October 12, 20205 yr I tried 6 times with changes between each, and the G1000 v3.1 does not load for me. I am going to quit trying for now. Here is my Community folder. When Pigs Fly . Ray Marshall .
October 12, 20205 yr System: i9-10900K Gigabyte AORUS Master Z490 mobo ASUS RTX 2080 Ti graphics card Windows 10 (2004) MSFS 2020 1.9.3 Installed both the Turbo G36 mod and the G1000 0.3.1 mod into the Community folder. To make sure the aircraft mod loaded after the G1000 mod, I added a Z- to the file name. Absolutely love this mod. The liveries are beautiful and the airplane handles really nicely. However, I am having problems with the G1000. FLC mode does not work properly. I set the G1000 up for an altitude of 17,500 feet with a climb speed of 130 knots. The airplane only climbed to about 5600 feet and refused to climb higher even though manifold pressure was 29.6 and RPM stayed at close to 2700. Airspeed bled off to just above stall. Then, when I disengaged the autopilot the airplane trim immediately went full nose down and crashed. I was unable to get the trim wheel back to neutral. If I tried to move it, it resisted and snapped back to the full nose down position. Then, I took of without the autopilot. After climbing through 8500 feet, I engaged the autopilot on a course from KBED to KBAF with VS set for 1200 fpm and an altitude limit of 17500. The airplane followed the course, climbed in VS mode to 17500 and leveled off. It flew just fine for over 100 miles when suddenly, the MP dropped off, the RPMs dropped off and I could not get the MP or RPMs to increase and resulted in forced "landing". Has anyone experienced anything like this? Any ideas what I might be doing wrong? SkylaneMarty
October 12, 20205 yr The critical altitude for most currentturbo-normalization systems is approximately 20,000 feet. Above that altitude the manifoldpressure decreases approximately one inch for each thousand feet of altitude.
October 12, 20205 yr @raymar Ray- I use and love the mod... what are you looking for? Best- Carl Avari-Cooper
October 12, 20205 yr 12 minutes ago, SkylanePilot said: After climbing through 8500 feet, I engaged the autopilot on a course from KBED to KBAF with VS set for 1200 fpm and an altitude limit of 17500. The airplane followed the course, climbed in VS mode to 17500 and leveled off. It flew just fine for over 100 miles when suddenly, the MP dropped off, the RPMs dropped off and I could not get the MP or RPMs to increase and resulted in forced "landing". Has anyone experienced anything like this? Any ideas what I might be doing wrong? SkylaneMarty I just flew in South America, stable at 18,000 feet for quite a distance, and then the autopilot suddenly put me into a spiral dive. Was able to recover, but after that, trim, controls, autopilot were all confused and there was no way to get the autopilot to work correctly.. I do not believe this is limited to the Bonanza.. similar things have happened to me in the C172. Bert
October 12, 20205 yr 5 minutes ago, raymar said: MP with tenth added plus EGT Do you get the Track Up? Bert
October 12, 20205 yr 10 minutes ago, Bert Pieke said: Do you get the Track Up? Not sure who the question is directed. My system will not load the W/T G1000 v3.1 This is not a problem with the next Asobo update probably tomorrow and will most like break it anyway. I will check back in a week or so. All I see is the tenth added to the MP and I have lived without that all along anyway. No biggie. When Pigs Fly . Ray Marshall .
October 12, 20205 yr I have TRK UP Bert.. with the mod. Ray- this is all still WIP and the selectors do not work (incl MENU)... but atm this is what's available... Best- Carl Avari-Cooper
October 12, 20205 yr Thanks for posting. That all looks like outstanding new additions and ASAIK everything is still a WIP. I would like to see %HP added to the mix. Everyone knows about 65%, 75%, 80% power, so it would be outstanding to be able to set the Mixture to try to get close to those MP and Prop numbers. Just another variable like FlowRate. Thanks. When Pigs Fly . Ray Marshall .
October 12, 20205 yr Everyone might not know it yet, but those individual cylinder numbers are just for show. The sim does not have that data available. All we can do is take the EGT number as a given and see if we can find the peak then move richer or leaner from peak. i.e. 50 deg ROP or LOP. Maybe in a year or two after A2A Simulations are here we might have a working engine that has data like that. When Pigs Fly . Ray Marshall .
October 12, 20205 yr I think the inherent Mixture variables are buggered Ray... and may well be locked down... apparently there's no adjusting across the spectrum- just a single point. Still... hope springs eternal. Maybe the next few updates will clean all this up..... C Best- Carl Avari-Cooper
October 12, 20205 yr Robert says the Mixture logic goes back to FS2002 maybe earlier. But, A2A seemed to have come up with a workaround for the other sims, so as you say, hope springs eternal. When Pigs Fly . Ray Marshall .
October 12, 20205 yr I don't think EGT gauges work at all in the game yet in any plane, even on the G1000 mod fixes. I don't think the gauge even moves in planes. Like the instructions say, just use fuel flow and rpms as if the gauge isn't there. In most planes, I just lean until the RPMs start to drop and then rich it back to max RPM. The instructions mention how there's some things with mixture that it sounds like Asobo need to fix. ------------------------- Craig from KBUF
October 12, 20205 yr Exactly. But, I guess we can get ready for the system to work someday. We will have a pi$$-poor flight sim with no working mixtures. When Pigs Fly . Ray Marshall .
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