed post-haste. Not certain, I'll validate that. 🙂 kaosfere - in the King Air the synthetic vision is only visible for about an inch each side of the G3000 screens (both pilot and co-pilot) and appears to be working okay for the limited view you can see of it. The center screen is working just fine. Hope that helps with your investigations. Absolutely wonderful mod btw. I love the way the G1000's are looking/ functioning in the aircraft that have them. Edited September 30, 20205 yr by Will Fly For Cheese
September 30, 20205 yr Grabbed the update last night and flew a couple flights with it this morning. Definitely happy with the 'up' mode. This is my first community mod so far and I'm amazed at what has been done.
September 30, 20205 yr 3 hours ago, EvidencePlz said: We don't deserve this lol. Thank you We deserved this from Asobo. I'm just glad we have folks who are willing to do this.
October 1, 20205 yr 8 hours ago, kaosfere said: Got it. That gives me an idea where to look, thanks. I'll try to get that fixed post-haste. Not certain, I'll validate that. 🙂 Thanks for looking into it. If it helps, this mod has the synthetic vision switch working in the G3000. With this mod there is another menu level after clicking ATTITUDE OVERLAYS. https://github.com/Smirow/msfs-navsystems-performance Regards, Serge Edited October 1, 20205 yr by Serge Lian Li PC-P60B | Corsair HX620 | GA-Z370XP-SLI | i5 8600K | Noctua NH-D15 | GTX1080 8GB | 48GB DDR4 3200 | Samsung 960 EVO M.2 1TB | WD 1TB | Dell U3419W 34" | CH Yoke & Pedals | Track IR4 | Win10 64 | MSFS
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