January 2, 20215 yr 14 hours ago, RodgerC said: I'm having outstanding success thanks to a YouTube video by a guy named Overkill. Try following his advice. Improved my setup tremendously. Many thanks for the link to the video. I've worked through most of it and feel psychologically better for having made those adjustments. I suspect they're probably of most benefit to G2 users, but with my low-end PC + CV1 I fancy I maybe gained 2-3 fps. I could have "banked" the gain but decided instead to "spend" it on an increase in supersampling from 1.5 to 1.7. I'm pretty tolerant of low frame rates - I have have mine capped now at 18 fps - so it works for me so far. A couple of observations on the advice given: 1. My flightsimulator.exe wasn't where he suggested looking for it - it was here: D:\SteamLibrary\steamapps\common\MicrosoftFlightSimulator - which seemed almost too simple. 2. I didn't do anything with the Steam advice because I don't run MFSF from Steam - or maybe I do without realising it! Not sure about that one. Edited January 2, 20215 yr by Ian C
January 2, 20215 yr 42 minutes ago, Ian C said: Many thanks for the link to the video. I've worked through most of it and feel psychologically better for having made those adjustments. I suspect they're probably of most benefit to G2 users, but with my low-end PC + CV1 I fancy I maybe gained 2-3 fps. I could have "banked" the gain but decided instead to "spend" it on an increase in supersampling from 1.5 to 1.7. I'm pretty tolerant of low frame rates - I have have mine capped now at 18 fps - so it works for me so far. A couple of observations on the advice given: 1. My flightsimulator.exe wasn't where he suggested looking for it - it was here: D:\SteamLibrary\steamapps\common\MicrosoftFlightSimulator - which seemed almost too simple. 2. I didn't do anything with the Steam advice because I don't run MFSF from Steam - or maybe I do without realising it! Not sure about that one. I don't have Steam either so I too skipped that stuff also. I do have the Oculus Rift S and following his suggestions made a huge improvement....Glad it helped. Edited January 2, 20215 yr by RodgerC
January 2, 20215 yr 6 hours ago, Jetman67 said: thank you that helped me a lot, my VR is now smooth at around 30 FPS using virtual desktop. I am running a Quest 1 I7 8700K and GTX 1080TI with 64 GB of ram so like many its necessary for me to make some compromises to get it smooth and jitter free. This will be outstanding when the bugs are ironed out and I eventually get a 3090. Virtual Desktop is a better option than the link cable in my experiences thus far, cheers Glad it helped you. I'm making small adjustments to see what works, but initially his recommendations made a tremendous impact on my VR performance with my Oculus Rift S.
January 4, 20215 yr On 12/22/2020 at 7:45 PM, joby33y said: Yes, Its working, but I am seeing a strange black outline / artifact that is interfering with the view. I cant yet figure out how to get rid of it. I'm on Oculus CV1. Go here - C:\Program Files\Oculus\Support\oculus-diagnostics and run OculusDebugTool.exe Set the Use FOV Stencil to OFF That will fix it
January 7, 20215 yr Hi guys, First of all, I wish you a happy new year (at least better than 2020 😉). I have made many many operations (regedit, openXR, VR Desktop, Steam VR...) to make my Oculus Quest 2 work in FS2020. But I now need some help from you: either my Oculus is connected through Link or Virtual Desktop + Steam VR and I pushed the VR button mode in the VR menu in FS2020 I am blocked on a screen asking me to center the view. And I don't know how to do it as I was not able to attribute any keys to this function (or any other VR function actually). Even the Ctrl+tab does not work... Please help, I am now desesperate!!!! By advance, thanks a lot 🙂
January 7, 20215 yr 8 hours ago, nemo2012 said: Hi guys, First of all, I wish you a happy new year (at least better than 2020 😉). I have made many many operations (regedit, openXR, VR Desktop, Steam VR...) to make my Oculus Quest 2 work in FS2020. But I now need some help from you: either my Oculus is connected through Link or Virtual Desktop + Steam VR and I pushed the VR button mode in the VR menu in FS2020 I am blocked on a screen asking me to center the view. And I don't know how to do it as I was not able to attribute any keys to this function (or any other VR function actually). Even the Ctrl+tab does not work... Please help, I am now desesperate!!!! By advance, thanks a lot 🙂 Spacebar is the default button. Doesn't the message actually say "press space to center the view"?
January 8, 20215 yr @nemo2012 "Even the Ctrl+tab does not work..." just make sure MFS is the currently active program (click on it to make it active)... Edited January 8, 20215 yr by craigeaglefire ...
January 8, 20215 yr 14 hours ago, craigeaglefire said: @nemo2012 "Even the Ctrl+tab does not work..." just make sure MFS is the currently active program (click on it to make it active)... This! Running other programs seem to take priority and I have to click the MSFS screen to get it on top then Ctrl+Tab works. Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
January 14, 20215 yr Running the quest 2 in signature rig, but I get 36 fps and little stutters only if I pull down the resolution ingame to 50% and TAA ON, other settings at low, medium or high don't seem to affect framerate much. I didn't manage to get WMR for steam working, I'm using steamVR Am I doing something wrong? Instruments and objects around the plane in a .8NM range look good, some with better fonts even readable, but as the distance increases it's all a blurry mess. Is this the nature of graphically intensive VR games or can we make it look better? R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2) GarbagePoster™
January 14, 20215 yr 2 hours ago, EmaRacing said: Am I doing something wrong? Instruments and objects around the plane in a .8NM range look good, some with better fonts even readable, but as the distance increases it's all a blurry mess. Is this the nature of graphically intensive VR games or can we make it look better? I don't think so. On my rig at least (and I'm still using a Rift CV1), Supersampling with Oculus Tray Tool makes a big difference in my clarity of view in the distance whereas the in game resolution with TAA on seems to more affect cockpit text clarity. I wouldn't say that things look great beyond 1NM, but I can clearly make out the runway in day or night time from 5NM out. This is with Supersampling at 1.8 which seems to be the sweet spot for my rig and in game resolution at 80 or 90% depending on complexity of the scenery area. I'm curious for you and others using the Quest 2 - how do you find the lighting and colors? I'm really impressed by the colors and lighting appearance in the CV1, other than individual external night lights look too large in general. The sunset/sunrises for example are just beautiful and vibrant and emerging out of dense cloud layer into the blue sky above is just lovely. I'm temped to upgrade to the Quest 2 for increased visual clarity, but some reports seem to suggest that the colors are more washed out looking in general and I'm also wondering if for performance reasons you can't Supersample the Quest 2 and with the compressed visuals over the link, is the increased clarity that much better than my Supersampled CV1?
January 14, 20215 yr 2 hours ago, Flying Fisherman said: I don't think so. On my rig at least (and I'm still using a Rift CV1), Supersampling with Oculus Tray Tool makes a big difference in my clarity of view in the distance whereas the in game resolution with TAA on seems to more affect cockpit text clarity. I wouldn't say that things look great beyond 1NM, but I can clearly make out the runway in day or night time from 5NM out. This is with Supersampling at 1.8 which seems to be the sweet spot for my rig and in game resolution at 80 or 90% depending on complexity of the scenery area. I'm curious for you and others using the Quest 2 - how do you find the lighting and colors? I'm really impressed by the colors and lighting appearance in the CV1, other than individual external night lights look too large in general. The sunset/sunrises for example are just beautiful and vibrant and emerging out of dense cloud layer into the blue sky above is just lovely. I'm temped to upgrade to the Quest 2 for increased visual clarity, but some reports seem to suggest that the colors are more washed out looking in general and I'm also wondering if for performance reasons you can't Supersample the Quest 2 and with the compressed visuals over the link, is the increased clarity that much better than my Supersampled CV1? I can only compare with the Rift S, the clarity improvement is noticeable, the colors look a touch more washed out, but still great, you are only going to notice in an A/B comparison. Sunsets and night flying, very enjoyable, I did some night flight journeys in FSE without problems. I can't notice compression artifacts, the last update brought huge improvements to the link performance. Performance hit on the GPU is hard, compared to the Rift S, I can't move up from 1.0ss and 70-80% rendering in game, TAA on with the TBM, I can push to 90-100 rendering with steam gauges. I bought the quest 2 thinking that I would have had to upgrade my GPU anyways, if and when they'll be available at normal prices. Coming from a 2k ips ultrawide panel, I really had to adjust my expectations, but the 1:1 scale perception and the height perception of the VR make all the flaws look smaller. R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2) GarbagePoster™
January 15, 20215 yr 3 hours ago, EmaRacing said: I can only compare with the Rift S, the clarity improvement is noticeable, the colors look a touch more washed out, but still great, you are only going to notice in an A/B comparison. Sunsets and night flying, very enjoyable, I did some night flight journeys in FSE without problems. I can't notice compression artifacts, the last update brought huge improvements to the link performance. Performance hit on the GPU is hard, compared to the Rift S, I can't move up from 1.0ss and 70-80% rendering in game, TAA on with the TBM, I can push to 90-100 rendering with steam gauges. I bought the quest 2 thinking that I would have had to upgrade my GPU anyways, if and when they'll be available at normal prices. Coming from a 2k ips ultrawide panel, I really had to adjust my expectations, but the 1:1 scale perception and the height perception of the VR make all the flaws look smaller. Thanks for that info. I think you've sold me on the Q2. That's good to hear that you're managing reasonable performance on your GTX1070 until you upgrade. I've just fairly recently purchased my rig with an RTX2070 Super and would like to wait a little before upgrading that card. I might be satisfied for a while with it's ability to handle the Q2. I was pretty convinced a few months back that the Reverb G2 was the way to go forward but there seems to be far too many people unhappy with the optics and the controller tracking, and that makes me nervous. I don't think I'd be happy with too obvious "tunnel vision" no matter the razor sharpness in the sweet spot. I think I'd find that immersion breaking. If you haven't done so already, dropping FOV a bit really helps with performance gain for me to up the SS with keeping relatively high in-game rendering, I tend to prefer sacrificing a bit on cockpit resolution to allow better outside distance visuals, once I'm intimately familiar with a particular cockpit layout.
January 15, 20215 yr I am a Rift S owner and purchased a Quest 2 today. I have to say that it looks super clear and the screen door effect is almost totally gone. However, I wear glasses and found it rather uncomfortable even with the spacer and elite strap. It was uncomfortable against my face and I couldn't get it to set 'right', the rift doesn't do that. So my wife is now the proud owner of the Quest and I've taken the Rift back. The only thing I wish I could fix with the Rift is the screen tear I get occasionally when looking about the cockpit and an occasional popping noise in the audio. I can't really read the garmin but I can make out larger text and numbers, if only I could make that a bit crisper. I've only got a Nvidia 1080 and I doubt the new cards will be available anytime soon from what I've been reading so I'm a bit stuck in that regard. Not sure if the graphics card will making the sim look better in VR but It can't hurt.
January 15, 20215 yr 3 hours ago, Lotharen said: However, I wear glasses and found it rather uncomfortable even with the spacer and elite strap. It was uncomfortable against my face and I couldn't get it to set 'right', the rift doesn't do that. So my wife is now the proud owner of the Quest and I've taken the Rift back. What about drop-in lenses?: VR Optician: (i have set of these for my Rift S and they are just great): https://vroptician.com/# VR Lens lab: https://vr-lens-lab.com/lens-adapters/ Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
January 15, 20215 yr 6 hours ago, Lotharen said: I am a Rift S owner and purchased a Quest 2 today. I have to say that it looks super clear and the screen door effect is almost totally gone. However, I wear glasses and found it rather uncomfortable even with the spacer and elite strap. It was uncomfortable against my face and I couldn't get it to set 'right', the rift doesn't do that. So my wife is now the proud owner of the Quest and I've taken the Rift back. Are you near-sighted or do you require reading glasses? One of the big plusses for me with the CV1 is that I don't require my reading glasses (only small correction for me at this stage) with it because of its focal distance and I'm hoping that would also be the case with a Quest 2. It seems that the focal distance of the Reverb G2 pretty much demands that those with reading glasses will need to use them or get inserts and that's another negative against going that route.
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