November 27, 20205 yr First of all I have to state that I solely fly FBW's A320NEO. As I was suffering of the reported A/P problems as well, I have been investigating this problem and came up with what for me, was the solution. After deleting the rolling cache and having FS2020 generate a new one, I made two short flights with the A320NEO (dev mode). No problems whatsoever were encountered. I of course don't know if this fix will also help for other aircraft or other users, but it worked perfectly for me. If you don't have a rolling cache, you may want to try to delete the manual cache and see if that helps. Try it, it might work for you, too. Hans van Wijhe Kind regards, Hans van WIjhe Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD, NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)
November 27, 20205 yr Maybe your onto something, as i had just done exactly that before a flight i just did and AP worked fine. ( I just made a post about this AP A320) and was wondering if they were tweaking things behind the scenes.) But like you say, i suppose it's possible clearing the rolling cache maybe did resolve it. Edited November 27, 20205 yr by Car147 AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
November 27, 20205 yr Commercial Member 2 minutes ago, Car147 said: Maybe your onto something, as i had just done exactly that before a flight i just did and AP worked fine. ( I just made a post about this AP A320) and was wondering if they were tweaking things behind the scenes.) But like you say, i suppose it's possible clearing the rolling cache maybe did resolve it. If thats really a fix, thats amazing. How random is that? If it works, it makes NO sense 😁
November 27, 20205 yr 1 minute ago, BackboneOne said: what if i dont have a rolling cache? Create one. And delete it. See how it works 🙂 Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
November 27, 20205 yr Just now, DAD said: Create one. And delete it. See how it works 🙂 Seriously. I just don’t get it. Had cache enabled so far and did a perfect flight from lowi to Korfu in the dev modded neo. All fine. Just started a TBM flight from Hammerfest but coincidentally (in terms before I read this hint) deleted the rolling cache before. All fine with the TBM. Will check next with neo Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
November 27, 20205 yr Author BackboneOne, 12 minutes ago, BackboneOne said: what if i dont have a rolling cache? Do you have a manual cache? If so, delete that one and see if that helps any. Kind regards, Hans van WIjhe Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD, NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)
November 27, 20205 yr I find it highly unlikely that a scenery cache has anything at all to do with how the autopilot works. The devs said in the recent Dev Q&A that the cache is checked for currency and should return exactly the same data as the scenery servers. Define "fine" please. If you spin the heading bug 180 degrees, do you get a nice smooth 180 degree arc, or does it slow down the turn 30-40 degrees before the end point, creating a weird asymmetric turn that takes forever to reach the set heading? I turned all streaming data OFF and put the entire sim in Offline Mode while creating the video of the current AP behavior that I made yesterday, so I highly doubt the streaming scenery of scenery cache has anything to do with this. AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals
November 27, 20205 yr Deleting the rolling cache may work for some people, but certainly did not for me. Actually, in the steam gauge C172, the AP does enter a standard rate turn (according to the turn coordinator gauge) correctly over a good range of air speed, but it's those last 30+ degrees where the rate slows too much as the AP anticipates the roll out. The AP has a hard time intercepting an ILS final approach course as a result, and flies through the localizer before correcting back on course when attempting an intercept at the common 30 degree intercept angle. As someone said on another posting here, this will give us an excellent opportunity to hone our hand flying skills. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
November 27, 20205 yr Ditto for me with deleting the manual and rolling cache. Using the FBWire I am still not able to get the AP to follow the flightplan. Going back to the vanilla A320 to test it. Duane Buck
November 27, 20205 yr Workaround with the FlyByWire A32NX mod (Use the latest dev build to be sure): 1. Spawn Cold and Dark 2. when loaded in hit "esc" then "save" and name flight. 3. Immediately hit "load" and select flight. 4. It will reload then proceed as normal flight Another workaround. Miles may vary. Most of what is said on the Internet may be the same thing they shovel on the regular basis at the local barn.
November 27, 20205 yr i7 6700K @ 4.6GHz, ASUS Z170-PRO GAMING, 32GB DDR4 2666MHz, 750W EVGA SuperNOVA, 512GB Samsung 960 PRO, 1TB Western Digital - Black Edition RTX 2080Ti (MSI trio), Corsair H115i - 280mm Liquid CPU Cooler
November 27, 20205 yr 3 hours ago, marsman2020 said: I find it highly unlikely that a scenery cache has anything at all to do with how the autopilot works. The devs said in the recent Dev Q&A that the cache is checked for currency and should return exactly the same data as the scenery servers. Define "fine" please. If you spin the heading bug 180 degrees, do you get a nice smooth 180 degree arc, or does it slow down the turn 30-40 degrees before the end point, creating a weird asymmetric turn that takes forever to reach the set heading? I turned all streaming data OFF and put the entire sim in Offline Mode while creating the video of the current AP behavior that I made yesterday, so I highly doubt the streaming scenery of scenery cache has anything to do with this. Correct, the scenery cache has absolutely no impact on aircraft performance. The issue itself is non-deterministic and any "improvements" noticed after turning off the cache are likely coincidental (and temporary). Please do not contact me via DM for support or help with the A32NX mod. We recommend using our help channel on our Discord.
November 27, 20205 yr Moderator 5 hours ago, hvw said: First of all I have to state that I solely fly FBW's A320NEO. As I was suffering of the reported A/P problems as well, I have been investigating this problem and came up with what for me, was the solution. After deleting the rolling cache and having FS2020 generate a new one, I made two short flights with the A320NEO (dev mode). No problems whatsoever were encountered. I of course don't know if this fix will also help for other aircraft or other users, but it worked perfectly for me. If you don't have a rolling cache, you may want to try to delete the manual cache and see if that helps. Try it, it might work for you, too. Hans van Wijhe Back in the FSX days, sometimes their were issues with PMDG birds not capturing/tracking ILS courses properly on autopilot. It was discovered by Ryan (Tabs) with PMDG that deleting the FSX scenery cache and letting FSX rebuild one fixed the issue. If the issue is somehow similar in MSFS as it was in FSX, then this workaround is certainly plausible if they work in a similar fashion. Avsim Board of Directors | Avsim Forums Moderator
November 28, 20205 yr Author 9 hours ago, cmpbellsjc said: Back in the FSX days, sometimes their were issues with PMDG birds not capturing/tracking ILS courses properly on autopilot. It was discovered by Ryan (Tabs) with PMDG that deleting the FSX scenery cache and letting FSX rebuild one fixed the issue. If the issue is somehow similar in MSFS as it was in FSX, then this workaround is certainly plausible if they work in a similar fashion. From my betatesting days of Microsoft FS(x) (1990-2006) I suddenly remembered we used to clean out the cache(s) when we ran into these similar kind of problems. Of course this most probably won't work for everyone or every aircraft, but at least deleting the rolling cache and regenerating one so far worked for me. My idea with MSFS2020 was/is, that with the "old" cache the latest update might have read some "wrong" data from the cache causing this irrational behavior of the A/P. It was just a thought. If it helped, great. If it didn't work, tough luck. Now let's see which anomaly Asobo has got next in line for us 🙂 Have a good one, Hans Kind regards, Hans van WIjhe Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD, NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)
Archived
This topic is now archived and is closed to further replies.