October 18, 20205 yr Does renaming a mod in the Community folder disable the mod, or do you have to remove the mod from the Community folder to disable it? Thx, Al
October 18, 20205 yr Commercial Member 22 minutes ago, ark said: Does renaming a mod in the Community folder disable the mod, or do you have to remove the mod from the Community folder to disable it? You have to remove the mod from the Community folder to disable it. I like to rename mods and they work as usual. Edited October 18, 20205 yr by OSM
October 18, 20205 yr Author 10 minutes ago, OSM said: You have to remove the mod from the Community folder to disable it. I like to rename mods and they work as usual. OK, thanks. I'll create a subfolder in the Community folder for mods I want to disable. Al
October 18, 20205 yr I believe the mod in the following thread will let you activate/deactivate mods without moving them (Disclaimer: I have not tried the mod) James
October 18, 20205 yr Don’t rename payware though like ORBX because when you push an update the installer will create a duplicate folder. Edited October 18, 20205 yr by sidfadc Thomas Derbyshire
October 18, 20205 yr Commercial Member You can also disable a mod by renaming the layout.json or manifest.json in its root folder to something else (ex. layout-disabled.json). Brandon Filer
October 18, 20205 yr Author Really good info all -- thanks. I typically only have a small number of addons so it is convenient for me to just hide the ones I am not using in a subfolder of the Community folder, at least for now. Al
October 18, 20205 yr I believe they will also load in descending sequence, first numerically then alphabetically. The way the mods load may effect other mods 'downstream', so just be aware. CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
October 18, 20205 yr I have a Community and a "Community-NOT" folder. I simply slide the content that I want deactivated from Community to Community-Not. I also slide ALL content there during updates, then slide them back when the update is complete, allowing the update to be done with an empty Community folder. I am NOT saying this is a proper thing to do, but it seems to work for me Edited October 18, 20205 yr by GACSavannah spelling error Kerry W. GipeSavannah Georgia, USAUS FAA A&P / Commercial Pilot Multi Engine Land IFRYour talent is a gift from God. How you use your talent is your gift back to God.
October 18, 20205 yr 2 hours ago, Mike S KPDX said: believe they will also load in descending sequence, first numerically then alphabetically. Correct. They load in basically the same order you see them in if you sort the community folder by name.
October 20, 20205 yr On 10/18/2020 at 2:15 PM, ark said: OK, thanks. I'll create a subfolder in the Community folder for mods I want to disable. Al That won't work. Use the addon created by Bad_T (see below) which is great and does everything you are looking for.
October 20, 20205 yr Author 1 hour ago, cobalt said: 1 hour ago, cobalt said: OK, thanks. I'll create a subfolder in the Community folder for mods I want to disable. Al That won't work. Use the addon created by Bad_T (see below) which is great and does everything you are looking for. Why doesn't using a subfolder work? When I 'hide' the Working Title G3000 in a Community folder sub folder, I find I get the default G3000 when loading a flight. However, will try the AddOn linker by Bad_T. Thx, Al Edited October 20, 20205 yr by ark
October 20, 20205 yr 1 hour ago, ark said: Why doesn't using a subfolder work? I find that moving items to a separate folder is the foolproof way to go. MSFS will try to load everything in Packages, and "fooling" it may lead to trouble.. Just create an MSFS Addons folder outside your MSFS structure, but on the same disk. Then either manually drag folders in and out, or better, use the Addons Linker to create and manage shortcuts in the Community folder. I currently have zero actual folders in the Community folder, only managed shortcuts and that makes things nice and tidy. Bert
October 20, 20205 yr Author 23 minutes ago, Bert Pieke said: I find that moving items to a separate folder is the foolproof way to go. MSFS will try to load everything in Packages, and "fooling" it may lead to trouble.. Just create an MSFS Addons folder outside your MSFS structure, but on the same disk. Then either manually drag folders in and out, or better, use the Addons Linker to create and manage shortcuts in the Community folder. I currently have zero actual folders in the Community folder, only managed shortcuts and that makes things nice and tidy. I have now setup the Addon Linker as well. Do you leave the shortcuts in the Community folder during a MSFS update? Thx, Al
October 20, 20205 yr 37 minutes ago, ark said: Do you leave the shortcuts in the Community folder during a MSFS update? Best practice is to not leave the shortcuts in the Community folder. The Addon linker makes it very easy to "unlink" everything. ...jim ASUS Prime Z790-E, Intel i9 13900K, 32Gb DDR5 Ram, Nvidia 3090 24Gb, Samsung 970 EVO Plus 500 GB and 1 TB, Samsung Odyssey G9 Ultrawide 49" G-SYNC Monitor.
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